1. SYNTHETIK
  2. News
  3. UPDATE 16! + Summer Sale!

UPDATE 16! + Summer Sale!



UPDATE 16

Hey everyone!
The Steam Summer Sale is here! It is also time for our next big Update!

We ported the game to the next Engine version resulting in a whopping 50-100% performance increase! The porting took longer than we had hoped as we had to find and fix a few nasty bugs.

If you want to help test future Updates or just have an early peak, don’t hesitate to join our discord (link in launcher) and sign into the Beta channel on Steam!

As always we also took the time and improved various other aspects of the game such as the Controller support and balancing. Two new Items and the awesome new Railgun found their way into the Citadel, let us know what you think :)



CONTROLLER REWORK
  • We have made huge changes to controller support
  • Menus now fully work with the controller
  • You can now toggle between 2 controller aiming modes by pressing right stick
  • Reworked and added 2 seperate working aiming modes
  • Added aim assist for controller aiming
  • Added proper button names and icons for controller buttons
  • Reworked control scheme fully
  • You can now recycle items with the controller
  • Added aim assist setting
  • Added force feedback on shots and damage taken
  • Controllers are now automatically detected on game start



PERFORMANCE AND ENGINE CHANGE
  • We have completed the switch to the V2 version of the engine, this mostly means futureproofing and changes under the hood, as well as improved performance on all machines
  • Particle performance drastically improved
  • Optimized varied areas of the game
  • Fixed performance leak introduced last update
  • Improved coop Server performance
  • Overall performance increased by 50-100%


NEW TUTORIAL
  • The new Tutorial gives a better overview of the game while also being more engaging
  • Added Option to replay the Tutorial



  • Usable Items now sort automatically (+ New Setting)
  • You now automatically get unstuck when stuck in objects
  • Prestige visual effects now start when you prestige, stat bonus is still part of 25
  • Ammo unlock, Artefact and Class core chest pool drop chance from 0.5 to 1.25% and now
  • can drop more than once per run
  • Timed chest quest now shows the timer briefly
  • Internal dodge chance cooldown from 1.5 to 0.75s
  • Dumbfire missiles now have stronger aiming

  • Artefacts now always give a selection of 3 and a small chance for 4
  • Stat upgrades now give a selection of 3 again at the start at normal strength

  • Teleporter screen flash on usage removed, added new ring effect indicating room alert
  • Teleporter now triggers after 1.5 seconds of being in range when fully charged
  • Added Ping display to FPS display in coop

  • Loop now does not reduce below 100 Movement speed
  • Jet Boss can no longer spawn pickups in the air
  • Questlog made more visible

  • Terminal Interface improved
  • Normal Terminals are now affected by shop pricing stat
  • Normal Terminals are now on a predictable loop that is persistent, not fully random anymore
  • Shops: Weapon Shops now hold 4 instead of 3 weapons
  • Shops: Red weapons and items now have 60% + (10% per boss kill)
  • luck chance of being considered for rolling (previously reds had the same chance as blues)
  • Red items and weapons now gain half the discount
  • Supply crate terminals removed for the moment as they added a lot of complexity for little gain

  • Beta Stimulants Terminal now grants 20% critchance and 20% damage for 80 seconds
  • Upgrade kit terminal replaced with new weapon + attachment terminal
  • Gamble Data terminal removed
  • Added gamble item terminal event



  • Red Guard Riotshield now has 200 less HP but 50 Health Regeneration

  • Stinger Glider now triggers shield + taser with 100% chance at
  • Shotgun Glider / Executioner damage decreased

  • Ballbots attacks now deal deal a lot more shield damage and slightly less health damage and are more dangerous now if they get close and have 750 > 800 HP

  • Ball Defender bots now have 600 > 900 Shield as they always felt very weak

  • Fixed enemy laser bullets not triggering the shield timer - This caused certain things to be much weaker than intended, for example a specialist could regenerate more shield than a elite ranked executioner glider could deal shield damage.