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Another Brick in The Mall News

Update 0.25 released



Patch Notes

0.25.0

  • Added: Steam Trading Cards. Includes 8 cards, 6 badges, 8 emoticons and 4 profile backgrounds.
  • Added: The build objects UI now includes a search bar to quickly find or filter objects.
  • Added: New mechanic where characters are slowed when walking through crowded areas. This is especially punitive on pedestrian chokepoints (single doors, narrow corridors).
  • Added: New 'Import Mask' developer tool (press F1 to access). Imports walls and foundations work orders from a 512x288 mask.png file (located in the Steam game folder). White pixels are foundations, black pixels are walls, transparent pixels are ignored.
  • Fixed: A crash when assigning giant zones.
  • Fixed: A glitch with zone panels in ultrawide mode.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1644290549119560007/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Update 0.24.2 released



Patch Notes

0.24.0

  • Added: Reworked the tutorial layout, including an adviser character.
  • Added: Basic support for fullscreen ultrawide displays (probably glitchy).
  • Added: Hovering over zones in select mode when slightly zoomed out now displays a basic zone info panel.
  • Added: The customer/satisfaction panel now has a breakdown of dissatisfaction reasons.
  • Added: The info bar now includes statuses for research and marketing.


0.24.1

  • Added: Mods can now remove vanilla products from the game's economy. See 'Disable vanilla products' in the guide:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851
  • Fixed: Various scaling issues in ultrawide mode.


0.24.2

  • Added: An option to disable zone info panels in select mode (in Game options).
  • Changed: Counter queues can now extend beyond a business' assigned zone, which allows for more realistic food courts.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1679190184062430258/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Update 0.23.1 released

Patch Notes

0.23.0

  • Added: 48 Achievements. https://steamcommunity.com/stats/521150/achievements/
  • Changed: the staff filter is now reset whenever the shift planning menu is opened.


0.23.1

  • Fixed: 'Open all businesses' achievement now unlocks properly.
  • Changed: Reduced the disk i/o usage.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1771511442683764704/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Update 0.22.2 released

Patch Notes

0.22.0

  • Added: The research screen now uses a diagram structure.
  • Added: Customers will now be visibly angry for a few seconds whenever their satisfaction is dropping.
  • Changed: The 'Research basics' project has been removed.
  • Fixed: Tooltips' alpha is now properly tied to framerate and slightly faster.


0.22.1

  • Added: Category and Specialty stores now have specific name rather than just 'store' (eg: Grocery store, Newsagent, Butcher shop, Bakery, etc...).
  • Added: An icon and tooltips for specialty stores on the demand screen.
  • Added: Product mods can now optionally provide a name for a specialty store. Look for in the Modding guide.
  • Added: A 'Word of mouth' notification that pops every day at midnight to highlight the unbuilt category store, specialty store and non-retail business with the most demand. It also reminds players to research the 'Sales monitoring' project until they have done so.
  • Added: A warning/tooltip when checkout/order counters have an obstructed queue.
  • Added: A warning/tooltip when a storage is too small to have any capacity.
  • Added: A tooltip when underground parkings are under construction.
  • Fixed: Projects with missing prerequisites showing as completed in the tooltip.
  • Fixed: Shelves with a 2 products capacity (50 depletion rate) not showing the half-empty state.
  • Fixed: Localized modded product names not working.


0.22.2

  • Fixed: A bug where when building an underground parking, right-clicking would remove roadwork and withdraw the parking cost.


If all goes well, 0.23 with achievements will be out before the end of the month!

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1839063537792351471/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Update 0.21.2 released

Patch Notes

0.21.0

  • Added: Underground parkings. Research and build underground parkings with 200 parking slots each.
  • Added: Floor tiles mods. In addition to modifying existing floor tiles, modders can now add extra floor tiles to the game.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851
    https://steamcommunity.com/sharedfiles/filedetails/?id=1645061903
  • Added: The game now creates a profile for Nvidia cards with optimal settings.
  • Fixed: Old saved games loading with the slowest time scale.
  • Fixed: Ability to cancel roadwork orders when out of money.
  • Fixed: Proper UI feedback when unable to build roadwork.
  • Fixed: Rounding error for various cost sandbox settings.


0.21.1

  • Added: Underground parkings are now constructed in 48 hours. The digital panel displays the percentage of completion.
  • Added: A notification when construction of an underground parking is complete.
  • Added: Improved the UI when placing an underground parking.
  • Changed: Removed car door sounds when cars are entering and leaving an underground parking.
  • Changed: Removing roadwork now happens instantly when the first cell order is complete to avoid various issues.


0.21.2

  • Fixed: Faulty 'parking full' notification.
  • Changed: Optimized memory fragmentation to reduce occurences of the black map bug.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1779388024829052857/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/