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Satisfactory News

FICS*MAS Update Fixes v0.5.1.5

Hi Pioneers!

Hello again everybody, just a few small FICS*MAS related fixes and a UI change to the Network Quality setting in the options menu.

Regarding the Network Quality setting, a while back we increased the default settings for it, so if you are having issues connecting in Multiplayer, switching it back to Medium (Default), Or Increasing it to a higher value might solve those issues, so we suggest trying out the settings to see if it helps.

If we’re forgetting about some important issue please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon
BUG FIXES
  • Some minor FICS*MAS related bug fixes


UI
  • Added a pop up when switching the Network Quality setting explaining that it requires a restart to be effective
  • Updated the tooltip of the Network Quality setting explaining what it does


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan


  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server


  • To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
    • FG.DisableSeasonalEvents 1
  • Using the following launch option should also work:
    • -DisableSeasonalEvents

FICS*MAS Update Fixes v0.5.1.4

Hi Pioneers!

Here’s a small patch with some more bug fixes and some FICS*MAS related fixes, hope they help!

If we introduced any new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

PS: Early Access and Experimental have temporarily been brought back to parity again, but we will continue releasing Experimental patches to test new changes or features in the future that are too unstable for Early Access, so if you don’t want to worry about unexpected issues you should switch to the Early Access (default) version.

Merry FICS*MAS!, Thanks for enjoying our game
BUG FIXES
  • Fixed a bug where Trains docked at a Train Station could reserve Path Signals when Saving and Loading
  • Fixed a case where Trains approaching Train Stations with a Path Signal right after the station would reserve the same Path Signal over and over
  • Fixed holograms having the proper position for Client but the wrong one for Host/Server in some situations
  • Fixed M.A.M. research tree “FICS*MAS Holiday Event” not unlocking in some scenarios
  • Fixed game breaking typo on the FICS*MAS Calendar UI


QUALITY OF LIFE
  • Added a launch option that Disables FICS*MAS and any other Seasonal Events
  • -DisableSeasonalEvents
    (This does the same thing as ticking “Disable Seasonal Events” in the main menu or “FG.DisableSeasonalEvents 1” in console)


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan


  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server


  • To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
    • FG.DisableSeasonalEvents 1
  • Using the following launch option should also work:
    • -DisableSeasonalEvents

FICS*MAS Update v0.5.1.3

[previewyoutube][/previewyoutube]

Hi Pioneers!

This December Holiday Content and Event were brought to you by the FICSIT Inc. internal marketing department.

The in-game Event is available in both Early Access & Experimental versions of the game until Jan 18th, 2022!

Any resemblance to external holidays, celebrations, events, traditions, historical or contemporary, and their products, is purely coincidental.

Patch Notes

It’s that time of the year once again so FICS*MAS is returning with all of the old content and some of it new, what is in there you wonder? Well that’s part of the fun as you have all of December to find out!, And if you don’t want to you can also opt out by clicking on Main Menu > Options > Gameplay > Disable Seasonal events.

You can get started with some of the FICS*MAS content by checking the FICS*MAS Calendar in the HUB and the M.A.M. “FICS*MAS Holiday Event” Research Tree.

Some of this content will only be available after certain dates, so we strongly recommend not skipping ahead, you will not be able to get some of these rewards if you do so.

However, If you’re worried about missing out on content, don’t worry, you can unlock all of the content retroactively after the dates have passed and will continue to be able to do so until January 18th 2022.

We broke something? Everything is nice? Let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

PS: Early Access and Experimental have temporarily been brought back to parity again, but we will continue releasing Experimental patches to test new changes or features in the future that are too unstable for Early Access, so if you don’t want to worry about unexpected issues you should switch to the Early Access (default) version.

Merry FICS*MAS!, See you all again soon
NEW
  • FICS*MAS is officially back!
    • Check the FICS*MAS Calendar and the M.A.M. research tree “FICS*MAS Holiday Event” to get started
RENDERER
  • Made it so when a game running on DX12 detects an incompatible Intel graphics card it will set the renderer to DX11 instead, this is to solve crashes on Start-up or Loading due to DX12 incompatibility.
  • If you are on an Intel GPU and you’re running the game completely fine in DX12, you can still force it by adding the following launch options:
    • d3d12
    • DX12
BUG FIXES
  • Fixed issue where dismantling all the Stations listed in a Train timetable would make the timetable show “Invalid Next Station” until you rebuilt the Train setup
  • Fixed a bug where pause time on Vehicle Automation was not reset when manually overridden
  • Automated vehicles will stay docked until their inventory is empty if unloading cargo
OPTIMISATION
  • Changes to priority and replication periods for Conveyor base actors, Should help reduce initial loading when spawning in around conveyors
QUALITY OF LIFE
  • Emotes can now be added to the Hotbar by holding the Emote Wheel key and pressing the desired Hotbar Slot key
  • Moved positions of “Cancel” and “Start/Stop Recording” in the Vehicle Record Menu to avert accidental selections of “Stop Recording
  • Removed “Snow Mittens”/“Snowball Pile”
    • “Snowball” is now considered alternative Nobelisk Ammo, Equip the Nobelisk Detonator and press “G” to Switch Ammo types
LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    [And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan


  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server
  • To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server. (Save and Load from the Save Manager also works)
    • FG.DisableSeasonalEvents 1

Update 5 Experimental Update - v0.5.1.2

Hi Pioneers!

Hello again everyone, It’s time for Experimental to be reopened once again.

We would like to remind everyone that Experimental is where we do some changes that might be too unstable to put in the Early Access (Default) version, So if you are having no issues with the game right now you might want switch to or stay in the Early Access version.

Today’s patch includes a potential fix for those who are crashing on startup on when loading a game due to DX12 incompatibilities after we made it the default renderer.

It also includes the first of many of the active developments for Dedicated Servers so we can keep on improving them.

Has this update fixed your issues when launching the game? Is the Dedicated Server change good? Did we introduce a bunch of new issues instead of fixing them? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

Hope you all have a great weekend and you get to enjoy more of Update 5, thanks for playing our game
RENDERER
  • Made it so when a game running on DX12 detects an incompatible Intel graphics card it will set the renderer to DX11 instead, this is to solve crashes on Start-up or Loading due to DX12 incompatibility.
    If you are on an Intel GPU and you’re running the game completely fine in DX12, you can still force it by adding the following launch options:
    • d3d12
    • DX12
DEDICATED SERVERS
  • Implemented a mechanism that routes all server packets through the query beacon, in effect reducing the number of ports that need to be open/forwarded to 1, simplifying setup.
KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan
  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server

Steam Awards Nomination

Hey everyone!

Hope you're enjoying Update 5 and everything with it! It's been amazing seeing all the builds that have been popping up everywhere! It's always nice to be reminded that no matter how much time we spend trying to make cool looking builds internally, we will never be as creative as our community!

There's a few more hotfixes on the way and we're also prepping something fun coming soon™ 👀 so stay tuned for that!

If you've enjoyed what we do then consider hitting us up with a nomination for the Steam Awards. Or don't, that's totally up to you! We'll appreciate you no matter what you do. 💜

That's it. Short and sweet. Stay awesome!

/Snutter