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Satisfactory News

Update 6 Hotfix v0.6.0.11

Hi Pioneers!

Hello again everybody, we’ve heard a LOT of you are having issues with crashing when saving or auto-saving, so here’s a small patch to fix that.

Thanks a lot to everyone who sent us saves when we requested them, we really appreciate your cooperation
Hopefully everything should be fine now but if the issue comes back or new issues arise, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon
BUG FIXES
  • Potentially fixed crash when saving/autosaving introduced in CL 198647

Update 6 Fixes v0.6.0.10

Hi Pioneers!

Hello everybody, it’s been a while but here we are again with a patch full of fixes and other goodies, alongside some new things, Creatures have gotten another big round of overhauls to fix some of their previous issues, so please give them a try again and let us know what you think.

There are probably some other things that aren’t mentioned in the patch notes that I might have missed so hopefully you find something unexpected fixed that makes you happy :D

As usual, this patch might have introduced more new issues or not fully fixed some things so if that’s the case please let us know over at our QA Site: https://questions.satisfactorygame.com/ We check your posts every day.

See you all again soon, Hope you enjoy the update
NEW
  • Added “No Indicator” Pipelines to the AWESOME Shop.
  • Added Lights to Electric Locomotive
  • Unpaintable buildings should now be paintable
  • Other Player characters in the world should now show last used user name when they go offline (Not retroactive)
  • Quarter Pipe Foundations now feature the same materials as all other foundations. Like with all other foundations, these materials can be used when the Quarter Pipes and the relevant materials are unlocked in the AWESOME Shop
CREATURES
  • Hog behaviours have been updated
  • Passive creature behaviour has been updated (Space Giraffe, Lizard Doggo, Non-flying Bird)
  • Flying Crabs (Spawned from the Hatchers) behaviour has been updated. They should feel more lively now
  • Spitters are still WIP, so they might be pretty wonky
BUG FIXES
  • Potential fix for Foliage not being interactable sometimes on Dedicated Servers
  • Fixed Bacon Agaric displaying incorrectly in conveyors
  • Truck Station names are now saved
  • Fixed Lizard Doggo not giving loot sometimes
  • Fixed Lizard Doggo showing “Open inventory” prompt when defeated
  • Potentially fixed Lizard Doggos escaping enclosures
  • Fixed Miners not showing “No Power” When not connected to a power grid
  • Fixed Programmable Splitters not saving rules when set up by Clients
BALANCING
  • Added missing parts to the AWESOME Shop for purchase and adjusted some part purchase costs
  • Removed Biomass from Organic Data Capsule research requirements. Alien Organism research now fully reveals all options after the first research
  • Space Giraffe no longer drops loot, only guilt now
UI
  • Fixed key shortcuts showing the wrong shortcuts in some menus
  • Fixed so that the light pillar for Highlighted Markers is much taller, making it easier to see from afar
  • Fixed wrong category for Cooling System in the AWESOME Shop
  • Fixed wrong Circuit Board icon in the AWESOME Shop
  • Fixed some organization issues in the AWESOME Shop
  • Updated Hand/Inventory Slots Upgrade Icons in the MAM
  • Reorganized the UI of the Options menu
  • Moved Keybindings to their own submenu
  • Polished the Starting Area selection button
  • Hovering over an Option in the Options Menu now shows the text in the info box below instead of the tiny tooltips
  • Updated player name tags in multiplayer
  • Pings and Graphs (Power/Sink Graphs) are now modified by UI Scaling
  • Fixed Customizer UI displaying N/A for active material customization in some scenarios
WORLD
  • Fixed two holes in the map in Swamp and Northern Forest
  • Fixed missing coal node in the Red Jungle
  • Updated landscape LOD
  • Fixed up level LODs for Dune Desert and Swamp
SOUND
  • Reworks to ambient audio in Spire Coast
  • New Gas and Pulse Nobelisk equip sounds
  • Remade all the Rain SFX and added new assets for distant thunder
VFX
  • Nobelisk equip effects for gas and shockwave added
  • Fixed issue where not all foundation materials were affected by rain
LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits
  • Updated all credits (Now featuring external QA)

Update 6 Fixes v0.6.0.9

[h2]Hi Pioneers![/h2]

The crashes related to fighting Spitters have been more persistent than we thought, but we are pretty sure we’ve got a fix for them with this patch. Thanks for hanging in there and your patience!

As usual, if there are new issues or something we claim to have fixed still occurs, let us know over at our QA Site: https://questions.satisfactorygame.com/

Hope you all are having a good time mauling Spitters again
BUG FIXES
  • This time we definitely fixed the crashes happening when fighting Spitters. Hopefully 100%. Totally fixed.


KNOWN ISSUES
1. A potential workaround for Foliage not being pickupable on Dedicated Servers is restarting the server and re-joining it. Sometimes moving very far away from the area you spawn in also results in Foliage being pickupable again, both in the new area and the old area.
Worth noting that when Foliage is pickupable, it usually tends to break when disconnecting/reconnecting to server until the server is restarted.
None of these workarounds are super reliable but they might help people play the game on the Experimental version on Dedicated Servers until we finish working on a proper fix for this

2. Resource Well Satellite Nodes have a few different issues on Dedicated Servers, from not working at all, the extractors not working or them working but producing Nuclear Waste instead of the correct resource and Clients not being able to interact with them.
From version 194290 you should be able to dismantle and rebuild the Pressurizers and Extractors on a Resource Well and Satellite Nodes, this is a potential workaround for this issue while we work on a proper fix for this.

Update 6 Fixes v0.6.0.8

[h2]Hi Pioneers![/h2]

This is a little hotfix addressing another crash that became more visible with our latest patch. This crash fix is related to Spitters specifically.

As usual, if there are new issues or something we claim to have fixed still occurs, let us know over at our QA Site: https://questions.satisfactorygame.com/

Hope you all are going to have a nice weekend!
BUG FIXES
  • Fixed crash occurring when fighting Spitters in close combat


KNOWN ISSUES
1. A potential workaround for Foliage not being pickupable on Dedicated Servers is restarting the server and re-joining it. Sometimes moving very far away from the area you spawn in also results in Foliage being pickupable again, both in the new area and the old area.
Worth noting that when Foliage is pickupable, it usually tends to break when disconnecting/reconnecting to server until the server is restarted.
None of these workarounds are super reliable but they might help people play the game on the Experimental version on Dedicated Servers until we finish working on a proper fix for this

2. Resource Well Satellite Nodes have a few different issues on Dedicated Servers, from not working at all, the extractors not working or them working but producing Nuclear Waste instead of the correct resource and Clients not being able to interact with them.
From version 194290 you should be able to dismantle and rebuild the Pressurizers and Extractors on a Resource Well and Satellite Nodes, this is a potential workaround for this issue while we work on a proper fix for this.

Update 6 Fixes v0.6.0.7

Hi Pioneers!

We’ve got another patch incoming with the latest translations and a few fixes that hopefully resolve seemingly random crashes and freezing up of creatures on Experimental. As usual, if there are new issues or something we claim to have fixed still occurs, let us know over at our QA Site. The known issues haven’t changed, but we are keeping the section in for now so the info is readily available.

Hope you all are doing well!
LOCALISATION
  • Updated all languages with the latest translations
BUG FIXES
  • Potential fix for several creature related crashes
  • Potential fix for creatures freezing up randomly
  • Fixed Drones flying through cliffs and similar terrain
KNOWN ISSUES

1. A potential workaround for Foliage not being pickupable on Dedicated Servers is restarting the server and re-joining it.
Sometimes moving very far away from the area you spawn in also results in Foliage being pickupable again, both in the new area and the old area.
Worth noting that when Foliage is pickupable, it usually tends to break when disconnecting/reconnecting to server until the server is restarted.
None of these workarounds are super reliable but they might help people play the game on the Experimental version on Dedicated Servers until we finish working on a proper fix for this.

2. Resource Well Satellite Nodes have a few different issues on Dedicated Servers, from not working at all, the extractors not working or them working but producing Nuclear Waste instead of the correct resource and Clients not being able to interact with them.
From version 194290 you should be able to dismantle and rebuild the Pressurizers and Extractors on a Resource Well and Satellite Nodes, this is a potential workaround for this issue while we work on a proper fix for this.