Coming soon to Containment Initiative: 1.8 Update
In the coming weeks, I'll be releasing the 1.8 update for Containment Initiative. It will include a new Challenge mode, the first online co-op Scavenge map, a host of graphical upgrades, and lots of other goodies as well. If you are interested in testing any of these features, most of them are available in the dev branch and will be moved to the beta branch soon. Please feel free to drop by the Discord or leave a comment if you would like to help test the update.
Challenge Mode:
This mode will make zombies hit harder and catch up to you faster. It will also feature a permadeath mechanic. When you enter Challenge mode, all of your objectives will be reset. You will then attempt to beat the game without dying and while also having to deal with much deadlier enemies. If you can complete enough objectives to find the Virus Cure in the Bunker level, you will be awarded all the utility item upgrades at once, as well as a special Steam achievement, along with one other reward that is still in the works.
Graphical Upgrades:
With this update, the two Defense maps(Bridge, City) are receiving a massive visual upgrade. All new lighting and fog systems make them look infinitely better than their current iterations.


https://www.youtube.com/embed/GgaxNBpQfwY
Scavenge - City comes to Online Co-op Mode
This is the main thing that's holding the update back currently. I built the foundations of the map over the past weekend, I just need a few more weeks to get everything working correctly and get zombies and items into the online version of the map.
More to Come..
I still plan on introducing one additional reward for players who complete the Challenge mode. This will most likely be either a new ability, weapon, skin or combination of these items. Feel free to let me know in the comments or on Discord what you would like to see.
There will also be a UI refresh included in 1.8 as well. The menus have gotten a bit overwhelming for new players and I want to give them some additional pointers and reminders when they first jump into the game.
I should have more updates in the coming few weeks on when this update will be available. Have a safe and happy holiday and as always, thank you for playing!
Challenge Mode:
This mode will make zombies hit harder and catch up to you faster. It will also feature a permadeath mechanic. When you enter Challenge mode, all of your objectives will be reset. You will then attempt to beat the game without dying and while also having to deal with much deadlier enemies. If you can complete enough objectives to find the Virus Cure in the Bunker level, you will be awarded all the utility item upgrades at once, as well as a special Steam achievement, along with one other reward that is still in the works.
Graphical Upgrades:
With this update, the two Defense maps(Bridge, City) are receiving a massive visual upgrade. All new lighting and fog systems make them look infinitely better than their current iterations.


https://www.youtube.com/embed/GgaxNBpQfwY
Scavenge - City comes to Online Co-op Mode
This is the main thing that's holding the update back currently. I built the foundations of the map over the past weekend, I just need a few more weeks to get everything working correctly and get zombies and items into the online version of the map.
More to Come..
I still plan on introducing one additional reward for players who complete the Challenge mode. This will most likely be either a new ability, weapon, skin or combination of these items. Feel free to let me know in the comments or on Discord what you would like to see.
There will also be a UI refresh included in 1.8 as well. The menus have gotten a bit overwhelming for new players and I want to give them some additional pointers and reminders when they first jump into the game.
I should have more updates in the coming few weeks on when this update will be available. Have a safe and happy holiday and as always, thank you for playing!