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Satisfactory News

Update 5 Hotfix v0.5.0.3

Hi Pioneers!

As you may or may not have noticed, funnily enough we did introduce some new issues™️ on the previous build, there was an EOS related crash when starting a new game or loading a save which has now been fixed.

So you can now enjoy the previous fix to the fullest :D

BUG FIXES
  • Fixed EOS related crash when loading or starting a new game

To avoid people missing what the previous patch contained, I’m including it alongside this post in it’s original formatting.

Sorry for the inconvenience and confusion there but it’s all been sorted out.

Until next time!

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Hi Pioneers!

Another day another batch of fixes :)

As always, if there’s something that’s annoying you or preventing your progress please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll be checking all your comments every day, you can let us know if we introduced new issues as well

There are more fixes to more stuff in the works but for now hopefully these make for a better experience,

We hope you’re all enjoying this new update, take it easy
BUG FIXES
  • Fixed an issue where the HUB would spam sounds during the tutorial phase
  • Fixed “Press _ to dock” message getting stuck when exiting the Locomotive
  • Fixed a crash related to conveyor items
  • Potential fix for a sign related crash
  • Fixed being unable to close the Locomotive Menu with V
  • Fixed grass being missing from Rocky Desert (and possibly other locations)
  • Fixed some shader bugs in the AWESOME Sink UI
  • Fixed Building Status Indicator Lights not working
  • Rolled back latest EOS plugin to the previous version, this should solve all sorts of messages people are seeing when starting up the game, shouldn’t create any new issues™️
  • Fix for Trains with carts containing fluids not being able to go up hills
  • Fixed Clients not being able to save or remove colour presets in the customizer


LOCALISATION
  • Updated language completion rates
  • Fixed a bunch of typos


Update 5 Fixes v0.5.0.2

This patch has been temporarily rolled back due to a crash on load/new game, we're preparing a hotfix for this hotfix :)

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Hi Pioneers!

Another day another batch of fixes :)

As always, if there’s something that’s annoying you or preventing your progress please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll be checking all your comments every day, you can let us know if we introduced new issues as well

There are more fixes to more stuff in the works but for now hopefully these make for a better experience,

We hope you’re all enjoying this new update, take it easy
BUG FIXES
  • Fixed an issue where the HUB would spam sounds during the tutorial phase
  • Fixed “Press _ to dock” message getting stuck when exiting the Locomotive
  • Fixed a crash related to conveyor items
  • Potential fix for a sign related crash
  • Fixed being unable to close the Locomotive Menu with V
  • Fixed grass being missing from Rocky Desert (and possibly other locations)
  • Fixed some shader bugs in the AWESOME Sink UI
  • Fixed Building Status Indicator Lights not working
  • Rolled back latest EOS plugin to the previous version, this should solve all sorts of messages people are seeing when starting up the game, shouldn’t create any new issues™️
  • Fix for Trains with carts containing fluids not being able to go up hills
  • Fixed Clients not being able to save or remove colour presets in the customizer


LOCALISATION
  • Updated language completion rates
  • Fixed a bunch of typos

Satisfactory adding train signals, train timetables, and train crashes

As factory-building sim Satisfactory continues to assemble itself through early access, the next major update runs a real risk of becoming a train wreck. Now in public testing, Update 5 introduces new features to manage train timetables and routes, and you'll want to pay attention to those because trains can now crash.


Read more

Update 5 Bugfix v0.5.0.1

Hi Pioneers!

Just a small crash fix, even though this has a workaround (Inputting items manually from your inventory) we don’t want to hinder progression for all the people who started fresh with this update who might not find the workaround themselves.

We are aware of a bunch of other issues like the EOS issues (being asked to log in on startup every time, etc.), and other bugs and we’ll work on them ASAP but if you think there’s an important issue that you would like to see fixed please let us know over at our QA Site: https://questions.satisfactorygame.com/

We’ll be checking all of your comments every day.
There’s more fixes coming soon but for now thank you all for your support and I hope you’re enjoying the new update
BUG FIXES
  • Fixed an occasional crash when inputting items into the Space Elevator via conveyor belt in certain scenarios

Satisfactory is a model train simulator now, including the wrecks




Trains are built to do exactly one thing: Stay on their tracks. The ultimate power move when you're playing god with trains is sending them flying off the rails—it's definitely what I did with my childhood Lego train set as soon as I got bored watching it travel in circles. In Satisfactory, a building game I've been obsessed with since early 2020, trains are a lot more useful and a lot less playful than a toy train set. They're one of the best ways to move stuff long distances, and they run on electricity instead of fuel, which makes them way less fiddly than trucks (which have a bad habit of yeeting themselves off roads or cliffs thanks to wonky physics). But since Satisfactory is an Early Access game, a lot of its features, including the automated train system, have so far felt unfinished...
Read more.