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Hotfix #3 - Some Official Servers Now Have Bots + Many Fixes!

Toy Soldiers,

Major Update #3 was a huge success! We’re thrilled to hear how much enjoyment you’re having with the bots. We’ve also had a very positive reaction to the newly added Third-Person Camera Mode. Thank you for helping us iron out these bugs. Please keep your ideas and suggestions coming in, we are listening.:)

[h3]Added[/h3]
Some official servers now have bots on by default.

[h3]FIXES[/h3]
  • Fixed new cheat code not working on some difficulties.
  • Fixed meatbag physics crash issues when travelling to the lobby.
  • Fixed some UI spelling mistakes and escaped quotes.
  • Fixed lighting in Kitchen, Garden and Garage when shadow setting is on low (no more glowing actors)
  • Fixed pathfinding issues on Attic, Operation Alley, Garden and Tutorial.
  • Fixed jeeps getting stuck in the Garden bin.
  • Improved wave balance in earlier waves to have better pacing on all maps with Bots.
  • Bots navigate around cores and traps a bit better.
  • Fixed floating grass in Garden map.
  • Fixed flickering tree in Garden map.
  • Fixed bots being forcefully added to custom lobbies.
  • Removed a few local player effects that should not be emitting from Bots.
  • Fixed jump-pad paths and coins on a few levels.
  • Fixed it so Bots try not to build and repair at dead cores.
  • Fixed some attachments and particles not showing when in Third Person properly.
  • Fixed Claw attachment in Plague mode.
  • Fixed Bots not being able to take batteries from the Charger.
  • Fixed another crash bug related to Pickup spawning on the server.
  • Fixed bots sometimes not being removed from the game when a player joins. Now they leave behind their weapons and credits.
  • Fixed rare crash bug related to the UFO shield shader being invalid on some GPUs.
  • Fixed invincible chopper bug finally...
  • Fixed Bot scores not being transferred over rounds in Plague.
  • Fixed weapon sometimes swapping to the previous dropped weapon.
  • Improved bullet FX speed in Co-op to closer match PvP.
  • Improved lightmaps on a few maps to increase load times.
  • Fixed zombies sometimes being too far away to hit.
  • Fixed zombies not hitting some actor buildables types.
  • Improved footstep particle system to not create particles if the parent mesh is not visible.
  • Fixed bots sticking around in a server when a player leaves.
  • Fixed players using expensive camera checks when not the local player.

Thank you and have a wonderful festive season ahead! -Joe

- Digital Cybercherries