25.3 - QOL
Hey everyone,
And another small patch with more fixes, improvements and changes.

1 time use Special run codes; enter in chat at the start of a new run!
/INSTAGIB
/INVOKER
/GAU8
And another small patch with more fixes, improvements and changes.

- Added another measure to hopefully fight the coordinate corruption issue (=the coop issues)
- Temporarily removed Unstable Mass / Blob from Coop regardless of the above
- Varied fixes and crash fixes
- Loop movespeed clamped to 200 minimum
- Starter weapons no longer count as found weapons for shop calculation
- Heart cores no longer have a 33% chance to never spawn for a run
- Heart cores now have a 40% chance to appear each room
- Enemy bonus armor from Deflect modifier is now properly shown in the worldspace U

- Onslaught system movement speed penalty 10 > 5%
- Onslaught system double shot 15 > 10
- Onslaught system armor 10 > 15
- (Reverted Heavy gunner bounce change, now again always bounces)
- Heavy gunner shield on hit is now increased by difficulty (half scaling)
- Redline duration from 5+(1*power) to 5+(2*power)
- Removed power scaling from reconstructor recycling effect random roll
- GPS now gives (10%
- power) scavenging on recycle
- Reactive plating chance from 1% to 7%
- Orb of Iron damage from 800 > 1000, watch out for reactive plating synergy
- Edit: Fixed assassin having hidden perks which were not supposed to be there or already replaced with a new perk (the old luck talent, extra boss damage, healing on boss and elite kills)

- Viciator ultra heat from 1 > 0.9, fire rate increased, vulnerability removed
- AA12 vulnerability perk added (Usually all legendaries have a downside)
- Auto Boltcaster strange fire rate behaviour removed
- Annihilator quad shot chance now consumes 2 ammo instead of 1
- Particle cannon triple shot chance now consumes 2 instead of 1 as well
- Double Barrel damage from 1.9x > 1.8x of shotgun ammo
- X512 perk fire rate bonus fixed, now 75% instead of 35%
- Impaler scavenging chance from 1% > 10%
- K95 fire rate slightly improved
- Eraser DMR damage from 1.5x > 1.65x of laser damage
- Nemesis Prototype heat from 1.5x to 1.25x
- MG5 mag size perk removed for technical reasons, mag size 40 > 60
- Fixed Vector surprise attack not giving an accuracy bonus
- Plasma shotgun ammo cost 1>2, mag size 5 > 12 - a bit more forgiving
- Tri-bolt attachment now calculates ammo cost properly for certain weapons

Originally posted by ShrikeQuote: Shrike
Again we are very sorry about these X,Y coordinate corruption causing the coop issues - the code seems 100% safe, we are looking into upgrading the engine version still, but hopefully this patch also helps with the issue.
Over the last 6 months we have also scaled up our team, and as of last monday, we are now 8 people full time (+ some great externals - as opposed to just 2 for the game launch) so you better watch out for the great stuff coming for the future of the Synthetik Universe!

/INSTAGIB
/INVOKER
/GAU8