Co-op and MP Overview
Quick update:
We've been making excellent progress on the Co-op and MP framework as of late. We're still waiting on our extra headsets (though we have the controllers) to test local multiplayer. Since we've had some dedicated players in here helping us along the way, we're going to put a fresh build out soon that will have some MP features enabled.
It may... well, it will be BUGGY as hell since it's impossible to test with a single headset, but this way you can all help if you feel like it. This will dramatically speed up fixes and get this game out of EA and have it fully functional much faster.
We can't give an exact date for this release yet, but we're talking in the next couple of days or so. This doesn't mean it will work then...(but it might).. anyway. To not confuse those that have the game but DON'T check the updates here, we aren't enabling the Multiplayer button by default.
Look for version ZombVR_b2_2_0_0 in the top right. That or higher and you can press this secret spot to unlock the Multiplayer button. It won't light up when you do it so just click the secret spot, then click Multi-Player!
Coop in Survivor and Sniper Defense mode will be the first available.
While we're confident that multiple people can join a LAN game at this point. How you will look to each other will be ridiculous and also we haven't been able to test the public MP so this is where you come in.
1. Click Secret Spot
2. Click Multiplayer
3. Choose Coop mode
4. Choose Survivor or Sniper Defense
5. Wait for others to join the lobby
6. Vote on the map you want and Ready Up

Just remember, it will be SUPER buggy! So please keep in mind you are helping to alpha test these features. If you're discouraged by bugs and don't enjoy the "building" process, please enjoy the SP modes until this is more fleshed out!
Oculus users please report any issues in the discussions! We personally haven't been able to test the Oculus controls as we're expecting our headset for Oculus on Monday! From the remote testers we got feedback that the reload button is too sensitive and where its placed is difficult to avoid accidentally hitting. Please use the swap reload button option or auto reload if you have this problem.
Thanks! Hope to see some of you in ZombVR soon!