1. Containment Initiative
  2. News

Containment Initiative News

Coming soon to Containment Initiative: 1.8 Update

In the coming weeks, I'll be releasing the 1.8 update for Containment Initiative. It will include a new Challenge mode, the first online co-op Scavenge map, a host of graphical upgrades, and lots of other goodies as well. If you are interested in testing any of these features, most of them are available in the dev branch and will be moved to the beta branch soon. Please feel free to drop by the Discord or leave a comment if you would like to help test the update.

Challenge Mode:

This mode will make zombies hit harder and catch up to you faster. It will also feature a permadeath mechanic. When you enter Challenge mode, all of your objectives will be reset. You will then attempt to beat the game without dying and while also having to deal with much deadlier enemies. If you can complete enough objectives to find the Virus Cure in the Bunker level, you will be awarded all the utility item upgrades at once, as well as a special Steam achievement, along with one other reward that is still in the works.

Graphical Upgrades:

With this update, the two Defense maps(Bridge, City) are receiving a massive visual upgrade. All new lighting and fog systems make them look infinitely better than their current iterations.





https://www.youtube.com/embed/GgaxNBpQfwY

Scavenge - City comes to Online Co-op Mode

This is the main thing that's holding the update back currently. I built the foundations of the map over the past weekend, I just need a few more weeks to get everything working correctly and get zombies and items into the online version of the map.

More to Come..

I still plan on introducing one additional reward for players who complete the Challenge mode. This will most likely be either a new ability, weapon, skin or combination of these items. Feel free to let me know in the comments or on Discord what you would like to see.

There will also be a UI refresh included in 1.8 as well. The menus have gotten a bit overwhelming for new players and I want to give them some additional pointers and reminders when they first jump into the game.

I should have more updates in the coming few weeks on when this update will be available. Have a safe and happy holiday and as always, thank you for playing!




Pumpkin Hunt

The time for the Pumpkin Hunt is here and with it comes the return of the Sawblade:

Pumpkins will now appear in certain maps within the game. All you need to do is find and destroy 30 of them to unlock this limited edition melee weapon. This weapon is a permanent unlock even after the event ends, but is only available to unlock until November 1st.



The Sawblade has a bigger sweet spot compared to the default axe and it's damage is on par with the Katana.

There are also a few minor bug fixes in this build as well.


As always, if you have any questions or run into any issues, feel free to drop by the Discord.

Thanks for playing!

-CIDev

Containment Initiative 1.74 Performance Update/Engine Upgrade

Update 1.74 is now available for all players. The big focus of this update is performance and optimization. All players will see between a 10-30% FPS boost(Depending on the situation/map/co-op). Minimum and Mid spec PC's will likely see the biggest improvements. There are also some small image quality improvements since I have a lot more headroom to work with performance wise.

Changes:


Performance:
-Engine upgrade to Unity 2017.4.40(Previously the game was running on a late 2016 build of Unity 5.6. This introduces about a years worth of updates, changes, and optimizations.)
-Single Pass Stereo rendering enabled(This is where the big performance gains really come from. Especially noticeable in co-op.)



Post Processing/Graphical Upgrades:
-Bloom added for VR Player
-Bloom and Depth of Field added for PC player.
-Volumetric lighting added to City Night

Before 1.74 Update(Post Processing Off):


After 1.74 Update(Post Processing On):




As always, if you have any questions or run into any issues, feel free to drop by the Discord.

Thanks for playing!

-CIDev

Containment Initiative 1.73 Released

This morning I've pushed the 1.73 update for all players. The main addition in this update is Steam Achievements. Now, long time players will have some additional challenges to overcome and something else to strive towards. I plan on adding more achievements over time, so if you have ideas for one that you would like to see in the game, please join the Discord or feel free to post in the Steam forums.

Features


Steam Achievements:

The game now has full support for Steam Achievements. I've included 12 of them in this update, with more to follow in subsequent updates.



Volumetric Lighting:

This update also includes volumetric lighting in various places. The most noticeable area would be the flashlight attachment. Factory has also had some lighting upgrades as well:



Grab Behavior Option:

The game was originally developed using the HTC Vive, which has a grab button that clicks. The toggle made the most sense in the past. In this update, I've included the ability to toggle this behavior so that you can hold the grab button down and let it go when you want to drop the object instead of clicking it again. This should be a huge benefit to Oculus users in particular.



In the next update I plan on upgrading the two defense levels so that they are on par visually with the rest of the game. They haven't gotten the same amount of attention the other maps have and have mostly remained unchanged since being introduced back when the game was in Early Access. There are also some additional QoL changes I plan on introducing as well, with the main one being allowing the player to adjust the holster position.

I can confirm that I am working on sequel to the game and will hopefully have more to show/talk about regarding it in the near future. I've posted a few preview videos on the Discord channel, so feel free to join and check them out.

Thanks for playing, and I hope everyone is staying healthy and safe!

-CIDev

Containment Initiative 1.71 Released

This is a smaller update compared to the last one, but has some great quality of life improvements.

5.56 Rifle Changes
-New Scope: I've replaced the old scope that required you to line up two dots, with a proper holographic style sight.
-Bolt Animation: The bolt on the 5.56 no longer animates back in forth in order to mirror a real life AR-15



Factory Revamp
-All new lighting and environmental objects
-Level has been made slightly smaller in order to improve the flow of scavenging crates



Color Correction
-Slight saturation has been added for the VR player which makes the colors pop a bit more and everything looks slightly clearer

Additional Changes
-City: Day/Night have both had lots of older models removed and replaced with higher quality versions.
-Toxin grenade now kills 4x as fast. The gas stays in the air much longer too.
-Medkit healing has been doubled
-Time Dilation has been increased by approximately 30 percent and slow motion is 20 percent more likely to occur when it's equipped


I hope everyone is staying safe amid the Covid-19 pandemic. If you are under quarantine, and trying to keep your sanity, come join the Discord. There are plenty of us that are always up for playing some online games(VR or otherwise) and always up to chat if you need someone to talk to. Stay safe out there!