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Reddit Cool Clips Contest Results

Heyo, it's Ryguytheguy here with some community content!

While playing Intruder you never know if there's a guard that is already a step ahead of you, a banana behind that door, or if that surprisingly handsome intruder is actually made of cardboard. That's why I hosted a contest on Reddit to get some cool clips to show off the crazy conundrums that happen in Intruder. With three categories (Sillly, Sneaky, Big Play) users submitted gameplay footage showcasing their top moments in Intruder.

The Winners

The winners of each category were the users who had the most cumulative upvotes in that category.

The winners for each category are:
  • Sneaky - u/unluckymadman
  • Silly - u/Niasty
  • Big Play - u/unluckymadman

Each of these users received a reddit community award on their most upvoted post.

The Entries

Each entry was flaired using the sneaky, silly, or big play flairs. Users were allowed one entry per day per category and the clips had to be their original content. Let's check them out!

Silly I melted Asper - u/unluckymadman
Usually intruders are cool as ice, but unfortunately u/theunluckymadman got the drop on them, literally, and secured the arrest.

Always be aware of your surroundings - u/Niasty
When two masters of stealth meet up what does it look like? You wouldn't ever know, and neither did they!

Death - u/HiGHBurrito
After taking out the dirty laundry, this intruder is left squeaky clean. A great use of the movable laundry carts in the community map Motel.

Package swap - u/Niasty
Picking up a package from your teammate's back is usually not a good call, but it can be useful in certain situations. Unfortunately in this situation it was not very useful.

Sesni Scream - u/unluckymadman
Having a professional to clean your air ducts can reduce symptoms of ashtma, allergies, headaches, and more. Having an intruder clean your air ducts, on the other hand, may increase the risk of heart attack.

The 'Nan Plan - u/SpoooKyCubed
No matter how tactical you are, the banana is always one step ahead of you. Until you step on it, then it's one step behind you and you're arrested.

Zero-G strats - u/Niasty
In space, no one can hear you scream. Despite that, everybody can't help but laugh at these zero gravity strats.

Sneaky A Not-So Great Escape - u/unluckymadman
While this post sneaked its way to top place as the only entry in the sneaky category, nothing sneaks past the sharp-shooting guards watching docks.

Big Play Sample room 1v2 - u/Niasty
It does not matter if you are outnumbered, patience and wit can get you out of a sticky situation. Destroying precious samples may get you into one, you never know what's in those vials...

Grenade headshot - Add13UK
All the way from across the parking lot u/Add13UK manages to kill an intruder with a 'nade to the noggin.

D-D-D-Double Kill - u/unluckymadman
While the title of this post suggests otherwise, all of the guards in this clip were taken out with non-lethal attacks.

Stopping the Rush - u/unluckymadman
Nobody should feel embarrassed for needing to call in backup, but if your backup is embarrassingly late you might want to get better backup.

My Best Flick - u/unluckymadman
Even though there was no 360 and the nonlethal shotgun has no scope, this is still a pretty slick flick.

My first highlight video - u/VadimTawer
To the window, to the wall, this vid has got it all. Lockpicking, breaking glass, explosions, empty mags, camera sticks, and even an arrest at the end. What more could you ask for?

Bamboozled - u/Cy3x
Maybe they had a "do not disturb" sign on their door.

A pretty Lucky Play - u/Niasty
This play was definitely 100% skill, no luck invloved!

Well, I guess that was all of the entries. If you want to see or share more intruder content stop on by the Intruder subreddit! You can catch longer videos or other community contests. If you just want to chat with other players, find a game, or get some help with the game the discord channel is where it is at!

Community Maps Featured in These Clips:

Development Update #2 and Website updates



Hey all, just wanting to keep you guys abreast of what we've been working on.

I've been working on some updates to key gameplay bugs that players have been mentioning. Want to tie up some old bugs and exploits to keep that gameplay smooth and fair. We got a whole list of them mentioned on the Discord ( https://superbossgames.com/chat ) . Some of these little bugs are taking longer than I would like, but they're gettin' there. That said, the HUD update seems to be going well with no huge issues.



The others have been working to get the new website and profiles running like you see above! It's looking very cool and will allow us to better track player stats and eventually be used for the player progression systems we want to implement.

Austin has also been working on some Discord integration in hopes of letting you invite players into matches straight from the chat. This should be useful for organizing clan matches or just some pick-up games. We've heard people would also like this kind of feature available via the Steam friends and chat so we'll be checking that out as well.



As usual, you'll know we'll be hanging out on the Discord https://superbossgames.com/chat Until next time!

-Rob Storm
Superboss Games

p.s. remember you can use a spooooooky hat with /jack 1 (in rooms that allow hats of course)

Update 1306 - New HUD release begins



Hello sneaky truder people! We're happy to announce that the new HUD is finally launching with this update 1306! Update and you can try it right now!



The new HUD has a bunch of differences and few nice features. The HUD interface has been rebuilt from the ground up using Unity3d's new UI system instead of a very old version of NGUI we were sporting before. This allows us to:
  • Support crisp looking UI up to 4k resolution
  • Make UI changes and additions much, much easier
  • Have faster rendering performance
  • Allow more options for scaling and customization in the future


Yes, the blurry, low-res HUD of old is gone for our spicy new spy interface. We really love the new look and hope you do too. Notice some things have been moved around:
  • The chat box has moved to the left side and now highlights which element/team you are on with colors for your names
  • New center log for pickups, mission day time, and other notifications
  • Hand signals box will shift positions depending on if the scoreboard is activated
  • Match scoreboard features nice little Intruder (mask) and Guard (shield) icons to indicate which side you are currently playing as
  • Fire mode now uses icons instead of text (watch out for single shot bananas)


The Compass

In the lower right (with other position options in the near future), we have the new compass. Players of games like ARMA and Squad wanted us to add this feature to allow map navigation and callouts to be sensible, intuitive, and allow for some more tactical communication (which we love of course).

With it, official maps have had their compass directions set so they align not only with the maps' locations on the island (LORE), but also the pathway of the sun. (Cliffside actually had to have some sun light direction changes to achieve this).

Here are some new ways to callout using the compass...

On Riverside:
  • Building 1, can be called out as the south building or building to the south
  • Building 2, can be called out as the north building or building to the north
  • A sniping position like the ledge outside of Building 2's Lab B can be called out as the "Southeast ledge of Building 2"


On Mountainside:
  • "Stage left" becomes the much easier, "West Cliffs"
  • "Stage right" becomes the much easier, "East Cliffs"
  • Executive office balcony can be called out as the west side balcony
  • Armory ladder can be called out as the east side ladder entrance
  • Mortar bearings on Mountainside also align with the compass bearings


The Future


You'll notice that the Inventory, Objective, and Team menus are still using the old UI. Our next steps include totally redoing this. It will feature a renewed and updated Inventory system and the long desired ability to drop weapons and other inventory items. Once that is complete we can completely remove the old UI code which should help optimize the game more, reduce possibility of bugs, and make adding new inventory items much easier and faster. Here's a sneak peak again of what some of it should be looking like:

(note: icons are placeholders)

Oh, also here's a peak at one of the new maps we are designing. More details on that soon.


That's it for now, but as stated before, we will try to keep you updated each week on what's going on in Intruder's development and community events like the Motel tournament held this past weekend. You can get in touch and hang out with the community at https://superbossgames.com/chat Hope to see you there! Happy truding!

- Superboss Games

Development Update and Oceanside fixes

Hello Intruder friends! Just wanted to keep everyone informed of what we're working on at the moment and what's coming in the next updates.

What we're working on

Since the last update we've been tackling the new HUD and in-game menus.

Happy to say the gameobject and transform setup on the new HUD is complete which you can see here:



That of course has all the parts active at once and no code yet affected the different elements. Just started working on the code to get this all functional and replacing the current HUD.

I'm hoping that by next weekend we can have this HUD releasable. However, the current in-game menus still need to be done as well. We have all the art for that but it will probably be a much larger task. Here's a preview image for some of them:



Oceanside minor update


Oceanside has received a minor update to fix some slipzones on rocks that should not have been there. It also finally has some objective images for the objectives screen. You can see some of this on the workshop page as well: https://steamcommunity.com/sharedfiles/filedetails/?id=1813453028

Besides that we've got some other things in the mix. The new website is coming together and there's supposed to be a Motel tournament next weekend. Check out Motel here: https://steamcommunity.com/sharedfiles/filedetails/?id=1818442755

As usual the community and I will be hanging out at the Superboss/Intruder official Discord https://discord.gg/superbossgames . We also have some new channels on the Discord such as #dev-updates, #workshop-updates, and #mapmaker-showcase to keep people up to date on the goings on. Hopefully see you there! Anyway till next time.

-Rob Storm

Intruder Map Maker 2.01 release


Hello my fellow 'truders! Intruder Map Maker (IntruderMM) has been updated to version 2.01 making it easier than ever to create, manage, and upload your maps. DOWNLOAD IntruderMM 2.01 here!

Instead of managing Item IDs, visibility, and preview images, we've begun to take care of all that jazz for you. Now when you open the upload window, your current maps, their visibility, tags, and last used preview image are loaded automatically.



The handy map drop down will load up all of your current online Workshop maps and you can use <> for new maps.



The Intruder drop down menu also has some links to the Intruder wiki, tutorials, and resources you can use for making your maps.

As noted before, the only 2 things you need to get started on making your own maps are:

Install Unity3d (On the components page, select both Windows and Mac build support). After that start a new project and you can double click the IntruderMM2.01 unity package file in explorer/finder to import it.

Change Notes
  • New Upload window helps manage all maps, tags, preview images, etc.
  • Intruder application is automatically found so you don't have to go looking for the executable (looks in the default Steam location)
  • Wiki, tutorial, and resources links added to Intruder menu
  • Additions and fixes to the demo scene and target setup
  • Various behind the scenes magicks

Since our last update many Intruder players and map makers have already started uploaded their maps. Here's a preview selection below:

Canyon Cat and Mouse Train Heist Motel Shotgun Madness VR Mission

For more maps head over to the Workshop page now!

If you're interested in map making or want to come hang out with the community be sure to join the official Discord. In the following weeks we'll be working on the HUD update among other things, so get pumped! Until next time 'truders!

-Superboss Games