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theHunter: Call of the Wild™ News

HOTFIX 1.67: NOW LIVE

[h3]🐞 Bug Fixes:[/h3]
  • Very Common: Crash when ordering dog to track within 50m of a duck or goose corpse
  • Very Common: Incorrect ranking of trophies displayed in Hunter Profile menu. This issue is fixed for new harvests but is NOT retroactive
  • Common: Unusable state of dog going into a slow motion state at level 15 of tracker trait
  • Rare: Crash on joining multiplayer session 
  • Rare: Crash on startup on PC


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❗Help us swat those bugs! 💥

If you find a bug or issue, please submit a report via our OFFICIAL SUPPORT PORTAL.

Message From the Developers

[h2]Howdy Hunters![/h2]

We’re overwhelmed with all the positive feedback and chatter surrounding the first ever canine companion for Call of the Wild. It’s a huge feat for us, and a long-time anticipated addition for everyone!

As it turns out, there were a few sneaky stowaway’s aboard the release:

[h3]👉 Bloodhound ‘Tracker’ trait progression not working as intended.[/h3]
When the Bloodhound reaches level 15 its animations may decline into a persisting slow motion state, essentially making it unusable. Thought to have been resolved during early production, this issue selectively reappeared during the Content Creator Weekend and has since been popping up more frequently among the sheer volume of players.

As an almost immediate temporary fix a server-side change has already been pushed to prevent the issue for players that have yet to encounter it, and solve it for the minority of players who have.

Please note this temporary solution is an online only fix; players who play offline, and therefore aren't syncing with our server, will still run into this issue.

[h3]👉 False animal-scoring recordings in the player Codex.[/h3]
An entirely new issue with growing reports, Silver-scoring animals are being recorded as Gold, Gold as Diamond, and Diamond as Great Ones.

Luckily, we know the cause and are in the process of preparing a fix. The downside is that any kills registered in the Codex between the issue occurring and the upcoming fix will remain incorrectly listed.

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[h3]👉 A hotfix is coming.[/h3]
The team is working toward resolving these issues as quickly as possible, though with this weekend (Easter) being a business holiday period for many around the world we won’t be able to deploy a hotfix as fast as some may have hoped for.

Thank you again for all of your support and understanding! We’ll provide another update as soon as we’re able.


[h3]Call of the Wild Team[/h3]

theHunter: Call of the Wild Bloodhound DLC is here!

[h2]🆕 New Features:[/h2]
  • Added support for new paid DLC: Bloodhound
  • Blackbuck TruRACS

[h3]--- Helpful Tips for Hunting Dog[/h3]
  • To get your very own Bloodhound you’ll need to visit the nearest Outpost locker.
  • Additional information on the Bloodhound can be found in the Codex Tutorial Log.
  • Like tracks, animals, and points of interest viewing options, you can find and tailor certain accessibility settings via the in-game menu under the Settings ‘System’ option.

[h3]🐛 Bug Fixes:[/h3]

--- FEATURED✅🙌
  • Reworked animal simulation code which should fix issues with animals not showing on time at need zones and not dropping clues while also improving performance
  • Alexander Traditional Longbow (Silver Ridge Peaks) can now be used to complete several bow hunting missions in Layton Lake and Hirschfelden
  • Fixed several issues resulting in animals falling out of sync between players in multiplayer game
  • Fixed issue with Trophy Lodge multiplayer where a guest would spawn in an empty lot🔥
  • On PC, the animal ranking leaderboards will not be empty anymore
  • Fixed certain cases where the game would shut down due to becoming disconnected from Steam server (even when playing offline)

[h3]Additional Updates[/h3]
--- Animals & Environment
  • Fixed Turkeys so that they properly flee when spooked
  • Fixed an invisible horn of a Bighorn Sheep on a very low-scoring set of horns
  • Red Fox feeding need zones no longer show up right next to European Rabbit burrows
  • Tweaked several side missions from Vualez Arc (Layton Lake) so that they’re no longer so extremely hard to complete
  • Revised the number of coyotes in Cheelah Lake to complete a mission
  • Walking through shallow water won’t be too loud anymore
--- Weapons, Gear, & Character
  • Fixed Rangefinder Bow Sight (High Tech Hunting Pack) so that it shows distance to target in yards when using imperial unit system
--- User Interface & Multiplayer
  • Fixed an issue where human tracks (related to various missions) would show a random animal icon in the Tracking HUD
  • Fixed issue where mounting weapons on gun racks during multiplayer session would prevent player from entering their trophy lodge again
  • Fixed an exploit that allowed to harvest the same animal multiple times under severe network lag
  • Fixed issue where confirmation prompt would remain on screen after closing Store, and could result in buying wrong item
  • Fixed issue with ATV prompt showing for all players in a multiplayer game
  • Huntermate will not show black screen now when user fast travels between outposts in Te Awaroa reserve
--- Miscellaneous
  • Fixed issue that made it impossible to jump or go prone after fast travelling from a treestand
  • Various crash fixes

[h3]⏫ Improvements:[/h3]
  • New left and right stick deadzone settings in System > Gamepad menu
  • New mouse smoothing option in System > Keyboard / Mouse menu
  • Text chat in multiplayer is now supported for Russian, Japanese and Simplified Chinese (only on PC, game’s and system’s language need to match)
  • There is now a warning if you bind the same key/button to multiple actions (it’s still possible to do it but it will help you avoid an error and give you a chance to cancel if you made a mistake)
  • We added a limit of maximum 5 Trophy Lodges of each type (this is needed to solve certain save issues and ensure they won’t happen in the future; your lodges won’t be deleted if you’re over that limit but you won’t be able to create more lodges)

Te Awaroa National Park - Out Now

Howdy Hunters,

It is our pleasure to introduce Te Awaroa National Park,

Nestled at the foot of the Southern Alps, Te Awaroa National Park is inspired by the vast, breathtaking landscapes of the South Island of New Zealand – a coastal paradise and home to some of the best hunting locations in the country. Te Awaroa National Park features eight species of animals to hunt (four of which are new to the game), a powerful new F.L. Sporter .303 bolt action rifle, numerous unique landmarks, and 16 new story missions for players to explore.

[h2]Key Features[/h2]

New and Diverse Wildlife – There are eight species of animals that roam Te Awaroa’s diverse environments. Players will be able to hunt not only the prized Sika Deer and sought-after Feral Pigs, Feral Goats, and Chamois, but also Red Deer, Turkey, European Rabbits, and Fallow Deer.

Trace the Trails of History – From the first Polynesian settlers to the hardy helicopter pilots who took on great personal risk to preserve the reserve's unique biodiversity, Te Awaroa is full of history. Reflected in 16 new story missions, you’ll deal with local menaces, patch things up between old friends, and discover the truth behind a long-forgotten legend.

[h2]Patch Notes[/h2]

[h3]🆕 New Features:
[/h3]
Added support for new paid DLC: Te Awaroa National Park

[h3]🐛 Bugs fixes:
[/h3]
--- Animals & Environment
Fixed TruRACS scoring on Whitetail Deer, Roe Deer and Moose where the probability of scoring a Diamond rating was very low
Fixed an underlying issue with animal scoring system that caused Mule Deer, Axis Deer and European Rabbit populations to have too many animals with the lowest or highest possible score
Fixed several issues related to animals sometimes not dropping clues
Fixed Clashing with The Deer, Wild Boars Raving and Hunting for Gold hunting missions in Hirschfelden so that it’s no longer necessary to harvest an animal inside a hunting pressure zone
Fixed animations and trophy poses of Red Deer and Roe Deer where the antlers were detached from the skull
Walking on fallen branches no longer sounds like walking on wooden floor.

--- Weapons, Gear, & Character
Fixed .22 Andersson (Weapon Pack 3) accuracy so that shots no longer land far to the right
Fixed MN1890 Solokhin (Weapon Pack 2) accuracy with scopes
Downing animal with bows generates less hunting pressure now
Fixed persistent ATV sound when switching reserves while driving

--- User Interface & Multiplayer
Fixed issue where the Trophy Lodge wouldn’t load when switching between 2 lodges of the same type when using a gamepad
Fixed missing button prompt for entering an ATV
Fixed the highlight on animals tracks so they no longer show in screenshots captured with the camera
Fixed several issues resulting in animals falling out of sync between players in multiplayer game
Hunting Towers and Blinds no longer remain “occupied” after player leaves a multiplayer game while inside a tower or blind

--- Miscellaneous
Fixed “Thanksgiving” achievement so that in unlocks correctly all the time
Fixed a small exploit in “Spirit Animal”, “Let it fly!” And “Shotgun!” achievements
Fixed the issue where weapon and equipment would show up next to an ATV while driving
Fixed certain cases where the game would shut down due to becoming disconnected from Steam server (even when playing offline)
Various crash fixes

[h3]⏫ Improvements:[/h3]

Added darker background to all UI screens for better readability
Cursor is now always caged inside the game window during gameplay in windowed mode

Cheers,
Call of the Wild Team

VOTE NOW - theHunter : Call of the Wild for the Steam 2020 Awards

Howdy Hunters,

With the Steam Awards right around the corner, we’re excited to share that theHunter: Call of the Wild is eligible to be nominated for the “Labor of Love” award.

This award category is described by Steam as "Labor of Love - This game has been out for a while. The team is well past the debut of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years."

If you nominate us, we’d greatly appreciate it. Thank you for your support!

- Expansive Worlds