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  3. Major Update #11 - Added huge new Playground Map, Enemies, Skins, & More!

Major Update #11 - Added huge new Playground Map, Enemies, Skins, & More!



Attention, Small Soldiers!

We're incredibly proud to announce that Major Update #11 is now... LIVE! You finally get to defend the new Adventure Dunes (Playground) map. There are also a ton of changes, improvements, fixes, and new unlocks. A notable change I'd like to mention is that we've added some new music tracks to certain levels. You'll know they're new when you hear 'em!

Thank you so much for your continued support. You have no idea how much it means to us. Without you, Hypercharge wouldn't be the game it is today. Without further ado, check out the patch notes and epic-looking gifs below!

Please note: If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.



Meet the latest new enemy boss, the L.E.D Blimp! It's big and quick. Don't let it drop too many enemies!
Every action figure needs a cool-looking coat of paint. We present to you Liquid Teal!
The Shock Soldiers use their jetpacks to inflict fast damage! Perhaps you could... Steal one?
With the story campaign encroaching, you can now play as Evil Damage himself. Witness his power!
PATCH NOTES
[h3]ADDED[/h3]
  • Added new map Adventure Dunes Map(Playground) - The map has finally been released, fight Major Evils minions in the playground, defend the play structure and keep those Hypercores safe!
  • Added new boss: L.E.D Blimp - This giant blimp will circle the skies dropping multiple enemies and bombs, blasting any play that tries to stop it.
  • Added new enemy: Shock Soldiers - These Soldiers use Jetpacks to enter the level fast and efficiently. Get a critical hit to steal their jet packs!
  • Added new character+skins: Evil Damage - Can be unlocked as a playable character skin by completing the Adventure Dunes map.
  • Added new skin: Liquid Teal - Find all the collectables on Adventure Dunes to unlock this new general-purpose skin!
  • Added new music for Kids Bedroom map.
  • Added onscreen prompts for active controls and inputs to help all players remember useful actions.
  • Added icons to Teleporters when holding a battery to show how to power them correctly.
  • Added Wave Completed text after completing a wave.
  • Added Overall Completion Percentage to End of Round menu.
  • Added Sniper Critical hit sound from PvP to Cooperative modes.
  • Added new End of Round music stingers for Plague Win and Lose.
  • Added successful Battery Throw into PowerNode sound based on distance.
  • Added game mode introduction widget for Multiplayer modes.
  • Added Weapon Sets onto all PvP maps for a better default PvP experience.
  • Added new voice lines to Soldier enemies.

[h3]IMPROVED[/h3]
  • Improved and optimised textures to the game to improve load times and general texture performance.
  • Improved enemy float and balance on Garden map.
  • Improved enemy balance on many levels.
  • Improved SFX optimisations in many sounds to reduce runtime memory.
  • Improved fairy light performance in Attic map
  • Improved Dark Depth shader in many maps not blending with Fog effects.
  • Improved detail in some maps with more Cobwebs
  • Improved the Night version of Maps for many levels.
  • Improved VFX and SFX on some Turrets.
  • Improved Bot instant reaction time at start of rounds in PvP.
  • Improved PvP versions of maps by adding more props.
  • Improved networking of Pickups in PvP environments.
  • Improved asset packing of overall game to reduce the overall game size.
  • Improved how aggressive Max Ammo is on lower difficulties.

[h3]FIXES[/h3]
  • Fixed crash bug related to ChildActor hosting enemies.
  • Fixed Team Sorting when new players join Team PvP
  • Fixed turret and chopper infinite looping sounds.
  • Fixed Kitchen map dark and washed out lighting.
  • Fixed areas of navigation mesh for the Toystore map.
  • Fixed audio and soundscape in many Night maps.
  • Fixed hitmarkers showing when destroying non-enemies.
  • Fixed Experiment (Zombie) movement animation networking being out of sync.
  • Fixed Grenade Explosions not appearing on some levels.
  • Fixed Wave Count being incorrect for some levels.
  • Fixed Depth of Field not working correctly with the Sniper Scope.
  • Fixed unnecessary prompts showing in the Tutorial map.
  • Fixed grenade launcher crosshair overlapping on smaller resolutions.
  • Fixed Mothership enemy not having proper aiming sockets for auto aim.
  • Fixed Survivors in Infection sometimes seeing plague indicators.
  • Fixed Ninjas not entering the play area to attack the Hypercores.
  • Fixed BroBot boss struggling to hit the Hypercore by being too far away,
  • Fixed PooledParticle allocation bug.
  • Fixed Radar being blank throughout the game on some levels.
  • Fixed build tool and other weapon meshes not being appropriately removed due to missing
    name tags.
  • Fixed storing difficulty value inside player FPS to ensure networked mode and difficulty state.
  • Fixed failing checking for new unlocks and stats after playing Free Roam to fix having to play another level to trigger unlocks.

That's it for now, small soldiers!

Have a wonderful weekend ahead. - Joe
- Digital Cybercherries

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