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Intruder News

Hotfix Update 1977

[h2]Hotfix 1977
[/h2]

  • Fixes FPS drop issue when spectating!
  • Multiple small Oceanside fixes & adjustments in the works (updates through workshop)


Let us know if you have any other issues at https://discord.gg/SuperbossGames . Happy Intruding agents!

Update 1975: Oceanside 2.0 & SALE!


Hello agents and welcome to update 1975! This update brings a complete remake and graphical overhaul of the classic Oceanside map and many fixes behind the scenes to make your Intruder experience better than ever!

[h3]Steam Daily Deal 25% OFF SALE![/h3]

Intruder is on sale June 3rd and 4th thanks to a Steam Daily Deal! Get it now while the sale is going on!

https://store.steampowered.com/app/518150/Intruder/

[h3]New New Oceanside[/h3]



Once again, Oceanside gets an update and looks better than ever! From the package rooms to the rooftop putting green, every part of the map has been remade. Thanks to Daniel, Matt, and our SBA play testers, Oceanside truly feels like a coastal resort destination!



Just because it feels like a vacation doesn't mean you can let your guard down! The intruders will arrive in the usual spot so get ready and rig those rooms! You'll notice the layout feels familiar, and many of your favorite routes are still there. Guards should feel safer inside the building with the tinted windows, and intruders will have to put their best sneak on with the limited cover outside.

Asymmetrical equipment is also being tested on this new version with Intruders having pistols only (but with one sniper at spawn). Let us know how this balances the map in your matches!

We could post a dozen pictures here, but if you want to experience it yourself, the best way would be to play it yourself so hop on in!



[h3]Quality of Life Changes[/h3]

As always, we strive to make Intruder more fun and fair to play! These changes aren't necessarily new content, but are aimed at making Intruder a better experience.

Changes:
  • New options/settings system - all options/settings reset so make sure you change your settings back to what they were!
  • Server browser filters are now saved.
  • Room creation options are now saved.
  • Small performance enhancements in the room creation menu when the user has subscribed to lots of maps.
  • Add new mute-on-lost-focus setting - This mutes the game when alt-tabbed.
  • Add autobalance to the end of the practice round.
  • Confirmation popup when exiting the game.
  • Add cancel and reset buttons to the keypad.
  • Votekicks are restricted to teams, can't dodge votes, can't rejoin for x minutes.
  • Manta now full-auto by default.
  • New changelog and version-check popups.
  • Agent mute states are now saved - This carries over between matches and for the rest of time, or until you unmute them... whichever comes first.
  • Internal changes nobody is ever going to notice... or will they?


Bugfixes:
  • Fix Shrike laser going through walls and other geometry
  • Fix shotgun damage dropoff bug where players had 0 hp but were still alive
  • Fix duplicate resolutions in options
  • Fix HUD unhiding when left clicking


[h3]Community Maps Highlights[/h3]

Phil's Gas

Fan's of "Phil Maps" like Phil's Tower and Phil's Office will be delighted to hear there's a new Phil Map in town: Phil's Gas!

Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2487216496



[h3]DiD yOu KnOw ThAt!?[/h3]The rooftop putting green on Oceanside includes real golf balls that you can shoot, go for a hole in one!


Thanks again to all the dedicated agents of Secret Base Alpha who tirelessly test these updates before they are ready to go live. As usual, drop into our Discord server at https://discord.gg/superbossgames for more about updates and development as well as info about events and tournaments! Stick around for a bit and you can join Secret Base Alpha too, we'd love to hear what you think!

UPDATE 1945: RADIAL MENU & Gameplay Update!


Hello Agents and welcome to Intruder update 1945! In this update we finally bring in the long asked for, much desired radial menu system. And it comes in a few flavors. We've also got gameplay updates and a new damage drop-off system. Let's check it all out!

[h2]Radial menu
[/h2]
WARNING: The new radial menu system has added a few new keybinds to your settings. To make sure there are no conflicts, your keybinds will be reset the first time you start the game again.

Sick of reaching across the keyboard with your other hand to equip the lock pick or cardboard decoy? Sick of rebinding different equipment when you pick up something new or change maps? With the new pack radial menu, you'll never have to reach or rebind again! The pack radial menu has been defaulted to the Middle Mouse button and the G key. There are two ways to use it.
  • Tap middle mouse/g and let go. Move your mouse in the direction of the item you want and click to equip.
  • Faster: Hold middle mouse/g and drag towards the item you want, let go to equip.

There are two types of radial menus available for your equipment.
  • Pack radial: shows all equipment in your pack/inventory
  • Slot radial: shows equipment bound to the classic number slots system only

We think the pack radial is the best choice, but you can mix and match all of the systems how it works best for you!
Rigging is much faster with the radial menu

NOTE: If you'd like to forego the radial system altogether, you can bind your binds just like you always did and it will still work as normal!

[h2]Front, Back, Holster binds
[/h2]

There are 3 other new equipment binds as well for the Front item, Back item, and Holster (pistol) item. These binds mean when you pick up a sniper rifle, shield, shotgun etc. you will no longer need to bind them again from the inventory menu. By default Front, Back, and Holster are bound to the 1, 2, and 3 keys. Since those keys are easy to reach, you also have the option to show/hide them on your radial menus. Here's the difference:

WITH Front, Back, Holster:

WITHOUT Front, Back, Holster:


Make sure to check your radial menu options in the general tab of the options menu. The radial menu will be brought to other features in the future, like hand signals and ammo changes, so keep an eye out!


[h2]Shotgun Slug adjustments & Damage drop-off
[/h2]
Last update we introduce the shotgun slug ammo type. While the lethal new addition to shotgun is a lot of fun, there was valid concern that it could be pretty powerful, maybe too powerful, maybe a bit OP is what we're saying. To keep the fun parts while mitigating the overpowered parts, we've introduced a totally new damage drop-off system. Currently this is only applied to the shotgun slug, but is usable for other projectiles in the future as well.

The damage drop-off system can apply to all damage types: base damage, balance, and energy. Here are some graphs of the shotgun slug damage drop-offs. Notice that it is still powerful at very close ranges, but will no longer be a 2 shot kill after a small distance.

Shotgun Slug BASE DAMAGE: Shotgun Slug BALANCE DAMAGE: X: Distance in Meters, Y: Damage

How would you apply damage drop-off in the future and what gun types does this make more viable?

We're also working on a new buckshot ammo type to help fulfill the shotgun's role as a room clearing device. Right now it's working and feeling nice, but we definitely want to test it a bit more before release. With the buckshot, the new radial menu will be integral in switching ammo types.

[h2]Changes & Additions
[/h2]
Several gameplay changes have been made which may seem subtle, but we hope take your tactics to a higher level.
  • Grenade colliders made smaller and more consistent so you can now through them through gaps like the doorway glass when room clearing.
  • Default equipment now has 1 concussion grenade instead of 2 to prevent grenade spam.
  • SMG balance damage has been lowered slightly to reward those keeping high balance and moving slow in gun fights. Previously SMG was almost guaranteed two shot knock down in most stances.
  • Balance is slightly slower to gain than to deplete.
  • Front and back items can be position swapped by dragging on top of each other
  • Shotgun slug now has blood effect
  • Main menu popups can have timers before you can click buttons to hope that you reeeeeead them!
  • Tutorial updated to reflect radial menu addition and changes


[h2]Fixes[/h2]
  • Ignoring controller stick input for now to avoid "Right Stick Down" down bug some people were getting
  • Fix for red dot on shield bug
  • Keybinds will reset if you accidentally mess them up and have duplicate keys bound
  • Riverside B1 Hack shutters shadow fix


Thanks again to all the dedicated agents of Secret Base Alpha who tirelessly test these updates before they are ready to go live. As usual, drop into our Discord server at https://discord.gg/superbossgames for more about updates and development as well as info about events and tournaments! Stick around for a bit and you can join Secret Base Alpha too, we'd love to hear what you think!

Update 1900: Lethal Shotgun & SMG Upgrades!


Hello agents and welcome to update 1900! This update is all about the arsenal at your disposal with new models, new unlocks, new shotgun abilities, and more!

[h3]The Manta[/h3]



Meet the Manta, a compact submachine gun capable of taking out multiple enemies at close to medium range. The new iron sights make for a clean sight picture, but you can also attach the newly modeled red dot sight along with it for those longer range engagements! Use the fire selector to choose between single shot, burst, or automatic fire modes to adapt to the situation at hand.

New, clearer sights:

The Manta also features weapon skins that can be traded or sold on the community market! These skins include rare patterns as well as sleek colors. If you've been around long enough, you might even remember the classic white color that the Manta used to have!



[h3]Shotgun Upgrade - Lethal Slugs & Red dots[/h3]



You may recall picking up the beanbag shotgun, or maybe you thought of it as more of a novelty rather than a tactical weapon. Well, today the intruders received clearance to use lethal force and have replaced all beanbag rounds with lead slugs!

  • New slug ammo, 50 damage, 100 balance damage, 50 energy damage
  • Can equip red dots
  • Slugs have higher velocity and door penetration at close range
  • Slightly faster reload time


During testing, the intruders found that the slugs allow for a slightly faster reload, fly faster, and pack a nasty punch. You can even shoot through doors if you're less than 20 feet away from it!

Now I'm sure an intruder with a keen eye like yourself had to have noticed the red dot in that clip up above! With the slugs increasing the range on the shotgun, it only makes sense to allow the red dot to be equipped on it as well. Use it to take out enemies at longer ranges, but make sure you account for bullet drop since these slugs travel slower than most other bullets.

[h3]The Item Cache and Item Exchange[/h3]

The Item Cache has been updated to more clearly show the rarities of your items and now groups your items by type. The biggest change, however, is the addition of item exchanges!



In basic training, intruders learn to sneak silently without leaving any footprints, and now they are making an effort to reduce their carbon footprint! With the item exchange, there will be no more wasted items as all agents can upcycle 5 items to create a similar item of higher rarity! Now you don't have to feel bad for your landfill full of common items and instead worry about what you are going to do with your pile of uncommon items...

[h3]Unlockable Items[/h3]

You already saw a few of the new skins for the Manta, but there are more items that dropped with this update too!
  • New arm patches, including clan patches
  • New red dots
  • New sniper reticles
  • And one wall tag that is swimming around somewhere...


[h3]Quality of Life Changes[/h3]

As always, we strive to make Intruder more fun and fair to play! These changes aren't necessarily new content, but are aimed at making Intruder a better experience.

Changes:
  • Equip items by double clicking them in your inventory
  • Auto-attach red dot to the first eligible equipped weapon
  • Show preview for community maps in loading screen
  • Equip attachments by dragging them to a weapon slot
  • Updated red dot glass to fit entire aperture
  • Buffer added to ziplines to prevent players from accidental immediate dismounts
  • Item rarity colors show when you unlock an item



Bugfixes:
  • Spot on Riverside vines where players would get stuck has been removed
  • Fixed framerate stutter when new player joins in large rooms
  • Added optimization to object markers and player info elements
  • Sped up initial server connection and map selection


[h3]DiD yOu KnOw ThAt!?[/h3]Explosions can launch many objects, including gas grenades, dropped packages, and more. Use some carefully placed charges to clear out hazards or to launch a package to a more opportune location!


Thanks again to all the dedicated agents of Secret Base Alpha who tirelessly test these updates before they are ready to go live. As usual, drop into our Discord server at https://discord.gg/superbossgames for more about updates and development as well as info about events and tournaments! Stick around for a bit and you can join Secret Base Alpha too, we'd love to hear what you think!

Community Event: Jake's Mapmaking Contest



Hello again Agents. We hope you enjoyed our recent April Fools Day event, but this new event is no joke! For the rest of the month, your mission is to create and submit a brand new map that incorporates verticality.

[h3]JUDGING[/h3]
Entries will be judged in 4 sections
  • Visual Appeal - How good your map graphically looks
  • Level Design - How well your map plays in Intruder with a full lobby
  • Theme - How well your map fits the contest theme
  • Bonus Points - Any challenges you complete will be added to this section


[h3]CHALLENGES[/h3]
  1. Using an elevator
  2. Using spiral stairs
  3. Using ziplines
  4. Use of a mezzanine / split floor


[h3]JUDGES[/h3]
The judges for this contest will be:
Neildmac, Ryguytheguy, Clor, JakeSayingWoosh, and Skurdge

[h3]PRIZES[/h3]
1st place: 3 Copies of Intruder
2nd place: 2 Copies of Intruder
3rd place: 1 Copy of Intruder

  • All winners will receive a dedicated lobby with their map, as well as a special discord role.
  • Everyone who enters will get the mapmaker role in Discord as well as a post on the #workshop-updates channel.


[h3]RULES[/h3]
  1. You can work with other people, make sure to credit them. A map with more then 3 members will be not eligible, using other community members assets are fine, unless they are making it just for that entry, which would count that person as a team member.
  2. You can use the Unity Asset Store, along side any other assets you can use. Make sure to properly credit the asset creators!
  3. Any map that had been previously made or was in the making before this contest will not be eligible.


Maps that break any of these rules or violate any of Steam's guidelines may be disqualified and/or removed at the Judge's discretion.

[h3]SUBMITTING[/h3]
To submit your map head on over to the IntruderMM discord server, when the contest comes close to an end, a google form will be released for you to submit your map on!