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Another Brick in The Mall News

Update 0.16.3 released





Patch Notes

0.16.0

  • Added: New sandbox options:

    • Time scale: Allows scaling of the simulation speed up to real-time (1 game minute = 1 real minute at normal speed). This currently makes the game extremely easier as salaries stay the same while sales multiply, along with other interesting effects.
    • Demand variation: Set the frequency and amplitude of demand variation (This affects each product's individual demand independantly from others; each product has its own demand curve).
    • Random demand: Sets the base demand for products randomly at the start of the game.
    • Random prices: Sets products prices randomly at the start of the game.

  • Added: Arrows that indicate the variation of each product's demand on the demand menu.
  • Added: Possibility to manually select a sound device on the sound options menu.
  • Changed: Set the default time scale when starting a new game to 1 min = 1 sec, from 1 min = 0.74 sec.
  • Fixed: The ground texture or sprites overlay when zoomed out randomly missing when loading/starting a game.
  • Fixed: A possibility of sound effects corrupting memory, creating glitches and other undesirable effects.
  • Fixed: Various problems when deleting a zone, including cloned ex-workers.
  • Fixed: The availability of products not being updated when removing/moving a shelf.
  • Fixed: A possibility of stock clerks being stuck when at a certain position in the storage.
  • Fixed: The 'Neat Freak' trait boosting satisfaction instead of nausea.


0.16.1

  • Added: New sandbox options:

    • Foundations cost.
    • Roadwork costs.
    • Maintenance costs.
    • Minimum salary.
    • Base interest rate.
    • Margins.
    • Frequency of random events.

  • Added: New game menu now has a separate sandbox menu. Standard games are now flagged as such for future achievements.
  • Changed: Lowered the minimum profit margin for tier 2 and 3 products.


0.16.2

  • Added: Main menus now have the stresstest map (or the latest loaded map) running in follow mode as a background animation.
  • Fixed: Hunger and bladder needs rising disproportionately when the time scale is changed.
  • Fixed: Staff staying angrily idle when needing to eat and standing next to a vending machine.
  • Fixed: Some staff not satisfying both needs in one go (eg: an hungry cashier goes to the vending machine and returns to a counter with a full bladder).


0.16.2.1

  • Fixed: Jittery menu background animation.
  • Fixed: Several problems with the menu animation, including potential crashes.
  • Changed: You can now build potted plants and trash cans outdside.


0.16.3

  • Added: The main menu will now go into attract mode after a few seconds of inactivity.
  • Added: Very basic Twitch support (peeps are renamed after Twitch chat users).
  • Fixed: Timelapse captures being active on the main menu.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1736588252372532344/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Update 0.15.2 released



Patch Notes

0.15.0

  • Added: 10 new floor tiles.
  • Added: You can now build floor tiles outside (use the remove foundations tool to revert exterior tiles back to grass).
  • Changed: Floor tiles are now changed by your builders instead of them changing instantly.
  • Added: New research project: Logistics. Allows deliveries of 4 crates at a time instead of 2.
  • Added: New research project: Cleaning technology. Unlocks automatic floor scrubbers for your janitors.
  • Added: You can now optionally be prompted when research projects or objectives are completed.
  • Added: Specific notification icons for various events.
  • Added: A filter for the assign products tool, to filter by display/shelf type.
  • Changed: Increased the additional attendance for various seasonal and release events.
  • Changed: Removed manual margins.
  • Changed: A big performance optimization of the builder update on malls with many zones (100+).
  • Fixed: A problem that caused massive slow-downs when many janitors are hired but don't have anything to do.
  • Fixed: Coffee shops showing as 'string not found' in the manage menu filter.


0.15.1

  • Added: New object: Outdoor Light.
  • Changed: Reworked the floor tiles graphics.
  • Changed: Exterior tiles now get dirty and require cleaning (in fact they get dirty twice as fast as interior tiles).
  • Changed: When starting a new game shoplifting is now set to mild by default.
  • Fixed: Sandbox settings being disabled on the new game menu.
  • Fixed: Hungry customers will now consider coffee shops and fine dining restaurants instead of just fast food. (This should also fix the improperly high demand for fast food).


0.15.2

  • Changed: You can now build outdoor lights on exterior tiles.
  • Changed: When canceling exterior tiles orders the game no longer displays preview tiles nor building cost.
  • Fixed: Missing waiter break policy for coffee shops.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1762481957317394218/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Update 0.14.2.1 released



Patch Notes

0.14.0

  • Added: New business: Coffee Shop.
  • Added: New traits:

    • Technophobe: Refuses to use self-checkout
    • Vaper: Can't resist e-cigarettes
    • Smoker: Can't resist cigarettes
    • Comic geek: Can't resist comic books
    • Former office worker: Bonus office worker experience
    • Former waiter: Bonus waiter experience

  • Added: An option to auto-renew marketing campaigns.
  • Changed: The probability of customers getting aggravated by self-checkout from 1 out of 4 to 1 out of 10.
  • Fixed: Various customer logs wrongly referencing fast food.


0.14.0.1

  • Added: Support for more sound devices configurations.
  • Fixed: Coffee shops not getting deliveries.
  • Fixed: Missing 'Machines' filter for the Build objects menu.
  • Fixed: Traits not displaying properly on the Hire menu.
  • Fixed: A possible crash.


0.14.1

  • Added: Coffee shops can now optionally hire waiters.
  • Changed: The 'Needs' menu has been renamed to 'Demand' to avoid confusion with characters' needs. Products are now sorted by demand.
  • Fixed: Unsatisfied restaurant/entertainment demand being redirected to fine dining, causing excessive fine dining sales and other problems.
  • Fixed: Waiters no longer hold a tray when coming to work or going home.




0.14.2

  • Added: You can now order to build multiple objects with a single click-and-drag.


0.14.2.1

  • Changed: Disabled multi-building during the tutorial as it broke some events detection.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/3307213006833688413/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Update 0.13.2 released



Patch Notes

0.13.0

  • Added: One-way swing gates. Allows for better control over customer flow. Employees ignore the gates. Please be aware that it is very easy to trap your customers if you don't pay close attention to how your gates are arranged; make sure there's always a way out.
  • Added: Self-checkout. Research the Self-checkout project and unlock self-checkout machines to minimize your dependancy on human cashiers. While the advantages are quite obvious, self-checkout has the following drawbacks:

    • the average checkout time is twice as long as with a cashier.
    • the maintenance cost of a self-checkout machine is $100/day.
    • 1 out of 4 customers will attempt to game the machine and steal the product.
    • 1 out of 4 customers will be aggravated by the machine interaction and leave unsatified (they might continue shopping though).
    • unlike sociable cashiers, machines don't cheer up customers and improve their satisfaction.
    • cashiers working in a store with self-checkout machines have a 30% penalty to their satisfaction.

  • Fixed: Waiters at fine dining restaurants now correctly serve customers in the right order.
  • Fixed: A possibility of checkout queues becoming corrupted.


0.13.1

  • Changed: Shoplifting probability at self-checkout is now balanced with the shoplifting sandbox setting:

    • mild: 1 out of 12
    • serious: 1 out of 8
    • massive: 1 out of 4

  • Fixed: queue sizes for checkout counters being clamped to 5.
  • Removed: cashier satisfaction penalty.


0.13.2

  • Added: More stats for individual businesses on the Manage Zone menu (gross profit, maintenance, salaries, sales, theft).
  • Added: An 'open' frame for the gates' sideviews .
  • Fixed: The cost of items stolen at self-checkout not being deducted properly.
  • Changed: The 'Fashion Victim' trait to include more clothes types and updated the description.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1696048426805568108/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Update 0.12.2 released



Patch Notes

0.12.0

  • Added: New products.

    • Greeting Cards
    • Newspapers
    • Magazines
    • Comic Books
    • School Supplies
    • Tobacco
    • E-Cigarettes and Liquids
    • Gardening Tools
    • Soil and Fertilizer
    • Plants
    • Flowers

  • Added: New objects.

    • 3 Abstract Sculptures
    • 2 Plants
    • Lounge Sofa
    • Lounge Table

  • Added: You can now change sandbox settings ingame via the debug menu (F1 -> Sandbox settings).
  • Added: The object panel now displays the number of items per shelf.
  • Added: You can now set the volume of repetitive sound effects individually.
  • Changed: Events have been updated to include demand for new products.
  • Fixed: A rare possibility of the starting maintenance center being invalid, forcing a restart.
  • Fixed: A rare crash related to inaccessible work orders.


0.12.1

  • Added: Adjusted the cost, tiered demand and shelf life (expiration) for new products. Products with a tier 3 demand (specialty stores) are tobacco, e-cigs, comic books and flowers. Also note that newspapers, magazines and flowers have a rather short shelf life.
  • Added: New research projects.

    • Tobacco license
    • Newsagent supplier
    • Plants and Gardening supplier
    • E-Cigarettes supplier

  • Added: A zone type filter for the manage list.
  • Changed: Customers no longer go to stores when no cashiers are at work.
  • Fixed: Some objects overlapping UI in the object panel.
  • Fixed: The weather effects glitching when following a character.
  • Added: Some missing strings for the timelapse menu to strings.xml.
  • Added: A possible fix for issues related to the game using integrated graphic chipsets rather than discrete graphic cards (when available). This is untested due to a lack of appropriate hardware, so please let me know if this works for you!


0.12.2

  • Changed: Fast food cashiers can now access warmers from both sides.
  • Fixed: A possible corruption of bowling alleys which caused them to not attract any customers.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1696045708648654567/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/