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Warhammer 40,000: Inquisitor - Martyr News

[APRIL FOOLS] Fake "Patch" for Martyr - Apr. 1



April Fool's Day Patch Notes
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.


New Features
  • 5 new DLCs are available from the in-game store.
  • We have added continent selection when launching the mission. You will now have to scan the POI's continents to find a suitable LZ in order to start the mission. There will be an additional loading screen when changing continents.
  • Added a new Inquisitor Royale mode to the PvP panel where 50 Inquisitors are dropped into the Warzone to test their might against each other.
  • Starmap traveling is now mandatory and the quick mission launch tab has been removed from the game.
  • Added a Barber Shop to the Command Bridge where players can spend Caligari Credits to style their characters' hair.
  • To foreshadow and test our transition to the mobile platform, players can now manage the Command Bridge from their phones via our new mobile app. Download it here!
  • New Map setting: Monastery
  • Added a new NPC, the Ink Visitor who may sometimes visit the Command Bridge. He constantly talks about monsters and has a ghost as a companion.
  • Players can now purchase Loot Caches from the in-game store for 1$ apiece. These loot boxes are also obtainable via spending 2000 Fate points.
  • Added Parental Controls to the game. Gore and violence levels can be controlled via a passworded slider within the Game Options tab.
  • Due to the popularity of the console port, PC support ends for Martyr at the end of 2019.
  • The Main menu has been revamped to promote Starmap traveling. It can now be only reached from the Aethon System.
Balance
  • The Aethon System's PR requirement has been bumped up to 3200.
  • Suppression is a vastly underrated mechanic in the game so we have doubled the suppression resistance of all Elite and Medium type enemies.
    • Subsequently, all Elite and Medium type enemies now deal 45% increased Suppression damage.
  • Added a new stat, Clumsiness, to the game. Characters with high levels of Clumsiness may drop grenades and fizzle their own weapons during combat.
    • Loot boxes purchased from the in-game store now have lower Clumsiness stats than regular items.
  • To reduce mission preparation time, all Inoculators now have random effects.
  • Warzones now never end.
  • We have felt that the leveling pace is too slow, therefore we have reduced mission XP gains by approximately 50%.
  • All cutscenes are now unskippable.
  • Added a new "Report Cheaters" feature to the ESC menu. Players reported 10 or more times will be automatically banned.
  • Using emotes now has a slight chance to cost 2 Fate points.
  • Players now lose a portion of their experience when they die. The loss is determined from the Power Rating of the mission.
Crusader
  • The Crusader's movement speed has been reduced slightly.
  • The Crusader now has a slight chance to be crushed by his summoned turrets if the direction is misaligned.
  • Crusaders are banned from the Barber Shop.
Assassin
  • Dodge has been reworked. Players can now Dodge in 16 directions, all of which can be custom bound via the Interface Options panel.
  • The movement speed of Assassins is now increased by 30% if they customize their gear to be colored red.
  • The Assassin's melee arsenal lacked variety, so we have added the following variations to all Assassin blades: Doppler, Gamma Doppler, Case Hardened, and Crimson Web.
Psyker
  • Psyker Warp Anomalies can now randomly summon other players to the multiplayer session.
  • The Psyker's performance was lacking across endgame so max-level Psykers are now doing roughly 50% more damage with all specializations.
  • Due to community feedback, we have switched the Psyker back to the old model.
Fixed Bugs
  • Various localization fixes
  • Improved stability across all platforms
  • To improve the stability of the Inventory, a loading screen has been added.
    • To improve the stability of the loading screen, all loading screens now last approximately 20% longer.
  • Fixed a bug where console players sometimes received over 30 FPS. The human eye can only see 24 anyways.
  • Fixed a bug where the Starmap did not have enough Spaceship Datahunt missions. Now there will be plenty more.
  • The blueprint for Digital Weapons now has a new icon.
  • Fixed a bug where player progress was saved upon hitting Alt+F4.
  • Meme Virus has been removed as per to the new EU regulations.

Inquisitor - Martyr: Patch v1.3.3 - Feb 19



Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

Balance
  • Flavius Draken's HP was increased by 1000 and he now has health regeneration in 'The Inquisitorial Fortress' mission
  • Imperial Guardsmen in Rescue and Defense missions have been buffed: HP increased by 100% and Defense increased by 15.
  • The damage of Renegade Militiamen has been lowered


Fixed Bugs
  • The DLC assignments can now be cancelled and be completed later on
  • Cutscenes no longer interrupt active buffs on the player
  • The Shotgun's Flechette round skill now properly applies Shock on enemies
  • The Arc Sword Voltaic Strike skill's combination attack did not work while the Fabrication Distortion Field was active - this has been fixed
  • Added a baseline 1 second cooldown for Inoculators so players can't accidentally deplete the entire capacity
  • Fixed an issue where the VIP instantly died in the Panic Room on one of the Starmap missions
  • Clarified the Tithe Collector heroic deed's description so it indicates that only credits from missions and caches count for the deed
  • The Death Augury skill's description now properly shows that casting the skill increases the player's Warp Heat by 20
  • The Adamantium Heat Sink passive skill's description has been corrected as it affects all the weapons which are capable of overheating
  • The Sniper's Mark skill inflicts +20% Ranged damage upon targets who are further away than 10 meters. The skill's description has been changed accordingly
  • The Symbiosis mastery's description now properly indicates that it affects only allied units and not the caster
  • The Precognition skill's description has been fixed to clarify the skill's mechanics
  • The Eviscerate skill's Traumatize tag has been clarified to indicate that enemies are rooted when using the skill
  • From now on the damage dealt with the Sniper shot skill on Leman Russ, Talos and Cronos units is affected by the skill's default damage multipliers as well
  • Updated skill description for Consecrated Capacitors
  • Updated skill description for Volatile Output
  • Updated skill description for Superheated Discharge
  • The Deadshot perk's description has been corrected, now it properly indicates that it adds extra damage only if the player uses a ranged weapon
  • Fixed a visible hidden area on Open World maps

Martyr is now available in Japanese!

Inquisitors,

we are glad to announce that Martyr is now available in Japanese language!

You can switch between languages in the Game Options menu.

The Emperor Protects.

Inquisitor - Martyr: Hotfix for Jan 21

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

Fixed Bugs
  • Removed a POI that was unintentionally displayed
  • Fixed the enemy spawn effect randomly appearing in the middle of the map
  • Siege objectives are now obstacles
  • The Bless world skill now applies its effect to the defended object properly in Defense gamemode
  • Fixed effects skipping/disappearing during cutscenes

Inquisitor - Martyr: Patch v1.3.2 - Jan 18



Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

Fixed Bugs
  • Fixed a Warzone crash issue occurring with German localization
  • Fixed missing strings at Cabal Tech Tree upgrades
  • Enemy unit HP bars are now correctly displayed in Co-Op
  • The Disorient skill now properly affects knocked down enemies
  • The skill description of Corrosive Agents now properly shows Poison damage
  • The Salvage All confirmation prompt now properly indicates that items across all inventory pages will be salvaged
  • The Fiery Form skill now properly adds +15% damage reduction
  • The Damage over Time mastery now can be used on the Assail skill and properly provides DoT bleed damage
  • The Hinder Movement, Telekinetic Shock, Psychic Shackles and Blindness masteries now can now be used on the Constrict skill
  • The Anti-Spatter Nozzle passive skill now properly deals Burn damage to the enemy
  • The Death Augury skill now works properly in Co-Op and does not drop off after cutscenes
  • The Call Astartes world skill has been fixed and now summons a maximum of 3 Space Marines during Defense missions
  • Fixed obstacling across all Spaceship map dead ends
  • Fixed spawn points across several Open World maps
  • The player character no longer tries to pick up grenades and supplies with a full belt and inoculator when pressing the Use button
  • Added collision to the Hall of Heroes terminal and the Angel Statues on the Command Bridge
  • Fixed an issue where the player character's footprint effect would appear in the air when using jump skills
  • Fixed an issue where signums were floating above the character if they equipped an Eviscerator
  • Fixed an issue where players could not research the Cabal Tech Tree with controller despite having influence points


Miscellaneous
  • Faster execution animations for normal and medium enemy types (without an additional slow-mo effect & rotating camera)
  • The Soul Harvest Ritual skill received a new buff icon


Controller
  • The camera no longer zooms out unnecessarily when starting missions at special POIs such as the Unholy Cathedral