Containment Initiative 1.3 is Live!
Features
Online Co-op Beta(VR to VR)
Instead of only being able to play co-op locally, the VR player can now player with other VR players online! This feature currently includes two maps: City(Day), and Bridge. You can select the Online Lobby button in the main menu to host or join another players game. This feature will be built out to include more maps over the coming months. If you have feedback, please stop by the forums to leave it.
(Just for additional clarification, this is only for VR players to play online together. VR/PC online support will be coming at some point.)

Weapon Skins
Now that you can play online with other VR players, you need a way to show off all the money you've earned in the game. In the main menu, you'll find a new section that includes these skins that you can purchase with all the money you've earned shooting zombies. Right now, there are multiple variations of camouflage, as well as a gold skin that costs a bit more than everything else, so your friends can be jealous of how much money you've earned in game. The intent is to provide players with a sense of pride and accomplishment for unlocking different skins.
(As a side note on the weapon skins, if you have any requests for skins you would like to see in the game, please feel free to leave a message on the forums.)

Shooting Improvements/Visual Improvements
All weapons now have some additional visual feedback when firing that should make it easier to aim them, as well as provide a much better feel when gunning down zombies. You also may start to notice some updated textures throughout the game. With the help of community member, cmaldonado7, I've been able to give the game some minor face lifts here and there. This will be expanded upon during the next few updates.

More zombie variation
You may catch a new zombie shambling around in the game now. He's a bit overweight, and therefore takes some extra firepower to put him down. Soon, you can expect more special infected to start appearing in the game as well.
Community Assistance
I want to extend a sincere thank you to the following community members: cmaldonado7, Dal1dal, and Callsignsaru, for their assistance in testing the nightly builds of the new online co-op feature. Testing networking capability is monotonous and extremely slow going, so I'm sure after this month of work that's gone into the feature, they are more than sick of me. Please be sure to thank them if you see them posting in the forums, as this feature literally would not have been completed without their help.