1. Containment Initiative
  2. News

Containment Initiative News

Containment Initiative Update 1.45 is now live! PC Standalone releases next week!

1.45 is now live!

Features:


-PC Sniper has been completely revamped. Now has the capability to
zoom in or out with the sniper, full animations
-Major texture and lighting facelift throughout the whole game
-New menu system for the PC player
-Two new weapons for the PC player(7.65mm Auto SMG, .45 Pistol)
-Compatibility with the PC standalone version of CI(Releasing next week)




PC Standalone


The PC standalone version of Containment Initiative will be releasing next week for $0.99. You will be able to earn money in single player on nearly all of the existing CI levels. Users will be able to play in the sniper role on Survival: City(Day) and Defense: Bridge in online multiplayer with VR users.

https://store.steampowered.com/app/792680/Containment_Initiative_PC_Standalone/?snr=1_5_1100__1100




I hope you enjoy the update. Please check the forums for full update notes or if you have any questions or experience any issues!

Thanks for playing,

Thomas

Coming soon: 1.4 Update and PC Standalone

This is going to be a quick post, but I just wanted to take a moment to share some of what's in store for the game in the next month!

1.4 Update


New Sniping system for the PC player

The biggest change in 1.4 will be that the PC player's sniping position has been remade from scratch. Now the player has the ability to zoom in using their scope, or stay zoomed out for closer range shots. Full animations have been added for both the starting bolt action, and the upgrade .50 cal rifle.

New menu system for the PC player

The boring green and black menu has been thrown out in favor of a new one that looks far more interesting. Quick camera pans and a more pleasing UI design make this a huge visual upgrade over the old menu system.

Preview:

(Apologies for the thrown together nature of the video. I cut this pretty quickly..just wanted to give some idea of what's in store for the PC player)

https://youtu.be/faDGD0_Moew


Texture additions and changes

With the help of community member cmaldonado7, I've been able to spice up a lot of the environment and enemy models for this update. Now the supply crates have a nice glow to them that will allow you to spot them much easier(especially in the Factory map). Glow sights have also been added to all of the pistols to make them easier to aim. All of the camflouage weapon skins have been remade by him as well. (And they look way better than before!) We are still hard at work on some of these additions, so there will be more added to the update before it releases.








PC Standalone Release Info


Most of the changes being added to 1.4 are to get the game ready for the PC standalone. It will share all of the updates listed here.

In it's current state, it's getting fairly close to release. I'm shooting for a late February to mid-March release date. (This could changed, so don't hold me to this!)

While I haven't settled on a final price for the standalone PC version, I can promise that it won't be more than a few bucks. I want to make sure people that have friends without VR can join in on the fun without paying much more than a couple dollars.

The PC version will include pretty much all of the content that the PC player can play in the regular version of the game. They will be able to play this all in singleplayer mode.

For multiplayer, they will be able to provide sniper support to owners of the original VR game on both the Survival: City map, and Defense, Bridge map.

Lastly, I plan on giving some beta keys out for testing, so if you have a friend who doesn't have VR and would like to help you shoot zombies in CI, then feel free to post on the forum requesting a key, and I'll try to send a few of these out.

Coming soon: 1.4 Update and PC Standalone

This is going to be a quick post, but I just wanted to take a moment to share some of what's in store for the game in the next month!

1.4 Update


New Sniping system for the PC player

The biggest change in 1.4 will be that the PC player's sniping position has been remade from scratch. Now the player has the ability to zoom in using their scope, or stay zoomed out for closer range shots. Full animations have been added for both the starting bolt action, and the upgrade .50 cal rifle.

New menu system for the PC player

The boring green and black menu has been thrown out in favor of a new one that looks far more interesting. Quick camera pans and a more pleasing UI design make this a huge visual upgrade over the old menu system.

Preview:

(Apologies for the thrown together nature of the video. I cut this pretty quickly..just wanted to give some idea of what's in store for the PC player)

https://youtu.be/faDGD0_Moew


Texture additions and changes

With the help of community member cmaldonado7, I've been able to spice up a lot of the environment and enemy models for this update. Now the supply crates have a nice glow to them that will allow you to spot them much easier(especially in the Factory map). Glow sights have also been added to all of the pistols to make them easier to aim. All of the camflouage weapon skins have been remade by him as well. (And they look way better than before!) We are still hard at work on some of these additions, so there will be more added to the update before it releases.








PC Standalone Release Info


Most of the changes being added to 1.4 are to get the game ready for the PC standalone. It will share all of the updates listed here.

In it's current state, it's getting fairly close to release. I'm shooting for a late February to mid-March release date. (This could changed, so don't hold me to this!)

While I haven't settled on a final price for the standalone PC version, I can promise that it won't be more than a few bucks. I want to make sure people that have friends without VR can join in on the fun without paying much more than a couple dollars.

The PC version will include pretty much all of the content that the PC player can play in the regular version of the game. They will be able to play this all in singleplayer mode.

For multiplayer, they will be able to provide sniper support to owners of the original VR game on both the Survival: City map, and Defense, Bridge map.

Lastly, I plan on giving some beta keys out for testing, so if you have a friend who doesn't have VR and would like to help you shoot zombies in CI, then feel free to post on the forum requesting a key, and I'll try to send a few of these out.

Minor Update(v1.31)

This update was pushed earlier in the week, but I wanted to hold off on this announcement until the game was on sale. So just be aware, you may have already seen these changes in game!

Update changes:

All new hit effects

All of the old bullet hit debris effects have been replaced with much higher quality versions. The way they spawn in has been reworked so that now many more instances of them can be called at once. This will result in much more debris flying around when firing at zombies and missing them. It's especially noticeable with automatic weapons.

Axe bug fixes

The axe got a major rework for this update. There were instances in the past where it would not activate at certain points. It used to require big long swings from the player to ensure a hit. It now feels much more refined and is much easier to use. If you have any additional feedback regarding it, please feel free to shoot me a message on the forums.


Happy Holidays!

As another year winds down, I want to again thank the community for their support and interest in the game over the past year. I would also like to wish everyone a safe and happy holiday, full of great food and great (VR) games! Don't forget, the best way to play Containment Initiative is with friends and family over the break!

Minor Update(v1.31)

This update was pushed earlier in the week, but I wanted to hold off on this announcement until the game was on sale. So just be aware, you may have already seen these changes in game!

Update changes:

All new hit effects

All of the old bullet hit debris effects have been replaced with much higher quality versions. The way they spawn in has been reworked so that now many more instances of them can be called at once. This will result in much more debris flying around when firing at zombies and missing them. It's especially noticeable with automatic weapons.

Axe bug fixes

The axe got a major rework for this update. There were instances in the past where it would not activate at certain points. It used to require big long swings from the player to ensure a hit. It now feels much more refined and is much easier to use. If you have any additional feedback regarding it, please feel free to shoot me a message on the forums.


Happy Holidays!

As another year winds down, I want to again thank the community for their support and interest in the game over the past year. I would also like to wish everyone a safe and happy holiday, full of great food and great (VR) games! Don't forget, the best way to play Containment Initiative is with friends and family over the break!