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Containment Initiative News

Containment Initiative 1.3 is Live!



Features


Online Co-op Beta(VR to VR)

Instead of only being able to play co-op locally, the VR player can now player with other VR players online! This feature currently includes two maps: City(Day), and Bridge. You can select the Online Lobby button in the main menu to host or join another players game. This feature will be built out to include more maps over the coming months. If you have feedback, please stop by the forums to leave it.

(Just for additional clarification, this is only for VR players to play online together. VR/PC online support will be coming at some point.)




Weapon Skins

Now that you can play online with other VR players, you need a way to show off all the money you've earned in the game. In the main menu, you'll find a new section that includes these skins that you can purchase with all the money you've earned shooting zombies. Right now, there are multiple variations of camouflage, as well as a gold skin that costs a bit more than everything else, so your friends can be jealous of how much money you've earned in game. The intent is to provide players with a sense of pride and accomplishment for unlocking different skins.
(As a side note on the weapon skins, if you have any requests for skins you would like to see in the game, please feel free to leave a message on the forums.)




Shooting Improvements/Visual Improvements

All weapons now have some additional visual feedback when firing that should make it easier to aim them, as well as provide a much better feel when gunning down zombies. You also may start to notice some updated textures throughout the game. With the help of community member, cmaldonado7, I've been able to give the game some minor face lifts here and there. This will be expanded upon during the next few updates.





More zombie variation

You may catch a new zombie shambling around in the game now. He's a bit overweight, and therefore takes some extra firepower to put him down. Soon, you can expect more special infected to start appearing in the game as well.





Community Assistance


I want to extend a sincere thank you to the following community members: cmaldonado7, Dal1dal, and Callsignsaru, for their assistance in testing the nightly builds of the new online co-op feature. Testing networking capability is monotonous and extremely slow going, so I'm sure after this month of work that's gone into the feature, they are more than sick of me. Please be sure to thank them if you see them posting in the forums, as this feature literally would not have been completed without their help.

Containment Initiative 1.3 is Live!



Features


Online Co-op Beta(VR to VR)

Instead of only being able to play co-op locally, the VR player can now player with other VR players online! This feature currently includes two maps: City(Day), and Bridge. You can select the Online Lobby button in the main menu to host or join another players game. This feature will be built out to include more maps over the coming months. If you have feedback, please stop by the forums to leave it.

(Just for additional clarification, this is only for VR players to play online together. VR/PC online support will be coming at some point.)




Weapon Skins

Now that you can play online with other VR players, you need a way to show off all the money you've earned in the game. In the main menu, you'll find a new section that includes these skins that you can purchase with all the money you've earned shooting zombies. Right now, there are multiple variations of camouflage, as well as a gold skin that costs a bit more than everything else, so your friends can be jealous of how much money you've earned in game. The intent is to provide players with a sense of pride and accomplishment for unlocking different skins.
(As a side note on the weapon skins, if you have any requests for skins you would like to see in the game, please feel free to leave a message on the forums.)




Shooting Improvements/Visual Improvements

All weapons now have some additional visual feedback when firing that should make it easier to aim them, as well as provide a much better feel when gunning down zombies. You also may start to notice some updated textures throughout the game. With the help of community member, cmaldonado7, I've been able to give the game some minor face lifts here and there. This will be expanded upon during the next few updates.





More zombie variation

You may catch a new zombie shambling around in the game now. He's a bit overweight, and therefore takes some extra firepower to put him down. Soon, you can expect more special infected to start appearing in the game as well.





Community Assistance


I want to extend a sincere thank you to the following community members: cmaldonado7, Dal1dal, and Callsignsaru, for their assistance in testing the nightly builds of the new online co-op feature. Testing networking capability is monotonous and extremely slow going, so I'm sure after this month of work that's gone into the feature, they are more than sick of me. Please be sure to thank them if you see them posting in the forums, as this feature literally would not have been completed without their help.

Online Co-op Beta Testing Begins Soon




I'm happy to announce that Containment Initiative will soon be getting Online Co-op support. Before this happens, there is still quite a bit of development and testing that will need to occur. That's why I'm announcing that in the next couple of weeks, the Beta branch of Containment Initiative will receive this update so users can get in and start testing it!

https://youtu.be/cgVyr8TGH6Y

As you can see from the video, the basics have been implemented, but there is still quite a ways to go before it's ready for everyone.

With that being said, if you would like to start testing before the beta test begins(it's available right now actually) you can. Go over to the forums and post in the sign up thread and I will get in touch with you to give you access so you can start playing online right away. The functionality is extremely limited, but the basics of two people hopping in to the City level to shoot zombies is functional. There are still plenty of bugs to be ironed out before beta testing starts, so I'm always appreciative of any help you may want to contribute.

I'll be looking forward to playing with you all online soon.

Containment Initiative 1.2 Arrives

New Feature: Ground Support Co-op Mode


No longer is the PC player stuck in a single position providing sniper support from above. Now they can join you on the ground as you both explore the level, collect crates, and kill zombies together. This new mode features a few new unlockable items that are exclusive to it. The new mode is available on four different maps.




New Map: Scavenge - Factory


Explore the inside of an abandoned Factory in this new scavenge map. If you've made it to the Bunker and faced off against the mutants underground then you will be happy to know that they have been spilling out into this new factory area. Take full advantage of the new Ground Support mode as the PC player and explore the map along with the VR player.




New VR & PC Weapon: .40 Caliber Pistol


Combining the strength of the .45 pistol and the ammo capacity of the 9mm pistol, this will give you the best of both worlds. Both players have access to this new weapon.




New Streamlined Reload System(Optional; Disabled by default)


In this update I'm introducing the option to enable a streamlined reload system. This is perfect for introducing someone to the game or for their first time in VR. Once you eject your magazine with the touchpad, you simply need to touch the weapon to an area near your chest to reload the weapon completely.

Announcing New Ground Support Co-op Mode!

Ground Support Mode


Soon the PC player will be able to join you on foot in the fight against the undead.

The video below shows off some of the new gameplay on the Bunker map.

https://youtu.be/ZCPcsLreCUo

This new mode will be part of the larger 1.1 update for Containment Initiative. The PC player will now have full control to move around the level with the VR player. This mode will feature a few different weapon unlock options along with attachments. This mode is currently available on the following maps: Bunker, Scavenge: City, and Defense: Bridge. (More maps will support the feature in the full update.)



Tonight you can subscribe to the beta branch to test this new update. Having so much freedom as the support player on PC brings a new dimension of fun and excitement to Containment Initiative.

As always if you have any feedback regarding the beta of this new feature, feel free to drop by the forums and leave a post.

As a forewarning, this feature is still very early and plenty of bugs are likely to show up. Also, if trying the beta, your save will be upgraded and won't be compatible with an older version of Containment Initiative.