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  3. Major Update #12 - Story Campaign, New Map, Boss, Objectives, & More!

Major Update #12 - Story Campaign, New Map, Boss, Objectives, & More!



Please note: The story campaign is not a standalone mode. It is part of the waves-based mode.

If you're having trouble finding players online, our servers are currently restarting and will be online as soon as possible!

This major update is an emotional one for us. The idea of Hypercharge started over eight years ago—five indie devs with a vision to build their dream action figure game. Who would have thought a game that began as a PvP-only shooter now has a full-fledged wave-based story campaign? We've poured our hearts and souls into this game, working with you to make Hypercharge into something extraordinary, adding 12 major content updates since launch for free.

Thank you for believing in us and helping us make our dream action figure game a reality.

If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.



So, what's new?

[h3]STORY CAMPAIGN[/h3]
You've seen the action, but now it's time to learn the story. The story campaign will give you a deeper understanding of the world of Hypercharge, the characters, and why Max Ammo wants you to defend the Hypercore. It ties the world as a whole together, giving the player more of a purpose to complete the game.



[h3]'90s INSPIRED CUTSCENES[/h3]
Each level has a '90s-inspired story cinematic cutscene with great voice acting that reveals the story as you progress. Uncover the mystery of the Hypercore, and learn more about Max Ammo and Major Evil!



[h3]OBJECTIVES[/h3]
In build/exploration mode, players can complete objectives focusing on platforming and searching for secrets. These challenges will test your skills and ingenuity and allow you to interact and explore the world of Hypercharge in new ways. So get out there and start exploring!



[h3]DEFEAT MAJOR EVIL[/h3]
Max Ammo's arch nemesis, Major Evil, has finally revealed himself! Only you can stop him from destroying the Hypercores and ending his reign of chaos. Grab your friends, defend the Hypercore, and stop Major Evil once and for all!



[h3]NEW SINGLE-PLAYER LOBBY SYSTEM[/h3]
This new lobby system completely overhauls how the game communicates your progression, achievements, and which enemies you'll face - making it easier to know what type of defences you'll need for each level. There are also some epic new poses for each action figure!



[h3]NEW APARTMENT LEVEL[/h3]
This level is a blast! It's huge, full of secrets and surprises, and it's the perfect place to take on Major Evil. But be careful; he's not going to go down without a fight. And don't forget to check out the arcade machine. It's the perfect place to take a break from the action.



[h3]NEW MAJOR EVIL SKINS[/h3]
You've learned the truth about Major Evil's past, and now you can unlock and play each of his different forms. Each form has its own unique skin!

PATCH NOTES
[h3]MAJOR CHANGES[/h3]
  • Added the new Story mode to the base game. Cinematics and missions!
  • Added Primary and Optional missions to all levels. Some missions are completable in Free Roam for extra time.
  • Added new Boss enemy. The big man himself: Major Evil.
  • Added new Max Damage and Major Evil unlockable characters with multiple skins for characters and weapons!
  • Added new level (Rental Lair), the final stand against major evil in this upscale fancy apartment.
  • Added Story Cinematics menu to Extras so you can rewatch the cutscenes.
  • Added Max Ammo minigame playable Arcade Machine to the new Apartment map.
  • Added Max Ammo minigame button to the Extras after completing all objectives on the new map.
  • Added new Map selection and Campaign lobby for offline Singleplayer/Splitscreen to a better view of enemies and objectives.
  • Added Objectives list to the ingame Pause menu so you can more easily check your objective progress.
  • Added new random poses to characters in the Lobby menus.
  • Added new music tracks. Some music in earlier levels has been moved around for a more fitting gameplay experience.
  • Added level specific Bots that match the cutscene characters!
  • Added Options > Controler slider for adjusting the Aim Damping effect.
  • Added a system to detect a corrupt save file and to restore a valid one from a backup.
  • Added objectives to end of round screen.
  • Added spectator-death mode to track enemy that killed you.

[h3]FIXED[/h3]
  • Fixed generic player material skins not working on generic heads.
  • Fixed tutorial map incorrect wood texture on the floor
  • Fixed tonemapping and DOF on most levels.
  • Fixed depth of field not respecting wider resolutions.
  • Fixed ammo pack not appearing on player in third person.
  • Fixed offscreen particles and SFX incorrectly spawning to improve performance.
  • Fixed incorrect number of coins in various levels.
  • Fixed certian video settings not saving correctly while ingame.
  • Fixed crash issue related to incorectly cleaned up NPCs.
  • Fixed issue with the host player not being able to change the team of split-screen players.
  • Fixed showing empty weapons on the scoreboard when a player is dead.
  • Fixed CollectiblePickups being visible but not pickup-able on dedicated servers for players who have collected it on their client.
  • Fixed savefiles system to use controller ID instead of when the player is added to the game.
  • Fixedclearing of inputs when a player is no longer the view target (stop constant firing at the end of round).
  • Fixed split-screen code so that players are laid out by what controller index they are instead of when they were added.
  • Fixed 3D glasses and Dark Depth modulate material shader.
  • Fixed loading screen not showing in time, causing a pause for some users when a level loads.
  • Fixed emitter cleanup and material animation system early outs to improve performance.
  • Fixed spammy kill messages in Cooperative modes.
  • Fixed Land and Sand particle materials.
  • Fixed chungus broken particle error.
  • Fixed subtitle text staying around after cinematic has stopped.
  • Fixed garden prop mesh collisions.
  • Fixed glider planes not using alternate more varied skins.
  • Fixed infinitely small body instances that are invalid causing lag issues with physics calculations.
  • Fixed strange texture mapping with the fan in the attic menu map.

    New Bugs!
    Localisation and translations for most lanuages are not yet implemented for new Missions and Menu items.


[h3]Thinking of playing Hypercharge? Well, perhaps these videos may convince you![/h3]

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Once again, thank you so much for your support. We hope you have a ton of fun! - Joe
- Digital Cybercherries

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