1. Satisfactory
  2. News

Satisfactory News

FICS*MAS Bug fixes - Patch Notes

Hi Pioneers!

We’ve seen the distress caused by the Lizard Doggos not being quite as cheerful as always so we got a patch to address that immediately.

There might be some other fixes listed below but nothing is quite as important as that.

Merry FICS*MAS!

BUG FIXES
  • Fixed Lizard Doggos moving erratically
  • Vehicles can now go through FICS*MAS gifts
  • Cosmetic and Audio related FICS*MAS fixes

FICS*MAS In-Game Holiday Event Now Available!

Hi Pioneers!

This December Holiday Content and Event were brought to you by the FICSIT Inc. internal marketing department.

The in-game Event is available in both Early Access & Experimental versions of the game until Jan 18th, 2021!

Any resemblance to external holidays, celebrations, events, traditions, historical or contemporary, and their products, is purely coincidental.

[previewyoutube][/previewyoutube]

[h2]Patch Notes[/h2]
[h3]Patch Notes: Early Access - v0.3.7.0 – Build 138299[/h3]
The Conveyor Belt networking rework is now live on Early Access. But, as you probably have already noticed, that is not the only thing changing today. We added some seasonal event content for you to explore December through January!

While we could not push a big update before the end of this year, we still wanted to give you something new over the holidays. So, we spent a little bit of time on this FICSIT themed event. What exactly we have changed and added you will have to find for yourself over the course of December, but we really hope you all will enjoy it! And if you don’t, you can simply turn the event off in the gameplay options from the main menu.

There is some additional stuff in this patch as well that we added previously on Experimental, such as translation updates, some bug fixes and some optimizations. You can find all the details in the patch notes below.

Hope you all are having a great time and will enjoy the event Merry FICS*MAS!

PS: Experimental and Early Access are now the same again for the time being, so the only thing added do Experimental is the FICS*MAS content.

FICS*MAS CONTENT
  • A new FICS*MAS MAM tree to unlock event content
  • A FICS*MAS Calendar next to the HUB terminal filled with some surprises and parts necessary to advance the FICS*MAS event
  • Pickupable FICS*MAS gifts falling from the sky
  • Several unlockable event related parts
  • Several unlockable event related buildings to decorate with
  • Two unlockable event equipment variations
  • A number of event related cosmetic changes
MULTIPLAYER
  • Reworked Conveyor Belt networking system for better performance and stability
OPTIMIZATION
  • Enabled update rate optimizations on:
    • Freight Platform/Fluid Freight Platform (Will be tweaked further in the future)
    • Nuclear Power Plant
    • Packager
  • Fixed tick type for:
    • Electric Locomotive
    • Freight Cart
    • Freight Platform/Fluid Freight Platform
    • Nuclear Power Plant
    • Packager
    • Resource sink
  • Fixed cull distance on Freight Platform/Fluid Freight Platform
  • Fixed distance field update settings on the Train Station/Truck Station
  • Fixed up significance on particle effects
  • Attempt at reducing Freight Cart update costs
  • Removed some unnecessary checks when loading a save
QUALITY OF LIFE
  • Added extra options:
    • Maintain Y-Axis FOV Aspect Ratio
    • First Person FOV Modifier
  • Added console command:
    • ToggleDebugOverlay
LOCALISATION
  • Updated all languages with the latest translations
BUG FIXES
  • Fixed Search boxes being case sensitive in languages other than English
  • Fixed log file spam when playing the game in Korean
  • Programmable and Smart Splitter now properly resets to the full item list when the search is deleted

Conveyor Networking Rework Update 7 (EXPERIMENTAL)

Hi Pioneers!

To everybody’s surprise, we found another Conveyor replication related crash, this patch should fix all the conveyor replication crashes this time for real now, for real™

If you want to leave some feedback about the game or are experiencing some kind of bugs, issues, or crashes please let us know over at our QA site https://questions.satisfactorygame.com/

Keep those Conveyor replication crashes coming and we will keep on fixing them :)

The weekend is near so hopefully you all have a lovely one, thank you all for playing
BUG FIXES
  • Fixed yet another sneaky conveyor replication crash

The Steam Awards are here!

🏆 The Steam Awards are here 🏆

It would be really cool if you were to vote for satisfactory! But there are a lot of categories and you can only nominate us for 1 so i made a guide on how to vote for satisfactory (if you wanted to)!



Stay safe out there!
Coffee Stain Studios

Conveyor Networking Rework Update 6 (EXPERIMENTAL)

Hi Pioneers!

Here we go again. Another day another crash fix. This should now have taken care of all the Conveyor replication related crashes™, for real this time.

But if you’re still experiencing issues, please let us know at the usual place https://questions.satisfactorygame.com/

Thank you for all your cooperation with all the crash reports and posts you’ve all sent, they helped a lot to narrow down these issues and fix them as quick as possible
BUG FIXES
  • Fixed another conveyor replication crash. Again. You get the theme of these hotfixes.
  • Removing our first attempt at reducing Freight Car update costs


OPTIMISATION
  • Implemented our second attempt at reducing Freight Car update costs