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Climbey News

Update 11/5/2018

NOTE: If you are on Rift I suggest you switch on the SteamVR beta if you are having any sort of issues.


Main game:
  • Turned lighting back to non-halloween lighting. Halloween costumes still stay.
  • Removed headlamps from players’ heads.
  • Fixed bug that would allow users with foot tracking to grab their feet in mid-air and keep jumping like that.


The next update will most likely be the Winter update!

There may be an update inbetween that changes some steamworks functionality around as I plan to rework the steamworks implementation of Climbey soon to make everything related to steamworks work smoother (Level up/downloading, level list sorting etc.).

Update 11/3/2018 - Climbey Demo update

Halloween note: I'm removing the Halloween lighting on Monday, so this will be the last dark weekend before things turn back to light.


Climbey Demo:
  • Updated Demo build to use the new SteamVR Input system already present in the full game, this will make the Demo compatible with Knuckles controllers and help Oculus Rift users figure out if the game will work for them on the new Input system or not.


I've had a couple Rift users tell me the game isn't working for them at all (Nothing shows in-headset and no controller tracking), sadly this is out of my hands because the new SteamVR Input system is to blame for this, which I don't control.

The new Input system is sort of a continuous work in progress it seems like, and it works for some Rift users but not for all of them yet, it appears.

The only thing I can recommend people do is get on the SteamVR Beta, which is where it'll get fixed sooner than if you were not on the SteamVR Beta branch, infact it might already be fixed for you!

Thank you for understanding and I hope everything gets back to working order soon...

Update 10/22/2018 - HALLOWEEN UPDATE

NOTE: This update adds support for the new SteamVR Input system, if you are playing on Oculus Rift I suggest you switch on the SteamVR beta if you are having any sort of issues.


Halloween is upon us again!



Main game:
  • Fixed buttons not being aligned in their surrounding frames on the level selection panel.
  • Re-did Halloween lighting from last year.
  • Turned players’ headlamps back on.
  • Added a button to headlamp’s band that allows players to turn their own head lamps on/off.
  • 6 new Halloween costumes!




Thanks for everyone who participated in the input beta to make sure it wouldn’t make the game unplayable.
A couple of people have even said their jumps were better on the new input system, which is great!



I’m keeping the input beta branch active for a little longer so people who don’t want to be in the darkness of the Halloween update have something to switch to, they won’t be able to see the new Halloween costumes either however.

SteamVR Input beta! Testers requested.

IF YOU ARE ON OCULUS RIFT, ENABLE THE STEAMVR BETA.
A recent update to the SteamVR beta fixed a crash that was happening for Rift users.


Hey folks!

I added a new open Beta branch to Climbey which has the new SteamVR Input system implemented, you can access it here:


Note that if the inputs aren't working on first start, please restart Steam and the game and try again. Let me know if it still doesn't work after.


This beta is there to test if the new input system works for your controller/headset combo, let me know if there are any issues.

As an added bonus this new input system will also make Knuckles EV2/EV3 controllers work right out of the box and it gives other controllers the ability to crush snowballs with the grip button as well, a feature Knuckles controllers have had for a while.

Hope you enjoy and there aren't too many issues, as I would like to get this working right before I start working on the Halloween update for this year! :)

Sometimes you'll have to manually assign the default mapping, I'm not sure why or when exactly this happens, but what you do is go to the controller binding UI, which you can do in your browser by visiting http://127.0.0.1:8998/dashboard/controllerbinding.html while SteamVR is turned on and your controllers are too, and then hitting "view" on the controller default, then hitting "select this binding".