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HYPERCHARGE: Unboxed News

Nordic Game Conference 2019



Soldiers, group up!

Dec (Lead Programmer & Game Designer) & Ulrich (Lead Audio Engineer & Game Designer) are attending the Nordic Game Conference on May 22-24 in Malmo, Sweden to showcase HYPERCHARGE: Unboxed. (It is part of the Unreal Engine presents showcase, more information here.)

Find more Small Soldiers:


This is pretty exciting for us. On top of that, we have some major news to be announced soon. Keep your eyes peeled!

If you're interested, you can follow us on Twitter and we'll keep you up-to-date regarding the conference.

If you'd like to receive sneak previews of what we're developing, then feel free to join our mailing list below. Don't worry, we don't spam.


Thanks for reading and have fun! - Joe

Digital Cybercherries Ltd.

Toy. Rex Development Progress! - May 12th, 2019



Hi all,

We’re sorry for the lack of communication lately, we’ve been extremely busy working on Unboxed. It may seem like not much is happening, but believe me; we have taken on board so much of your feedback and made some heavy adjustments to the game. This takes a huge amount of time as it completely changes the balancing of the gameplay. On top of that, we've added some new enemy types and other cool features that I'll talk about next week. For now; here’s a brief summary of what we have been working on.

Find more Small Soldiers:


Gameplay Adjustments:
    Optimising individual enemy waves based on community feedback to provide better flow of enemy progression. (This includes; pacing, clearing spawning issues, eliminating long gaps between waves etc).

    Improved wave progression for all difficulties. Waves should feel challenging without being overwhelming (except for harder difficulties)

    More Build-credits for all difficulties. You now can build far more Buildables throughout each playthrough which allows you to try out various strategies for completing levels. We have also introduced Dropdown Coins which NPCs drop when you destroy them allowing you to build extra defensives.

    Linear difficulty progression. Casual, Regular and Expert will provide a much better overall progression if you want to replay levels. Expert difficulty provides you with more choices so that you can build. (more build-spots) It now offers you different ways to effectively fight off waves which are far more difficult than on Casual or Regular. This includes the Slot Machine which might give you an extra boost if you are willing to gamble during gameplay


    Oh, and here is a preview of this little guy: (More information soon)



    Remember to keep your eyes peeled because next I'll be posting content of the T. Rex as well as some other cool things. Thanks for your feedback and speak soon! - Joe

    Digital Cybercherries Ltd.

    Hotfix 3: April 3rd, 2019



    Group up Soldiers,

    We're building this game with you. We've added many of your ideas and suggestions to this Hotfix. Thank you for sharing them with us. :)

    Find more Small Soldiers:


    It doesn't stop here. There is much planned for Unboxed. We have a big update due very soon, keep an eye out!

    Major Fixes / Improvements:
    Batteries can now be thrown by holding the Aim button.

    Added new Quick Tutorial to give players a quick run-down of the game.

    Fixed Steam library crashing issues when running steam dedicated servers on the same computer.

    Re-balanced cost of all turrets and traps.

    Re-balanced all turret and trap damage and power usage.

    Added buying weapon and attachments system to player spawn boxes.

    Items that cannot be picked up now highlight and tell the player why they can't be picked up.

    Improved handling of failed NPC spawns to not cause large waiting delays during waves.

    Added extra messages when picking up items and doing various actions (catching, placing batteries, buying items etc.)

    Fixed playing with Keyboard & Gamepad causing the input systems to rapidly switch.

    Added 'HYPERCHARGED Batteries' pickup item to game.


    Moderate Fixes / Improvements:
      Added harder UFO enemy class for Expert difficulty.

      Adjusted turret aiming angles to improved aiming down on some smaller types of enemies.

      Added direct connect to IP option to the main menu so players can connect to non-lobby servers directly.

      Player melee attack now more responsive and can hit teammates.

      Fixed batteries pickups sometimes missing particle FX and spinning animation.

      Batteries can be caught by other teammates by holding the Use key.

      Controller ReloadOrUse action will now fall back to pressing Reload if there are no valid pickup-items in the area.

      Adjusted overall FOV calculations for an improved Split-Screen experience (HFOV to VFOV)


      Minor Fixes:
        Added new player spawn boxes with respawning plastic and design that matches player character type (defence, dino or wraith)

        Added improved highlight system for highlighting teammates.

        Fixed scopes or attachments that adjust zooming, adding zoom when not holding a weapon.

        Added additional power-node cables for maps that are missing it.

        Added damage flash on NPC death.

        Fixed floating skybox boxes in Bedroom map.

        Fixed batteries missing highlight.

        Fix for more powerful weapons incorrectly spawning on easier difficulties.

        Only show weapon UI if the weapon can be actually picked up.

        Fixed missing tank shell damage values.

        Fixed missing melee prompt key on Gamepads.

        Optimised collision pickup system.

        JumpPads now throw certain NPC's and batteries.

        Players now receive a message when given build credits by a team-mate.

        Lighting FX on NPC's will turn off when an NPC dies, to better help identify 'dead' enemies.

        Demolishers drop batteries on death.

        Improved materials on gibs left behind after combat to improve performance.


        Misc Fixes:
          Collision fixes on various props to prevent players getting stuck in some areas.

          Fix for Depth of Field in Attic and Airhockey maps.

          Improved AI, pathing and navigation in Hallway_Hard map.

          Added quick tutorial background music track.

          Improvements to crosshair system.

          Batteries and other pickup items have velocity when dropped.

          Added physics improvements to fast moving important objects.

          Certain indicators will now hide themselves when offscreen.

          Fixes for player stuck areas on Bedroom and Attic.

          Particle improvements for explosion FX from Tank, Chopper and Jets.

          Sound improvements for Tank, Choppers and Jets.

          Improved lighting and texture scale issues on KidsBedroom.

          Added new improved Unboxed Splash Screen.

          Added proper glow to eyes of NPCs and player heads.

          Improved damage handling system to allow more specific damage configurations.

          Reflection fixes on a few maps.


          Help us recruit more Small Soldiers by telling your friends about HYPERCHARGE: Unboxed. GO, GO, GO! - Joe

          Digital Cybercherries Ltd.

          Hotfix 2: March 2nd, 2019



          Soldiers,

          Hello! I hope you're having a great weekend so far. Thanks for all your feedback. Another Hotfix update; fixes and more fixes! (Full patch notes below:)


          Find more Small Soldiers:


          If you are enjoying the game, I cannot stress enough how important reviews are. It doesn't take long to submit one and helps us out as a team tremendously. You can post your review here.

          Major Fixes:
          Fixed Meatbags getting stuck on KidsBedroom shelves.

          Default Buildable Loadout adjusted.

          Fixed broken Collectible ID's on Kitchen map.

          Fixes for stuck UFOs on Garage.

          Attempted fix for Jeeps not moving on ToyStore.


          Moderate Fixes:
            Improved JumpPad check for colliding players, to try stop players getting stuck.

            Fixed Buildable selection dialog showing the wrong cost for some buildables.

            Fixed Minigun rotating while building with the build tool.

            Fixed various other issues related to certain AI path decision making.

            Jeeps no longer send other jeeps flying when colliding lightly.

            Fixed Choppers getting stuck on vents in Kitchen map.

            Improved AI navigation on Kitchen map.

            Improved Spinner AI on Airhockey map.

            Fixed two places on Attic were players can get stuck.

            Fixes to areas where the players can get stuck. (Attic, Garage, Alley)

            Jeeps now die when stuck upside-down.


            Minor Fixes:
              MachineGun Turret cost lowered slightly.

              Some Unlocks redistributed through the earlier levels. (Gludo, Mine, MachineGun)

              Map Unlocked screen text aligned better. Screen also says what difficulty the map has been unlocked for.

              Optimized overall physics engine simulation to improve performance.

              Fix for broken Vase prop material.

              Added missing cables to power nodes on first three levels.

              Improved platforming on some Bathroom areas.

              Fixed physical materials on Spinners.

              LOD and collision fixes on some Attic props.

              Fixed missing Gamepad Key Prompt when Reloading or Using.

              Fixed exploits on several maps.

              Added improved player 'land' sounds.



              Misc Fixes:
                Added Controller Vibration Scale to options menu.

                Slight balancing changes to Shotgun, Laser and Sniper.

                Wave Balancing adjustments on Garage and Kitchen.

                Added spinning Ceiling Fans to Kitchen map.

                Added simple health bar to Cargo Plane.

                Spinners can now hit players stood on the hockey mallets.

                Adjusted collectible on Airhockey map.

                Added detail to several maps.

                Added chat message sound.


                Protect the HYPER-CORE! - Joe

                Digital Cybercherries Ltd.


                Hotfix 1: February 24th, 2019

                Hyperials,

                What a launch! Wow. We've received so much fantastic feedback. It's overwhelming. I think it is pretty safe to say; you all love Early Access 2.0. (Full patch notes below:)

                One thing I'd like to mention; if you are enjoying the game, I cannot stress enough how important reviews are. It doesn't take long to submit one and helps us out as a team tremendously. You can post your review here.

                What's next?

                Quite a few things. First things first; stomping out bugs, optimisation and balancing of the gameplay. Many of you have had some awesome ideas. We take your feedback extremely serious and thank you for taking the time to give us your input. The journey has only just begun!




                Major Fixes:
                Added improved error messages from networking problems (Disconnected, Server Closed Down, etc)

                Fixed incorrect player counts reporting on servers. (Also fixes attempted to join full server bug)

                Fix for broken spawns on ToyPalace map when not in Casual and Regular difficulty.

                Fixed Find-Game menu difficuty and map filtering.


                Moderate Fixes:
                  Added new "Streamer Mode" for streamers to get instant access to maps.

                  Added difficulty to server list.

                  Added welcome messages for players in the chat.


                  Minor Fixes:
                    Improved visibility of difficulty buttons.

                    Visual improvements to Bathroom map, collision fixes on shelves and fixed lighting.

                    Double click join a server.

                    Fixed standing on the Waterbomb, Players should now slide off.

                    Fixed long-names stretching the health bar.

                    Adjusted colour of Build Markers to help with visibility and match the style more


                    Misc Fixes:
                      Fixed chat not scrolling to end, in Stats Waiting page.

                      Cleaned up output spam from some internal game messages.

                      Optimised transition to Menu map.

                      Sorted buildable list by what is unlocked.


                      Prepare your squad on our official Discordchannel.

                      Find those build-credits and get building! - Joe

                      Digital Cybercherries Ltd.