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theHunter: Call of the Wild™ News

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Join us each week at The Hunting Lodge as we play and chat about all things fair game in theHunter: Call of the Wild.

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[h3]🧡JOIN THE CONVERSATION![/h3]

Community Update (+ POI Confusion!)

[h3]Hello, hunters![/h3]

We have a couple of things to touch on as we end another week:
  • The Modern Rifle Pack is out now!
  • #notabug: confusion surrounding hidden POI on Reserve maps
  • MRP purchase issues on Epic Game Store


We’re proud to say that MRP has had a pretty smooth release! Of course, there are a couple of smaller bugs we’re actioning, like the stuck ducks and animals stuck in drinking animations. You can take a look at the Known Issues List for more details, and as always, we encourage you to send in a Support ticket if you encounter any issues.

There has also been some confusion pertaining to new UI settings options and viewing POI icons on the map. If they’re not showing up, don’t fret! You can enable them again from the settings menu:


How to enable your map POI:
Game > POI Icons > Toggle from "OFF" to "ON"


Spoiler: we’re working on additional functionality improvements for the next update!

Lastly: on Tuesday we posted a Support Update about purchase issues on EGS. The core issue has been fixed, but we’re still working with our partner to address reimbursing those who have already paid for the DLC.


[h3]Useful links![/h3]
- Help Center
- Tell us what you thought about the Modern Rifle Pack by writing a Steam Review!

MODERN RIFLE PACK - OUT NOW

[h3]NEW FEATURES[/h3]

New DLC Content Available!

Modern Rifle Pack comes with three new weapons, each available in two cosmetic variations:
  • ZARZA-15 .22LR
  • ZARZA-15 .223
  • ZARZA-10 .308


Celebrating theHunter: Call of the Wild’s fifth anniversary!

  • Everybody will now be able to unlock a free special anniversary edition of the Rhino 454: the SUNDBERG 454. Just head to the in-game store, press “Purchase”, and it’s all yours. Ammunition for this weapon has also been unlocked for all to use. It still costs in-game money to unlock, but no weapon score is required.
  • We also replaced some existing loading screens with some gorgeous key art!


[h3]IMPROVEMENTS[/h3]

— Performance

  • Full rework of the animal home ranges, populations and schedules on Mississippi Acres Preserve, Vurhonga Savanna, Rancho Del Arroyo & Cuatro Colinas. This will boost the performance for users;


— Graphics & Visual Effects

  • Implemented FSR (FidelityFX Super Resolution) on PC platforms. This can be adjusted in Settings> Graphics> AMD FidelityFX Super Resolution 1.0, improving frame rate performance. For more information about FSR, visit the AMD Website.
  • Improved sample pattern for SSAO (Screen Space Ambient Occlusion), improving shadows in the game;
  • Improved the floating death animation for the Alligator;
  • Third person animation setup has been revamped and most of the animations are improved;


— Accessibility

  • New headline ‘Dog’ for dog related tutorial entries in Codex menu;
  • Scent eliminator HUD improvements including duration indicator;
  • Added Reticle to gameplay with different color variations. This helps aiming at objects for interactions, interacting with distant animal calls & spotting animals from a distance, and can help some players who experience motion sickness;
  • Added an option in Settings to adjust Subtitles font size;
  • Added option to remap Trophy Lodge inputs in Settings menu;


— Miscellaneous

  • Increased sensitivity of gamepad & mouse for all 1x magnification devices including Red dot, illuminated iron sight, reflex sight & all 1x scopes for relevant weapons;
  • 10 point-to-point transport sites have been implemented along the riverbank in Mississippi Acres Preserve. At present, they won’t be visible on the map but that is something we will be addressing a little later this year. Just look for the boats!


[h3]CONSIDERATIONS[/h3]

  • Full population resets will occur across Cuatro Colinas, Rancho del Arroyo, Mississippi Acres Preserve, and Vurhonga Savanna as a result of our optimization efforts. More information on this was mentioned above under Performance Improvements.
  • The male black bears have decided to spice things up a little and are now going by the following descriptors: Black > Dusty; Dark > Black; Dusty > Dark.
  • Updated the Medal icons designs on various screens;
  • Added swimming icon for animal clues that are underwater;
  • Geese cash rewards have been balanced to offset other fixes and harvest quantity.


[h3]BUG FIXES[/h3]

— Critical & Featured

  • Geese and Ducks will get attracted to callers;
  • Fixed LOD issues for the female Red Deer which caused some to appear invisible at varying distances until the character is within about 50m;
  • The Kullman .22H now provides a more appropriate bang for buck. The prices for the weapon and the ammo have also been slashed!


— Animals & Environment

  • Common Raccoon is now Class 2 animal instead of Class 1;
  • Fixed an issue where disturbed vegetation was present near need zones only;
  • Fixed the instance where sometimes corpses seemed to float in air after being shot from a long distance;
  • The gates at Bingham Farms Mobile Home no longer levitate and fly around;


— Weapons, Gear, & Character

  • Fixed the issue of First Aid Kit not healing when used;
  • Fixed an audio issue when switching between callers like Antler Rattler, Short Reed Canada Goose Caller;
  • Fixed the problem where item could not be switched until sound ended while using Deer Bleat Caller & Roe Deer Caller;
  • Fixed the issue of having infinite ammo if user kept firing while still in hip pose after running out of bullets;
  • Manual and auto chambering mechanics for the Mangiafico, .410 while loaded with the .410 birdshot, has been corrected;
  • The .270 Warden is now available for console players;
  • Arrows retrieved from the field return to the players storage instead of their inventory;


— User Interface & Multiplayer

  • Fixed the issue with waypoints placement on Map on Ultrawide monitors;
  • Fixed the incorrect icon for Dog biscuits on Inventory UI;
  • Updated & fixed Decoy icon not being displayed in the HUD;
  • Retrieved arrows will be available in the inventory now;
  • Cash amount will not show cut off in UI if the value has more than 6 digits;
  • Fixed the issue where multiple Turkey decoy POI markers were not being grouped together when placed very close to each other;
  • Fixed the issue where Trophy lodge did not load for users other than the host in a MP session;
  • Fixed the problem of users not being able to hear each other’s callers audio for Red deer, Moose, Elk caller(s) during MP;
  • Fixed the issue of lures audio not working in MP;
  • Fixed the issue where Great ones appeared as Diamonds to users other than the host in Multiplayer session;
  • Geese caller will work for every player and not just the host in MP session;
  • Scrollbar will function properly for description of items in Mission items menu in Codex for Rancho del Arroyo reserve;


— Miscellaneous

  • Multiple crash fixes!



[hr][/hr][h2]Need to report a bug or issue?[/h2] Contact our Customer Support Team

Community Update

[h2]🎂Happy 5th Anniversary Week!🎉[/h2]

The Modern Rifle Pack releases next Tuesday across all five platforms!

Did you all read about the surprise present mentioned in the blog we shared on Wednesday on socials? Keep an eye on our Creators this weekend because they’ll be the first to show it off!

We’d also like to share that due to a miscommunication, the previously mentioned .22LR truncated cone ammo will not be available with MRP. We will be adding it to a future release, so keep an eye out for updates!

In the meantime, join our official Discord channel to see when our Community Creators post new videos or go live, or check out the featured channels category on our YouTube page!

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[hr][/hr][h3]Experiencing a bug or issue?[/h3]
Contact our Support Team

Community Update

[h3]Happy Friday, hunters![/h3]


Jumping into a recap of this week’s key activities:


🆕 Here’s what’s coming up!
  • The final Modern Rifle Pack weapon will be shown and demonstrated on Tuesday’s stream
  • COTW’s 5th anniversary is on Wednesday! We have some cool stuff to share in celebration


👀 Keep an extra eye on our Community Creators from the 18th - they’ll be getting their hands on the new armaments extra early and taking them out for a spin. Join the Official Discord to get notified as it happens, or head to our Official Creators category on YouTube!




[hr][/hr][h3]Experiencing a bug or issue?[/h3]
Contact our Support Team