Message From the Developers
[h2]Howdy Hunters![/h2]
We’re overwhelmed with all the positive feedback and chatter surrounding the first ever canine companion for Call of the Wild. It’s a huge feat for us, and a long-time anticipated addition for everyone!
As it turns out, there were a few sneaky stowaway’s aboard the release:
[h3]👉 Bloodhound ‘Tracker’ trait progression not working as intended.[/h3]
When the Bloodhound reaches level 15 its animations may decline into a persisting slow motion state, essentially making it unusable. Thought to have been resolved during early production, this issue selectively reappeared during the Content Creator Weekend and has since been popping up more frequently among the sheer volume of players.
As an almost immediate temporary fix a server-side change has already been pushed to prevent the issue for players that have yet to encounter it, and solve it for the minority of players who have.
Please note this temporary solution is an online only fix; players who play offline, and therefore aren't syncing with our server, will still run into this issue.
[h3]👉 False animal-scoring recordings in the player Codex.[/h3]
An entirely new issue with growing reports, Silver-scoring animals are being recorded as Gold, Gold as Diamond, and Diamond as Great Ones.
Luckily, we know the cause and are in the process of preparing a fix. The downside is that any kills registered in the Codex between the issue occurring and the upcoming fix will remain incorrectly listed.
[hr][/hr]
[h3]👉 A hotfix is coming.[/h3]
The team is working toward resolving these issues as quickly as possible, though with this weekend (Easter) being a business holiday period for many around the world we won’t be able to deploy a hotfix as fast as some may have hoped for.
Thank you again for all of your support and understanding! We’ll provide another update as soon as we’re able.
[h3]Call of the Wild Team[/h3]
We’re overwhelmed with all the positive feedback and chatter surrounding the first ever canine companion for Call of the Wild. It’s a huge feat for us, and a long-time anticipated addition for everyone!
As it turns out, there were a few sneaky stowaway’s aboard the release:
[h3]👉 Bloodhound ‘Tracker’ trait progression not working as intended.[/h3]
When the Bloodhound reaches level 15 its animations may decline into a persisting slow motion state, essentially making it unusable. Thought to have been resolved during early production, this issue selectively reappeared during the Content Creator Weekend and has since been popping up more frequently among the sheer volume of players.
As an almost immediate temporary fix a server-side change has already been pushed to prevent the issue for players that have yet to encounter it, and solve it for the minority of players who have.
Please note this temporary solution is an online only fix; players who play offline, and therefore aren't syncing with our server, will still run into this issue.
[h3]👉 False animal-scoring recordings in the player Codex.[/h3]
An entirely new issue with growing reports, Silver-scoring animals are being recorded as Gold, Gold as Diamond, and Diamond as Great Ones.
Luckily, we know the cause and are in the process of preparing a fix. The downside is that any kills registered in the Codex between the issue occurring and the upcoming fix will remain incorrectly listed.
[hr][/hr]
[h3]👉 A hotfix is coming.[/h3]
The team is working toward resolving these issues as quickly as possible, though with this weekend (Easter) being a business holiday period for many around the world we won’t be able to deploy a hotfix as fast as some may have hoped for.
Thank you again for all of your support and understanding! We’ll provide another update as soon as we’re able.
[h3]Call of the Wild Team[/h3]