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  3. UPDATE 17! - Summer Heat

UPDATE 17! - Summer Heat



Hi everyone, a new update for Synthetik just arrived!
In this update we focus mainly on the Environments, new Rarities for Items and Weapons and of course as usual Balance improvements. Oh, I almost forgot the new Items and the totally badass Epic Anti-Material Rifle!


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MANY NEW ROOMS

We found and fixed a bug in the Room generation that slipped in with the Engine upgrade in the last update. The bug caused environment presets of the same size overriding each other resulting in the same preset being spawned all the time. Now the Environments are a lot more varied again, some props even did not occur at all!

We made a lot of new room blueprints for the Floors, with a more distinct, customized style. Each Floor now feels more unique with an overall higher quality level but less randomization.





  • 3 New handmade Room blueprints for Crystal Virtual Reality Floor
  • 2 New handmade Room blueprints for Training Floor
  • 3 New handmade Room blueprints for Missile Silo Floor
  • 3 New handmade Room blueprints for Electro Floor
  • 2 New handmade Room blueprints for Pipes Floor
  • 2 New handmade Room blueprints for Military Bay
  • Improved the collisions of varied props, especially Crystal Floor


Keep in mind that the room order is random and you have a significant chance of not seeing new rooms for a few runs.





RARE VARIANTS & RARITIES

There is a new purple “rare” category, which is between blue and pink
Some blue weapons are put into the rare category, but still drop from wood crates.

Weapon rarities:
  • Rare U L T R A variant now has double chance of occuring on blue weapons
  • NEW super rare D I V I N E variant for weapons, even stronger than ultra!
  • NEW super rare T I M E L E S S variant, same as timed but no timer!


Item rarities:
  • Variant roll is now half affected by Luck stat instead of zero
  • Superior variant chance increased to around 10%
  • Master Crafted renamed to U L T R A for consistency, chance from 2 to 5%
  • NEW super rare D I V I N E variant for items with double power
  • NEW secret variant?


Check your weapon/item database if you want to see which weapons are swapped! Also all item drop sounds have been improved!

The new rarity tiers:


GENERAL
  • Fixed Player movement animation speed not scaling with the movement speed
  • Decreased Bot humanoids animation speed threshold (rare, ugly sliding in coop!)
  • Upgrade kits given by quest should now properly stack when inventory is full
  • Hyper Adrenaline fixed, removed recreation every room (stacking)
  • Perk Cores now contain cores from all classed instead of only for the selected class
  • Perk Core chests now contain class cores
  • Maximum absorbed damage (Absorption + Armor) is now 65 ▶ 80%
  • Maximum absorbed damage with buff (Absorption + Armor + Absorb Buff) is now 85%
  • Point defense quest shrine now has 4000 additional health
  • Reduced chance of health pickups and health crates
  • Chat can now send 70 more characters
  • Improved shrine generation slightly


CLASSES
  • Guardian no longer deals 7% reduced damage!
  • Fixed specialist level 0 weapon bonus requiring level 5
  • Rogue Evasive maneuvers increased dodge chance from 8 to 10%
  • Rogue Switch Position damage reduction from 50% to 60%
  • A lot of class changes coming the next update - stay tuned!




NEW Epic Weapon - Yoko Lagann
Heavy 12.7mm anti material rifle with custom ammo that deals bonus damage against turrets and bosses and 3 plating removal on hit. It can only be fired when standing and reduces Player movement speed.

It’s simple but demanding and fun to use with some of the nastiest weapon sounds yet!


WEAPON BALANCE
  • 14.4mm Nemesis Ammo increased base damage from 800 to 950
  • 12.7mm Lynx Ammo increased base damage from 450 to 500
  • GM6 Lynx changed max ammo 24 ▶ 30, ammo gain 12 ▶ 20
  • P33 Compact increased critical chance bonus from 5 to 10%
  • AEK Special Elite now also grants 5% critical chance when carried in inventory
  • ARMAGEDDON now deals 25% more damage but costs 2 health per shot
  • Nail gun increased mag size 14 ▶ 15 and now also counts as a shotgun

  • M32 Launcher Damage increased by 10%
  • Super 90 damage buffed 10%
  • Eraser DMR fire rate increased by 8%
  • Model 9800k fire rate and recoil control increased by 8%
  • CRX Ballistic Crossbow damage increased by 10%
  • CRX Stack display now shows total stacks instead of total headshots
  • Twin mill Mk2 damage increased by 5%
  • KI Vector damage increased by 7%
  • Spas 12 dynamic choke now works above 85% mag size instead of first shot only

  • MG5 recoil buffed slightly, damage increased by 10%
  • Bren Anti Air ammo now deals 150-180 instead of 15-180 damage
  • Object 29 deals 10% reduced damage (is a rare now)
  • Tungsten Arrow: No longer Stuns but deals slightly more damage
  • Mjolnir ammo gain 10 ▶ 5, still very strong but now requires ammo pickups again
  • New Arrow: Shock Arrow - Like the old stun arrows
  • New Arrow: Poisoned Steel Arrow - Applies a strong acid effect


FIRING SOUND SYSTEMS
  • Weapon pitch is now varied after reload, resulting in a larger range of firing sounds
  • Weapon firing pitch is now adjusted on magazine size, resulting in a better pitch change curve





New Legendary Item - Infinity Drill Piece
New Epic Item - Z1 Living Bomb
New Epic Item - Seismic Resonator Sticky Bomb - This time for real



ITEM CHANGES
  • Item extra trigger chance can no longer surpass 75%
  • Item power capped at 500%
    But: upgrade costs are now capped at 2500, reaching extreme item power level is now more attainable.
  • Superior and Ultra (old Master crafted) now grant 25% more item power
  • New Divine and secret variant added


All class items are now grouped in the same starting item rarity, this means they are often cheaper to upgrade as before as some items were of purple rarity. All ‘weapon’ items now properly show their upgrade damage modifier in the tooltip

ITEM BALANCE
  • Recycling now grants 100 ▶ 300 credits for the lowest rarity tier
  • Order 322 Mind Control fixed and reintroduced
  • Order 322 now also gives 100 health regeneration to controlled unit and lasts far longer
  • Order 322 now gives 100 health regeneration (+500 HP) if used on already friendly units
  • Order 322 cooldown strongly reduced, now 25 seconds
  • Chaos potion no longer drops, now is an alternative to C4 drop from mystery rewards
  • Shock impulse no longer incorrectly hits the main target with the splash
  • Heart core hp per kill increased 20 ▶ 25
  • Kunai damage decreased by 10%
  • Power Array damage now scales slightly with upgrades
  • Heavy Steel trap now auto triggers when charges are full and a new charge would occur
  • Heavy Steel Trap & C4 now are placed 50px in front of the character instead of below
  • Dragons Masterkey increased pellet damage 200 ▶ 230, burning chance 66% ▶ 100%





CORE MECHANICS - CRIT HEADSHOTS


Critical Headshot calculation fixed, headshots crit damage is now based on base damage (base * crit + headshot) instead of (base * crit * headshot)
Per example: 250*2 = 500 + 250 = 750 vs 250*2*2 = 1000

  • Headshot damage increased from 210% to 225%
  • Critical damage is now buffed 75% ▶ 100%
  • Critical strike chance cap increased to 40% and base crit chance to 4


Our goal is to make damage feel more consistent and numbers relatable. This is a nerf for extreme numbers that seem to come out of nowhere, a buff for crit and headshots but a clear nerf to headshot-crits.


CORE MECHANICS - RICOCHET


Weapon shots no longer bounce if angle difference is less than 2°- this still allows for extremely unrealistic sharp angled bounces but it prevents perfect perpendicular -l bounces to fly directly back at you, looking at you Nemesis!!


CORE MECHANICS - PLATING


Plating now absorbs 1000 damage + 50% of damage instead of absorbing a full shot - This makes hard hitting weapons better in the late game and make headshots more rewarding.
Armor is also rebalanced to support this.




ARMOR CHANGES
  • Hypertrooper, LMG Devastator and Heavy Flamethrower now have 50 ▶ 150 armor
  • Riotshield and Breach Riotshield units have 70 ▶ 180 respective 100 ▶ 200 armor
  • All 4 above have slightly reduced health



BALANCE
  • Enemy Health in Silo Floor increased by 7%
  • Ballbot speed scales less with difficulty and a bit easier to deal with
  • Ball Defender has 900 ▶ 500 Shield, scales with difficulty
  • Ball Defender has 90% shorter shield regeneration delay and stronger regeneration
  • Chono Trooper shield now scales fully with difficulty
  • Elite SG Shotgunner damage now scales to ¼ with difficulty
  • Enforcer fire rate and accuracy now scales to ¼ with difficulty
  • Railgun Glider HP increased slightly
  • Overseer now has 3 Plating
  • Phaser Ammo count halved, you have 80% more total time to shoot him
  • Defense Quest Shrine has 4000 additional health
  • Tanks in Military Floor now patrol less into props
  • Tanks now have 8000 ▶ 13000 HP baseline as they usually melt in
    seconds
  • Disco Floor voidzones now start to damage after 1 ▶ 1.75 seconds
  • Disco Floor spawn interval from 11 to 12 seconds on average, scales less with difficulty
  • Disco Floor now continues to spawn a poison cloud after 1.5 minutes which gets stronger, giving a soft limit to farming the area




TACTICAL MODE REWORK


Tactical mode has been reworked (granted from the mystery shop research)
  • No shield! Play careful
  • Start with a health vial, 2000 CR and 2 specific items
  • No more item chests
  • Shops are expensive
  • Items start at 200%
  • More choices in upgrades
  • More recoil but also less deviation
  • (Old modifiers still intact)


RESET POWER TOKENS
  • New Setting which resets your database tokens in case some are missing due to item changes or if you just want to reset all


FIXES
  • Fixed controller issue when playing at low fps
  • Improved chat hide button hitbox
  • Weapons can no longer be switched in pause
  • Fixed looting weapons while reloading causing a switching blockade
  • Fixed Enemy/Character sliding when moving very slowly
  • Fixed weapons not applying movement speed modifiers (mostly LMGs) - variants worked tho
  • Fixed character sprite misalignment on Pistols as far as possible
  • Fixed Kaida Model H and Coil pistol not working as intended and being droppable
  • Fixed/improved default crazy missile targeting above the cursor
  • As always varied other fixes we forgot to list


KNOWN ISSUES
  • Not 100% sure if the screen mirror is fixed - Try disable lighting or glow setting if that happens
  • If you experienced issues with keybindings, try resetting them in settings


CHEATS


New Rainbow Road cheat at level 70!
You can find it in the settings menu among the others.

LANGUAGES


Headsup: We started working on multiple new languages, which will be there for the next update after gamescom.



We hope that you enjoy this Update, let us know what you think in the comments below! If you want to have a chat with us, don’t hesitate to join our Discord: https://discord.gg/JyTVtKM

We will take a bit more time for the next update, we are working on some secret stuff. ;) Also we will attend Gamescom, if you happen to be there, come over and say hi! Maybe we also show some of the secret things?

Stay tuned!