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Hello Neighbor News

Patch 1.2 is live, modkit update live



Patch 1.2 Live


We spent a couple of days in beta testing the 1.2 patch. It's now live in the main branch. Enjoy!

  • The game’s been updated to Unreal Engine 4.19.1
  • The save system has been fully reworked

    Manual saves are now an option.
    Auto-saving has been improved

  • Fixed an error in the Neighbor’s animation when catching the player
  • Fixed an issue when the Neighbor wouldn’t properly chase you on train tracks
  • Lots of work put into game performance optimization

    The AI navigation mesh has been optimized, so when you’re moving objects around the house, the CPU impact is significantly lower.
    Assets have been reworked and optimized, which also leads to less CPU usage


Modkit update


  • Moved to version 4.19.1
  • Reworked and improved the user interface for uploading to Steam
  • FINALLY you can upload an icon to your Workshop mods
  • Fixed a few bugs when packaging the mods


Some of your previous textures may not work properly due to texture optimizations. We highly recommend you recompile all mods under the new modkit and test them.

Happy house looting!

PS Did you know Xbox One got updated too?



In anticipation of the Mobile/PS4/Switch Launch on July 27th, we've updated the Xbox One build. Huurray!

Patch 1.2 beta live: Huge Performance, Save, Modkit updates



Hello Neighbors! We're continuing to update and improve the game. The latest version is available under "beta1point2" branch in Steam betas. Note that it will not work if you have mods installed. We'll roll it out to main branch as soon as it's properly tested.

Patch 1.2 Live


  • The game’s been updated to Unreal Engine 4.19.1
  • The save system has been fully reworked

    Manual saves are now an option.
    Auto-saving has been improved

  • Fixed an error in the Neighbor’s animation when catching the player
  • Fixed an issue when the Neighbor wouldn’t properly chase you on train tracks
  • Lots of work put into game performance optimization

    The AI navigation mesh has been optimized, so when you’re moving objects around the house, the CPU impact is significantly lower.
    Assets have been reworked and optimized, which also leads to less CPU usage


Modkit update - PENDING UPLOAD. Will be live later today


  • Moved to version 4.19.1
  • Reworked and improved the user interface for uploading to Steam
  • FINALLY you can upload an icon to your Workshop mods
  • Fixed a few bugs when packaging the mods


Important - you need to repackage your mods for them to work with the new client version.

Older mods will break the new game engine


Because of the game engine update, you will need to uninstall older mods. When mods are repackaged under the new engine, the game will work fine. Please uninstall all mods before launching the game.

PS if you missed the reveal of Secret Neighbor last week:

https://www.youtube.com/watch?v=b9LCTLGtbyw

Announcing Secret Neighbor!

https://store.steampowered.com/app/859570/Secret_Neighbor/

No, it's not a Battle Royale :)

Tune into the Secret Neighbor Reveal



Hi everyone! In 2 hours from this post we will be revealing Secret Neighbor, a Hello Neighbor Multiplayer game.

We'll be doing it live at https://www.youtube.com/watch?v=tdQwKSvyisc

The livestream is already setup. Tune in! There will be a full-on musical press conference :)

Hello Neighbor is 34% off!



Hi everyone! Hello Neighbor is 34% off today celebrating tinyBuild's 5th Anniversary. Enjoy!

https://store.steampowered.com/app/521890/Hello_Neighbor/

We've also announced the dates for Hello Neighbor Mobile, PS4, and Switch. If you're curious:

https://www.youtube.com/watch?v=cX96Z9qd0y8&t=3s