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Climbey News

Beta branch update 3/21/2018

Main game:
  • Added Pimax badge for multiplayer.
  • Updated to Unity 2018.3.9f1.
  • Fixed “babyjump” ledge jump related glitch


Was hoping this update would fix the performance degradation when the game window isn't in focus but apparently that is one tiny unity version away.

Waiting for 2018.3.10 to release for the next update...

Beta branch notice

Hey folks!
Sorry for going dark there for a bit, I've been hard at work with crushing bugs from upgrading Climbey's game engine and it seems like there's never an end to the bugs I'm running in to, so I figured I'd put up a new public beta branch!

Again, to get into a game's beta branch just hit right click on the game in your steam library, go to properties, then hit the beta tab and select it from the dropdown.

I recommend Knuckles users switch to this beta as it makes the finger tracking work a lot more consistently.

Main game:
  • Upgraded Unity project from 2018.1.0f6 to 2018.3.5f1. This updates the physics engine which should bring performance improvements in some levels with a lot of moving platforms, for example.
  • Tweaked jump controller release timing, should make jumps more predictable and consistent.
  • Fixed retry bug that allowed you to fling across the map on retry.
  • Upgraded SteamVR plugin.
  • Reworked foot tracking implementation.
  • Made finger tracking future proof by making it use the SteamVR API for finger curls.
  • Added an ownership transfer button to everyone's names if you are the host on a server, which will allow you to transfer ownership to a specific person before you leave the server.
  • Added a check for duplicate names so they get (#) added to their name.
  • Made "forward" rendering mode turn off lights in levels to prevent flickering.


Level Editor:
  • Added a delay to the picture taking mode in the level editor to prevent accidental thumbnail pictures from being taken.
  • Level editor’s picture taking now needs both triggers to be pressed to take a picture.


The beta is currently quite stable but there's just a few quirks I'm not comfortable with.

Known issues:
  • The frame rate drops dramatically if you don't have the game window focused on your desktop. This seems to be a Unity bug and I'm not sure I can even fix it without just upgrading the engine again.
  • Feet left/right assignment sometimes doesn't match I think? Not entirely sure on this one.
  • The game will start with cameras in your hands sometimes, this mainly happens when you have the SteamVR overlay open as the game starts/loads, I recommend just hitting the "Start" button in the menu since it starts off open, assuming you can reach it, this should reload things and make your input work fine.


If you find any more issues do let me know!

Note: The new foot tracking requires people to set their left/right foot up properly in the tracker role assignments. Please make sure it’s set up right before starting the game.

Update 12/11/2018

Main game:
  • Fixed Radio station name disappearing from the music controls.
  • Added “Performance settings” panel behind the player in the main menu.
  • Misc backend improvements for multiplayer.


Current performance settings include toggling view distance cutting (A feature added in last update), toggling the snow particles, and switching the camera rendering mode from deferred to forward, which may improve performance in some levels while destroying performance in levels with a lot of lights placed in them.

I know, I know, I’m supposed to be working on more costumes.
Soon!
I got caught up in some other work in between.

Update 11/30/2018

Winter update!



Main game:
  • Added snow effects.
  • Added snow onto blocks.
  • Re-enabled haptics on Oculus Rift since the SteamVR Beta branch merged with Main.
  • Added frame counter which lowers view distance to try to keep framerate at or around 90.




I will be adding some new Winter costumes as December progresses, didn’t end up having time to prepare for this update very well because of backend things I was figuring out.

Enjoy! :)

Update 11/17/2018

Main game:
  • Disabled Haptics on Oculus as this would cause crashes when users weren’t on the SteamVR Beta branch, this will be reverted once Valve finally pushes the fix to the main branch.
  • Fixed the game pausing when going into the SteamVR menu.