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Satisfactory News

Conveyor Networking Rework Update 6 (EXPERIMENTAL)

Hi Pioneers!

Here we go again. Another day another crash fix. This should now have taken care of all the Conveyor replication related crashes™, for real this time.

But if you’re still experiencing issues, please let us know at the usual place https://questions.satisfactorygame.com/

Thank you for all your cooperation with all the crash reports and posts you’ve all sent, they helped a lot to narrow down these issues and fix them as quick as possible
BUG FIXES
  • Fixed another conveyor replication crash. Again. You get the theme of these hotfixes.
  • Removing our first attempt at reducing Freight Car update costs


OPTIMISATION
  • Implemented our second attempt at reducing Freight Car update costs

Conveyor Networking Rework Update 5 (EXPERIMENTAL)

Hi Pioneers!

The weekend is here so we have a few more of your favourites... crash fixes!

If you have any more crashes, bugs or suggestions you would like us to take a look at, feel free to post them at https://questions.satisfactorygame.com/ we’ll read all of them.

Have a great weekend everybody, thank you for playing
BUG FIXES
  • Fixed one more conveyor replication crash
  • Added more debugging and a potential fix for another conveyor replication crash

Conveyor Networking Rework Update 4 (EXPERIMENTAL)

Hi Pioneers!

With this update we have fixed all of the currently known crashes related to the new Conveyor Networking update, so you should no longer crash™ when playing multiplayer

This update also contains a few other fixes and some more optimisation tweaks

If you are still experiencing any issues or crashes or want to tell us about the performance changes in the latest updates, please let us know over at our QA site https://questions.satisfactorygame.com/ we read your feedback over there every day

Thank you all for your invaluable feedback, there’s more updates and improvements in the works so look forward to it

BUG FIXES
  • Fixed the last known Conveyor Replication crash
  • Programmable and Smart Splitter now properly resets to the full item list when the search is deleted


OPTIMISATION
  • Fixed distance field update settings on the Train Station/Truck Station
  • Fixed up significance on particle effects
  • Attempt at reducing Freight Cart update costs
  • Removed some unnecessary checks when loading a save

Conveyor Networking Rework Update 3 (EXPERIMENTAL)

Hi Pioneers!

Here’s a small patch for you all which should take of another one of the big crashes left, If we missed something please let us know at our QA site https://questions.satisfactorygame.com/ Remember that you can also post any general feedback or issues regarding the update as well, we will be happy to read them.

Thanks for playing and see you again very soon
BUG FIXES
  • Fixed another Conveyor Replication crash

Conveyor Networking Rework Update 2 (EXPERIMENTAL)

Hi Pioneers!

To start off this week we have some fixes to some of the crashes you might have been experiencing in the latest Experimental Update while playing on Multiplayer, there are still a few of them that we are working on so please keep your crash reports coming and if you’re experiencing any sort of issue, please let us know in our QA site at: https://questions.satisfactorygame.com/ so we can continue to polish this patch.

In this update, we have bunch of new optimization improvements which should be mainly apparent on big factories where there is a lot of these buildings are repeated.

We have also fixed a bug with log files getting a lot of spam and resulting in a big waste of Hard Drive space, If you were playing in Korean and didn’t know about this you can check your log files in “AppData\Local\FactoryGame\Saved\Logs” and delete any log files you might not want.

If you still see something wrong with your logs after playing with this new Update, please let us know at the QA site above.

Thanks for playing and see you soon
BUG FIXES
  • Fixed some Conveyor replication Issues
  • Fixed log file spam when playing the game in Korean
OPTIMISATION
  • Enabled update rate optimizations on:
    - Freight Platform/Fluid Freight Platform (Will be tweaked further in the future)
    - Nuclear Power Plant
    - Packager
  • Fixed tick type for:
    - Electric Locomotive
    - Freight Cart
    - Freight Platform/Fluid Freight Platform
    - Nuclear Power Plant
    - Packager
    - Resource sink
  • Fixed cull distance on Freight Platform/Fluid Freight Platform
LOCALISATION
  • Updated all languages with the latest translations