1. Satisfactory
  2. News

Satisfactory News

Experimental Update v0.5.1.13

Hi Pioneers!

Hello again everyone, small changelog this time but the fixes should be pretty high impact hopefully!

If we introduced new issues or there’s remaining Train bugs that we might have missed please let us know over at our QA Site https://questions.satisfactorygame.com/ We will look into it ASAP!

See you all again soon
BUG FIXES
  • Multiple fixes related to issues with Path Signals and Block Signals for Trains


DEDICATED SERVERS
  • Fixed Dedicated Server crash reporter not working properly


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan
  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server
  • Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled

Experimental Update v0.5.1.12

Hi Pioneers!

Hello again everyone, today’s patch includes a bunch of bug fixes and most importantly, it introduces a way to reset your account link status from Steam to Epic. (This is an experimental feature)

BEFORE YOU TRY THIS OPTION: Please remember to backup your saves and any other important data in your Satisfactory folder (Saves, mods, config files, etc) on both Steam and Epic, this may or may not affect your Cloud saves as well so be wary of doing this unnecessarily or without a backup.

Worth noting that this setting is only visible from the Steam version

Without further ado, here’s some explanations!

  • What does this mean?


When you first launch the game on Steam, you’re prompted to select whether you want to continue only using Steam (Left option) or if you want to link an existing Epic Games account (Right option) so you get your friends list from Epic Games to display while you’re playing on Steam, so you can invite others to play directly from here.

Please note that this has never been required for crossplay, you have always been able to join each other by using Session ID, The player hosting the game would have to press ESC while in game > Manage Session > Session Settings > Copy To Clipboard, and share that Session ID with the player joining it, which would then from the main menu click Join Game > Join via Session ID and paste the code in there which would allow you to join each other regardless of platform or friends list status.

  • So why does this matter?


Previously, it was impossible for someone to reset their account linking status on their own, they would have to submit an unlink request to our support email, now this should not be necessary anymore.

This means that if you changed your mind about the option you selected previously, you can now reset it so you get the prompt again so you can choose to unlink or link your accounts.

There’s also some scenarios where your account status could get bugged and say that “Your currently logged-in Epic Games Store account is incompatible…” which resetting your account link status should also fix.

This also helps people who have accidentally linked the wrong Epic Games account, as you can now reset it and link the proper account.

If none of these things apply to you, then you shouldn’t worry about this, this won’t change anything and it’s just an option to help those who need it.


As always, if we’ve somehow broke things please let us know over at our QA Site https://questions.satisfactorygame.com/ We check your posts every day

Thanks for your support everybody, see you again soon
NEW
  • Epic Online Services (EOS) account link status resetting is now possible by going to Options > Online > Reset Account Linking


BUG FIXES
  • Fixed a crash that could happen if there’s a deadlock near a non-automated vehicle
  • Decreased the collision-avoidance distance for automated vehicles
  • Fixed a crash for client related to vehicle paths
  • Fixed an issue with vehicle path recording inside factories sometimes recording docking to stations on floors above the vehicle
  • Fixed issues with the Factory Card having difficulties finishing path recording
  • Fixed a crash related to the vehicle representation on the map


LOCALISATION
  • Fixed Esperanto not working properly
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan
  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server
  • Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled

Experimental Update v0.5.1.11

Hi Pioneers!

Hello everybody, today’s patch brings all the latest fixes from the Early Access version to Experimental, as well as adding a bunch of new fixes and an engine upgrade.

Whenever we do engine upgrades, unexpected bugs tend to appear so please let us know over at our QA site if we accidentally broke something https://questions.satisfactorygame.com/ We will look into it all ASAP!

See you all again soon
NEW
  • Upgraded to Unreal Engine 4.26.2
BUG FIXES
  • Fixed a bug where vehicles would sometimes get displaced for Clients when far away from other players
  • Fixed issue where vehicles would get stuck ghosting
  • Fixed bug where the Load Vehicle Path UI would display inaccurate path lengths
  • Fixed several minor issues related to vehicle automation
  • Fixed a bug where automated vehicles would sometimes be able to move without fuel
  • Fixed issue where automated vehicles would sometimes stop moving when about to enter a station right after loading a game
  • Fixed issue with automated vehicles sometimes continuing to drive despite being blocked
  • Fixed an issue where removing a vehicle target would result in collision avoidance not working anymore for that path
  • Fixed issue with automated vehicles sometimes driving into other automated vehicles that are waiting in line
  • A HUD message is now displayed every time an automated vehicle gets completely stuck (“deadlock”)
  • Fixed a crash when exiting the game when using Vulkan as a renderer
  • Fixed some issues where automated Trains could get completely stuck (“deadlock”)
  • Fixed a bug when starting a game with the “Skip Intro” option and then loading a save would result in the intro also being skipped in that save unless exiting the game and relaunching it first
  • Fixed re-rail holograms for Trains sometimes disappearing
  • Fixed Trains and Train Stations not showing the correct location on the map and compass
  • Potential fix for multiblock reservation issues for Train Signals


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan
  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server
  • Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled

Update 5 Fixes v0.5.1.10

Hi Pioneers!

Hello everyone, it’s been a while but we’re back with some more fixes and improvements. This patch brings all the fixes from the latest Experimental release plus a few more new things, hope you all find them helpful :)

As always, if we accidentally added some new issues please let us know over at our QA site https://questions.satisfactorygame.com/ We’ll look into them ASAP

See you all again soon
BUG FIXES
  • Fixed crash that would happen on startup if there was a vehicle path with zero targets
  • Hopefully fixed a bug where some buildings sometimes got a small height difference on some foundations
  • Fixed a crash related to Vehicle Automation for Clients
  • Fixed a bug in the Load Vehicle Path UI where the “Used by this vehicle” checkmark was missing for Clients
  • Fixed a crash when bringing up the Nobelisk Ammo Selection wheel without having any type of ammo on inventory
  • Fixed G key not being properly bindable for “Interact” due to a conflict with the “Cycle Nobelisk Ammunition” binding
  • Load/Save Path menu is now disabled when there are no paths
  • Fixed Productive Packer Deluxe minigame being stuck in the world after the HUB was dismantled


UI
  • Fixed a bug that didn’t allow players to use the textbox in the Valve
  • Added math expressions to the textbox in the Valve
  • You can now input “,” instead of “.” to add decimal values
  • Fixed the Vehicle Craft Bench UI being a bit off center
  • Train Menu can now be closed and opened with Q


QUALITY OF LIFE
  • Productive Packer Deluxe is now always available in the HUB
  • Made it so beams no longer require a valid floor


DEDICATED SERVERS
  • Improved stability of the packet router
  • Improved CPU usage of the packet router
  • Added a startup argument for disabling the packet router
  • -DisablePacketRouting


LOCALISATION
  • Added Esperanto to the game (100% complete)
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan
  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server
  • Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled

Experimental Update v0.5.1.9

Hi Pioneers!

Hello again everyone, this is a patch to bring the latest fixes from the Early Access version to Experimental, as well as some more fixes that might be a bit more unstable so they will stay here for the time being.

The only other big thing that is different from Early Access, is that Experimental has the latest Dedicated Server changes.

As always, if we introduced new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP!

Merry FICS*MAS!, See you all again after the holidays, hope you all have a great time
BUG FIXES
  • Fixed a crash related to Vehicle Automation for Clients
  • Fixed a bug in the Load Vehicle Path UI where the “Used by this vehicle” checkmark was missing for Clients
  • Fixed a crash when bringing up the Nobelisk Ammo Selection wheel without having any type of ammo on inventory
  • Fixed G key not being properly bindable for “Interact” due to a conflict with the “Cycle Nobelisk Ammunition” binding
  • Load/Save Path menu is now disabled when there are no paths
  • Fixed Productive Packer Deluxe minigame being stuck in the world after the HUB was dismantled


KNOWN ISSUES

  • Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled


  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan


  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server


  • To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
    • FG.DisableSeasonalEvents 1
  • Using the following launch option should also work:
    • -DisableSeasonalEvents