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Major Update #13 - New Game Modes, Characters, Weapons, & Huge Improvements!

Hey everyone!

I hope your week has been fantastic. If it's been a bit of a slog, I've got some great news that's sure to brighten your weekend: Major Update 13 has just rolled out!

This isn't just any update. We're bringing a truckload of fresh content, big changes, and much-needed improvements and fixes. And by new content, I mean really new – think exciting game modes like "Capture the Battery," cool weapons including a rocket-launcher and a teleporter, and a massive overhaul in localization across dozens of languages. Trust me, it's a lot! This update is a big deal for us, and we think you're going to love what you see. So, dive into the game and check out all the new stuff for yourself.

Without further ado, here are the detailed patch notes:

If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.



Teddy isn't just cute; he's a formidable ally, aiding you and Sgt. Max Ammo in halting Major Evil's plans!
The Green and Tan Army Men are called for backup – you'll need all the help you can get!
The Gunship has joined the battle! Armed with a mighty cannon and special operatives, beware!
Introducing 'Capture the Battery' mode with a twist: throw batteries to score points or pass them to friends!
Remember King of the Hill mode? It's back! Stay alert for the active zone to score points!
We've added a Rocket Launcher due to popular demand! Bonus: It's a homing rocket-launcher!
Need more power? Meet the Double-Barreled Machine Gun – it packs a serious punch!
Another top request: the teleporter! Used strategically, it offers a big advantage.
If you have Breaker and Mightus DLC, get two new heads for them at no extra cost.
PATCH NOTES
[h3]MAJOR CHANGES[/h3]
  • Added new Boss enemy - BH60 Attack Helicopter
  • Added new Game Modes - Capture the Battery and King of the Hill
  • Added new Weapons - Missile Launcher, Double Barrelled Machine Gun, Mine Launcher, and Teleport Gun
  • Added new Multiplayer networking system with PlayFab (Epic Online Services is no longer used)
  • Added new Night Maps - Playground & Apartment
  • Added new Multiplayer Maps - Playground & Apartment
  • Improved Menu design with better fonts, colors, and text readability
  • Improved Stats page for enhanced stat readability
  • Added completely reworked translations for multiple languages, including German, French, Italian, Portuguese, Korean, Russian, Spanish, Japanese, Chinese (Simplified & Traditional), and Pirate
  • Added new character voice events to the announcer system for gameplay commentary
  • Added unlockable Skins: Army Men Green & Tan with two new universal heads for all characters
  • Added new unlockable Character with 6 skins: Teddy the Teddy Bear
  • Added new bobble-heads to unlock additional heads for Teddy
  • Added Controller Aim Assist and Aim Magnetism to significantly improve gamepad gameplay
  • Added new Heads for Breaker & Mightus DLC characters (more heads available with the DLC)
  • Added new Boss Health Bar system featuring the boss' logo
  • Added Cheat Codes
  • Improved battle Arena map for the Tank Battle minigame
  • Added announcement events and a success sound for long-distance battery throws
  • Added additional dialogue lines for Max Ammo for variety
  • Added more announcement events for completing objectives
  • Improved detail normal maps on many characters, enhancing hinges and screws on the original character set
  • Added better Stat-based icons for attachment pickups to view their stats
  • Added proper front and back covers to the default Comic mesh
  • Added new and improved designs for various Traps and Turrets with new FX
  • Added a new Split Screen HUD system to reduce redundant element display
  • Added Wave Start and End HUD elements for clear game flow indication
  • Added floating Icons to Teleporters and Battery Chargers for easy identification
  • Added damage flashing FX to damaged traps and turrets during build mode for repair assistance
  • Added new Weapon Sets to PvP game modes including the newly added weapons
  • Added a change team button to the Lobby
  • Added team-color based highlights in Team Deathmatch modes
  • Added a more consistent Lobby level with improved camera angles for each game mode
  • Improved networking system for Projectile weapons for better client simulation (Reduces lag when firing Grenades)
  • Added new Music tracks to some levels and the PvP music selection
  • Added important game and kill events to the central HUD kill feed, with lesser events on the right
  • Added a spawn with Jetpack game rule to PvP modes

[h3]FIXED[/h3]
  • Fixed crash issues related to dynamic menu widgets.
  • Fixed gamepad focus issues on the Cheats menu.
  • Fixed lighting in a few comic intro sequences.
  • Fixed NPCs getting stuck on lower shelves when dropping down on the Apartment map.
  • Fixed incorrect teleporter cubemaps on various levels.
  • Fixed Demolisher damage animations pushing the bot through walls.
  • Fixed announcement text not automatically resizing at the top of the screen.
  • Fixed bRobot getting stuck under objects in Hallway.
  • Fixed text in Lobby not showing the correct game mode for Clients.
  • Fixed scoreboard not displaying properly for PvP modes for Clients.
  • Fixed unoptimized large textures and missing asset references to improve load times and reduce build size.
  • Fixed normal maps for various characters, adding more detail and fixing strange dark edges.
  • Fixed playground roof glitching LOD and material issues.
  • Fixed missing weapon HUD icons for newer weapons (Ice Gun and Plasma Cannon).
  • Fixed Major Evil's teleport FX not showing for Clients.
  • Fixed incorrect mesh issue on Major Evil when his arm breaks off.
  • Fixed duplicate objective goal in the Garden map.
  • Fixed text clipping in cutscenes.
  • Fixed missing 'Try Me' button sound FX for some NPCs in the Stats menu.
  • Fixed missing SFX on the Max Ammo Arcade game.
  • Fixed some camera clipping issues on the Max Ammo Arcade game.
  • Fixed Teleporters teleporting players facing the wrong direction.
  • Fixed Nightmare difficulty not unlocking properly when using the cheat for the first time.
  • Fixed some enemies and bosses not flashing red when taking damage (Blimp and Ninjas).
  • Fixed player getting kicked from servers when picking up dropped weapons on death.
  • Fixed curtain collision in the apartment map getting players stuck between the wall.
  • Fixed some Fonts in the game not working with all languages.
  • Fixed intro video not being skippable when using a touchscreen.
  • Fixed Major Evil's hand-missile not taking damage and flashing red.
  • Fixed Join Friend dialog input not accepting join codes with spaces at the start and end.
  • Fixed jittering scrollbar in map selection.
  • Fixed weapon and attachment pickups not highlighting and animating properly.
  • Fixed missing jump vents in some game modes on Kitchen.
  • Fixed Achievements button not working on Steam and EGS.
  • Fixed objectives on Garden showing (0/0) for some objectives.
  • Fixed many spelling and formatting errors in the base English localization.
  • Fixed weapons, attachments, and perks appearing in Plague mode.
  • Fixed randomize customization button losing focus after activation.
  • Fixed numerous navigation mesh issues in various levels.
  • Fixed many enemy stuck spots and collision issues in various levels.
  • Fixed batteries being able to be thrown out of collision areas.
  • Fixed lobby not being able to focus on player team buttons when using a gamepad.
  • Fixed Join Friend code dialog box delete key removing two characters at a time.
  • Fixed single-shot weapons sometimes not automatically reloading.
  • Fixed Kitchen map enemies getting stuck in ceiling vents.
  • Fixed some heads and attachments not working properly on all characters.
  • Fixed menu option sliders not having proper mouse focus when clicked near the arrows.
  • Fixed Gyro angles on Steam Deck and Steam Controllers.
  • Fixed non-PC platform intro video being packaged into game.
  • Fixed night and holiday sub-levels not being loaded in-time on client machines.
  • Fixed scaling of widgets on the loading screens with different resolutions.
  • Fixed sone enemies not being able to have auto-aim or aim-magnetism.
  • Fixed multiplayer scoreboard sometimes showing rank as 255.
  • Fixed Bots' score carrying over between rounds.
  • Fixed some weapon sets not being randomly chosen in PvP.

[h3]IMPROVED[/h3]
  • Improved LOD performance on many character meshes.
  • Improved Gamepad UI and HUD icons to be more consistent and properly centered.
  • Improved UI HUD icons when picking up weapons.
  • Improved game intro menu design to better fit the design of the rest of the menu.
  • Improved Depth of Field in some levels and added better support for larger resolutions.
  • Improved controls display for Spinner Arena and Tank Battle game modes.
  • Improved night version of maps with a more effective glow-stick system.
  • Improved extra bonus game modes to have reloading icons for each player as well as better scoring and controller prompts.
  • Improved all icons in the menu and HUD to have consistent drop shadow color and size.
  • Improved perks on weapon attachments to make many of them more useful and to have greater changes to weapon stats.
  • Improved overall split-screen functionality for controlling the menu with all gamepads.
  • Improved music blending and replayability in multiplayer modes.
  • Improved turrets with new SFX and particle effects.
  • Improved early-level gameplay flow by introducing a variety of enemies earlier on.

Big thanks for your amazing support! We're super excited for you to have a blast - Joe
- Digital Cybercherries

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