1. Deisim
  2. News

Deisim News

Update EA-1.22 : Christmas!



What's new?

- Added a new miracle : "Ho Ho Ho" only available each year during christmas.
Disclaimer : The result of this miracle may vary depending of your karma. ^^

- Removed the holes in the wooden houses as requested by the community.
- The tutorial has been improved and extended.
- Added a link to the discord server of the game in the main menu.
- Added a link to the manual of the game in the main menu.

Balancing & Tweaking :

- Reduce tornado sound volume.


Bug fixes & optimizations :

- Updated to Unity 2018.2.18.
- Prevent the creation of multiple new towns in the same frame.
- Reduce the memory footprint of the humans looking for resources to gather.
- Reduce the cpu footprint of early european towns.

What's next? :


Expect a Dev log really soon about the roadmap for 2019. There is a small hint about what i'm doing behing the scene for the next big update.

Update EA-1.21 - Childrens are back!



What's new?

- Added 17 child models.
- Added new human animations.
- A colored outline is now drawn around the current touched human.
- Added a better generic model for distant humans.
- Added more information visible to the player when he grab a human

Balancing :

- Reduce trees generation rate


Bug fixes :

- Prevent acacias to be pushed by walking humans.
- Sakura and Savanah miracles are now affecting the moon properly.
- Human model should not briefly change to a cylinder on grab anymore.

Dev Diary #2

I made some progress on the childrens and they will be in the next release of the game. The game now contains 84 differents human models and I plan to add even more models during the developpement. These models are funded by the purchase of early adopters like you so I can't thank you enough for your support. Without you the game would be very different than it is today!



As you can see there is a more modern model on the left of this picture. This is a sneek peek on what is worked on behind the scene. If you have ideas for models that you hope to see in the final game don't hesitate to tell me in the comment below. I would also love to ear what you think about the new models. :)


So many cool things happened to me this week!

I received some gifts from Oculus that will allow me to finally try the game with the consumer version of the touch controllers and also to try to run Deisim on a mobile VR Device.



It is probably a good time to try to improve the experience of Oculus players so if you have ideas of improvements of the controls for you don't hesitate to post a comment about it too.

I also received some news from Valve and i'm glad to announce that they will send me a Knuckles EV3 dev kit. This should allow me to do some work in advance to be able to support them when they are release to the public.



It is all for this week. I hope you enjoyed reading the article. Tell me If you want me to talk about a specific subject in the next one and don't hesitate to join me on Discord. I'm on it daily to interract with the community. :)

Dev diary #1 : Humans!

The genesis (pun intended) :


When I started working on Deisim the humans were simply a bunch of Unity cubes and it cost me almost nothing to include children. Childrens are like other humans but a bit smaller and they are too weak to work. At some point they become adult and start being productive for their community. This is also the moment where they can choose to become Priest or Heretics.
 

 
Just before the early access release a cool guy took a bit of his time to make 4 humans characters in blender for Deisim and I quickly included them in the game. They were not perfect but definitely cooler than my original creations.
 

 
The game is not a big success yet but thanks to all of you I am now able to invest into art and to bring Deisim to another dimension of quality. There is now 44 different human adult models into the game and 40 more are currently made for the children.
 

 
When I get the models they are modeled and textured but they are like statues and can't be animated so I must rig them.
 
I don't really have rigging skills so I cheat a bit by using an online tool made by Mixamo that allow to apply a rig to a model. You upload your 3D model, place different markers to key elements of the body like the knees and elbows and voila the character is rigger with some computer wizardry.
Of course that rigging is probably not as good as it would be if it was made by a professional but for Deisim this is good enough.

 

Once the character is rigged I import it into unity and tweak some import value to give it the right size compared to the others. Then I try to auto map the generated rig in Unity's mecanim system. Most of the time it works fine but sometimes something goes wrong and I must tweak the values.
 
I must then make a Prefab with the new models and the animator controller that all humans are sharing. Finally I modify some scripts to describe when this character model will be used.


 
All of this must be done for each model and it takes time so I include them only when I know that they will be visible in the game.

I hope you enjoyed this first article about the developpement of Deisim. Let me know if you want more of articles like this in the comments below or in the discord channel.

Thanks to all of you for your support! :)

Update EA-1.20 : Savanah!



What's new?

- New terrain miracle added : Savanah.
- New African culture!
- The Rotation of the God locomotion has been completely reworked. Don't hesitate to give it a try if you disliked the previous version.
- The tornado should now affect the humans correctly.
- Fixed the weight of many trees and buildings to avoid them to be throwed too far by the tornado.
- Fixed a bug that was breaking the oculus touch interaction when an Xbox controller was detected by the oculus runtime.

What is next?


I will try to communicate with you on a more regular basis (probably weekly) to get you informed of how things are going and what problem I have.
The good news is that childrens will be back very soon with brand new 3d models! Expect also more Buildings for the African culture in future updates too.

Thank you all for your support and feel free to put your remark and suggestions here! I'm always glad to read all your feedback and cool ideas about the game. :)