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Satisfactory News

Update 5 Fixes v0.5.1.10

Hi Pioneers!

Hello everyone, it’s been a while but we’re back with some more fixes and improvements. This patch brings all the fixes from the latest Experimental release plus a few more new things, hope you all find them helpful :)

As always, if we accidentally added some new issues please let us know over at our QA site https://questions.satisfactorygame.com/ We’ll look into them ASAP

See you all again soon
BUG FIXES
  • Fixed crash that would happen on startup if there was a vehicle path with zero targets
  • Hopefully fixed a bug where some buildings sometimes got a small height difference on some foundations
  • Fixed a crash related to Vehicle Automation for Clients
  • Fixed a bug in the Load Vehicle Path UI where the “Used by this vehicle” checkmark was missing for Clients
  • Fixed a crash when bringing up the Nobelisk Ammo Selection wheel without having any type of ammo on inventory
  • Fixed G key not being properly bindable for “Interact” due to a conflict with the “Cycle Nobelisk Ammunition” binding
  • Load/Save Path menu is now disabled when there are no paths
  • Fixed Productive Packer Deluxe minigame being stuck in the world after the HUB was dismantled


UI
  • Fixed a bug that didn’t allow players to use the textbox in the Valve
  • Added math expressions to the textbox in the Valve
  • You can now input “,” instead of “.” to add decimal values
  • Fixed the Vehicle Craft Bench UI being a bit off center
  • Train Menu can now be closed and opened with Q


QUALITY OF LIFE
  • Productive Packer Deluxe is now always available in the HUB
  • Made it so beams no longer require a valid floor


DEDICATED SERVERS
  • Improved stability of the packet router
  • Improved CPU usage of the packet router
  • Added a startup argument for disabling the packet router
  • -DisablePacketRouting


LOCALISATION
  • Added Esperanto to the game (100% complete)
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Updated community translators in the credits


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan
  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server
  • Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled

Experimental Update v0.5.1.9

Hi Pioneers!

Hello again everyone, this is a patch to bring the latest fixes from the Early Access version to Experimental, as well as some more fixes that might be a bit more unstable so they will stay here for the time being.

The only other big thing that is different from Early Access, is that Experimental has the latest Dedicated Server changes.

As always, if we introduced new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP!

Merry FICS*MAS!, See you all again after the holidays, hope you all have a great time
BUG FIXES
  • Fixed a crash related to Vehicle Automation for Clients
  • Fixed a bug in the Load Vehicle Path UI where the “Used by this vehicle” checkmark was missing for Clients
  • Fixed a crash when bringing up the Nobelisk Ammo Selection wheel without having any type of ammo on inventory
  • Fixed G key not being properly bindable for “Interact” due to a conflict with the “Cycle Nobelisk Ammunition” binding
  • Load/Save Path menu is now disabled when there are no paths
  • Fixed Productive Packer Deluxe minigame being stuck in the world after the HUB was dismantled


KNOWN ISSUES

  • Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled


  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan


  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server


  • To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
    • FG.DisableSeasonalEvents 1
  • Using the following launch option should also work:
    • -DisableSeasonalEvents

FICS*MAS Update Fixes v0.5.1.8

Hi Pioneers!

Hello again everyone, just a small patch to un-do the Networking Optimisations we added on yesterday’s patch, which resulted in all kinds of issues, like not being able to pick up foliage on Client, not quite optimised turns out, whoops.

As always, if we introduced new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP! We hope everything is working alright this time™️ though haha

Merry FICS*MAS!, We hope to see you all again soon and we hope you keep enjoying our game
BUG FIXES
  • Undid all the Networking Optimisation changes from the previous build, which accidentally introduced a bunch of issues for Clients on Multiplayer and Dedicated Servers


KNOWN ISSUES

  • Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled


  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan


  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server


  • To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
    • FG.DisableSeasonalEvents 1
  • Using the following launch option should also work:
    • -DisableSeasonalEvents

FICS*MAS Update Fixes v0.5.1.7

Hi Pioneers!

Hello everyone, here’s a patch with a bunch of assorted fixes just before we leave for vacation, hopefully they will make your experience with the game a bit better.

As always, if we introduced new issues or made things better please let us know over at our QA Site https://questions.satisfactorygame.com/ We will fix things ASAP!

Merry FICS*MAS!, See you all again soon and we hope you’ve been enjoying Update 5 and the current FICS*MAS event
UI
  • Overhauled the Vehicle Recording UI, no longer a radial menu
  • All Vehicle UIs (Trains and Vehicles) are now opened with Q by default


BUG FIXES
  • Fixed some bugs with the Vehicle HUD not updating properly when stopping a recording midway without closing the loop
  • Fixed Freight Cars failing to load/unload correctly with the rule set to Fully Load/Unload which lead to them getting stuck in docking until force cancelled
  • Fixed Clients not being able to cancel the docking sequence
  • Fixed the Map not being properly visible for some players who had previously unlocked more areas of it and added some future proofing so this hopefully doesn’t happen again
  • Fixed an issue with automated vehicle wait times being reset when loading a game
  • Vehicles should no longer claim targets outside of stations when docked
  • Fixed a bug where sometimes vehicle pauses would be longer than intended when they were far from any player
  • Fixed issue where automated vehicles in long-distance mode would sometimes get out of sync for Client
  • Fixed bug where Vehicles weren’t placeable in the Truck Station docking area
  • Fixed crash that would sometimes happen when Vehicle path recordings were finished
  • Fixed bug where right clicking coupons while picking them up from the AWESOME Sink would result in losing half of them
  • Fixed not being able to rebind certain mouse buttons


OPTIMISATION
  • Network Optimizations that should result in some performance gain CPU side for Servers
  • Network Optimizations that should result in some performance gain on servers hosting games with many Smart Splitters built


LOCALISATION
  • Updated all languages with the latest translations
  • Updated language completion rates
  • Bunch of consistency fixes
  • Fixed some typos


KNOWN ISSUES
  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan


  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server


  • To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
    • FG.DisableSeasonalEvents 1
  • Using the following launch option should also work:
    • -DisableSeasonalEvents

Experimental Update v0.5.1.6

Hi Pioneers!

Hello once again everybody, this is a new experimental patch for us to continue working on the Dedicated Servers, as always, if you are having issues with his patch consider moving to the Early Access (default) version instead.

If the patch is working better or we introduced some new issues specific to it, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.

Merry FICS*MAS!, Hope you’re all having a fun time with the update, see you all again soon
DEDICATED SERVERS
  • Improved stability of the packet router
  • Improved CPU usage of the packet router
  • Added a startup argument for disabling the packet router
  • -DisablePacketRouting


KNOWN ISSUES

  • Packet routing is incompatible with multihome, so we're automatically disabling the former when the latter is enabled


  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

    You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

    And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify

    This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

    If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan


  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server


  • To Disable Seasonal Events on Dedicated Server, you need to enter this command from the server console and then reload the game or restart the server: (Save and Load from the Save Manager also works)
    • FG.DisableSeasonalEvents 1
  • Using the following launch option should also work:
    • -DisableSeasonalEvents