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Coming out of Early Access this week!

It's been awhile but finally ZombVR is coming out of early access. I'll be putting the game out officially later this week. The latest build is available now. Here are the list of changes since the last release.

General Updates:


  1. Entire back-end has been rebuilt from scratch. Code is cleaner and game functions smoother
  2. Full Oculus and Vive support (MP included)
  3. All maps have been rebuilt from scratch (except the water cooler) with a smoother, cleaner feel
  4. Tutorial is brand new and more interactive
  5. Overall balancing of enemies, damage, health etc.
  6. Menus redone
  7. Game types descriptions in menu
  8. Player Stats Menu
  9. Feet indicators. Where you line up when you're free moving and when you're climbing
  10. Arm animations are now tied to the mesh so the character movements will match your hands when other players see you in MP
  11. Notifications on screen for player for things like "hand is full", "crouching","Not enough $$ to buy item", If menu is open (but you’re looking in a different direction wondering why you can’t fire or something)
  12. Item drops! Killing zombies not only gives you $$ but now also randomly drop items. To use a drop, pick it up and bring it to your chest or just shoot it.

    Drops are:

    • Ammo
    • Health
    • Grenades
    • Mines
    • Armor
    • “Kill shot” – Temporary one shot kills
    • “Nuke” – Use to kill all enemies in the map at once


  13. Auto rifle added. Play with it in the shooting range or the tutorial and its available in the main Survivor and Onslaught mode. Hold shoot for auto fire
  14. Grenades can now be held items. You can access them (if you have some) in your inventory by opening the “held items” menu and selecting them. Bring your other hand to the indicator on the grenade to arm it, then throw!
  15. Mines can now be held items. You can access them (if you have some) in your inventory by opening the “held items” menu and selecting them. “Stick” a mine to any surface with the beam pointing in the direction you want. Release it to arm it. Watch out though, you can set off your own mines!
  16. Health packs… can get them off the walls or as enemy drops
  17. Flashlight – when equipped it attaches to the top of your hand adding a light to whatever you point at. You can still hold a weapon or item in the hand with this equipped.
  18. Kitchen knife – No longer a held weapon. When equipped it attaches to the top of your hand as a backup, close range weapon in addition to whatever is in your hand! You can still hold a weapon or item in the hand with this equipped. You can have a flashlight AND a knife attached to the top of your hand at once
  19. Laser sights – Laser sights for the left and right hand are item buys in game. You can usually buy one at the start of a session with starting cash in addition to a gun in lieu of extra ammo. If you buy a second laser sight for the same hand it will double the length of the laser (two is max). You can also change the color of the laser or turn it off by waving your other hand’s palm in front of it


Options:

  1. Hands position and rotation adjustment fine tuning
  2. Show HUD in headset view or show on back of hand
  3. Show/size mini-map on hand to locate items, enemies and players
  4. Auto use power ups: If on, when you buy power ups off the wall they will automatically get applied to you. Like health or ammo. If this option is off, it will spawn as a drop (if you wanted to buy for a friend instead)
  5. Volume controls for sfx and music
  6. Bullet trails and tracer style and colors for left and right hand can be configured independently
  7. Show health bars – shows health bars above heads so you can see how much health a player or enemy has left
  8. Other options added in the menu


Actions:

  1. Knock enemies back - Shoot their feet, hit them x amount of times in a row or use a heavy gun and the Zombies will stumble back stumbling any other Zombies they hit
  2. Jump – Press the up button on the RIGHT controller pad to jump (vive). Right stick up (oculus)
  3. Climbing – not widely used but implemented in Survivor mode. Climbing is intuitive and feels life-like now, practice in the tutorial (can jump while climbing)
  4. Quick turn – Double tap the down button on the RIGHT controller pad to quick turn 180. Thumbstick down (oculus). This is also allows users without 360 tracking to play the game fully
  5. Sprint – has a cool-down time
  6. Reload changed – To reload you only have to tap the reload button to release the clip. You no longer have to hold it. Once the clip is out, push it back in with other hand. Much smoother and quicker than before
  7. Holstering/Dropping weapons – Changed button. Hold the top single button on the RIGHT controller (or A on Oculus) and wave the item over a holster (square cubes on elbows and above head) or tap shoot to drop/throw the item. Always the RIGHT button for dropping and holstering on both hands
  8. Purchasing – Changed button. Now simply “grab” the item you want to purchase and it will spawn in front of you
  9. “Held items” menu. This is where your grenades and mines are stored. When you want to access them, press the outer (left on left controller-right on right controller) touchpad button once to open the menu on either hand. When you find the item you want, simply grab it and it will be in your hand, assuming your hand isn’t full already. (Thumbstick in for Oculus)


Modifiers: Hitting certain stats will unlock modifiers.

  1. Infinite ammo
  2. Start with laser sights
  3. Low gravity mode
  4. Exploding Zombies when killed
  5. “One shot” mode. No drops and one shot kills all round
  6. Disable all drops


Things to note:
  1. Multiplayer has been updated but not widely tested. Report any issues.
  2. Oculus users, if you aren't in centre position when the game starts it could throw the orientation off so you will sometimes want to use the "reset VR position" option in the menu as the engine doesn't do this by default.


Thanks all who purchased in EA for your support!