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3 Year Anniversary Week

[p]Salutations Victorians and welcome to the start of the 3rd Anniversary week![/p][p][/p][p]First a message from our Game Director Martin:[/p][p][/p][p]Happy anniversary, Victorians! It has now been three years since Victoria 3 released and it has been quite the journey. Taking a look at where we stand now, with a growing and thriving game, makes me want to reflect back a little on my own experience of the years that have passed. Of course, for me it's been far more than three years - in fact, as of 2025, I've spent over half my total time at Paradox as Game Director on Victoria 3. It has never been the easiest or most straightforward game to work with, but I can say with complete certainty that it has been, by far, the most personally fulfilling.
[/p][p]When I started designing this game, it was always with an understanding that there is just nothing quite like the Victoria games out there, and with the personal goal to create the best damn socioeconomic-geopolitical-national-gardening-simulator I possibly could. I made mistakes along the way, and will undoubtedly continue making them, but my goal remains the same. In this I have been helped immensely along the way by you, our wonderful community, with all of your passion, thoughtfulness, feedback and suggestions. I have always felt that you, as a whole, share my overall goal, however much we might disagree about how to get there.
[/p][p]If all this sounds to you like I am about to pass the reins, then you couldn't be more wrong! I haven't gotten to make nearly enough market reworks yet to even start to feel done with Victoria 3, let alone the individual currency system that me and maybe two other people in the entire world are excitedly anticipating (but which sadly will probably have to wait a long while yet...). So, I'm afraid that you're simply stuck with me, and personally, I couldn't be more excited and thrilled for the years to come!
[/p][p]Martin
[/p][h3]Schedule of Events[/h3][p][/p][p][/p][p]This post will update each day with each different event and so I hope you enjoy and we will see you each day, at 16:00 CEST![/p][p][/p][p][/p][p]Whether you are a Landowner, Trade Unionist or Industrialist, you must agree these new Interest Group Pins from Makeship are rather delightful!

For a limited time only, you can get these pin packs to show your support for your preferred station in life!

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Find them on our Paradox Interactive Makeship shop linked here: [/p][p]https://pdxint.at/3KYx9fP[/p][p][/p][p]
[/p]

Victoria 3 - Dev Diary #161 - Songs of the Homeland out now!

[h3][/h3][p][/p][h3]Welcome to our newly released music pack Songs of the Homeland
[/h3][p][/p][previewyoutube][/previewyoutube][p][/p][p]With Songs of the Homeland, you step back in time to the transformative world of the Victorian Age where you are immersed in an era of bold national identity, the rise of modernism, and the birth of the truly international era!
[/p][p]Now, I wonder which flag they are waving? Could it be a real one, or an imagined representation to be unspecific to a country? The German Unification flag at the Hambach Festival? Or is it just a horizontal Belgian?
[/p][p]Songs of the Homeland features the following evocative tracks:[/p]
  1. [p]A New Day Awakens[/p]
  2. [p]Walking Through Mist[/p]
  3. [p]Approaching Tempest[/p]
  4. [p]The Secret Glade[/p]
  5. [p]Old Ruins in the Forest[/p]
  6. [p]Sicilienne[/p]
  7. [p]Dance of the Shepherds[/p]
  8. [p]A Nap in the Fields[/p]
  9. [p]The Pride of People[/p]
  10. [p]Ode to the Night[/p]
  11. [p]Evening Lights
    [/p]
[p]You can pick up the pack right now on Steam through Expansion Pass 2 or standalone, PDX Store. Let us know which tracks were your favourite, mine is Approaching Tempest![/p][p][/p][p]And the people behind the music itself have some words to share about working on this pack, so I will hand it over to Robin and Yannick![/p][p][/p][hr][/hr][p][/p][p]Hello!
[/p][p]We are Robin and Yannick from Audinity, we are the composers behind Victoria 3 – Songs of the Homeland.[/p][p][/p][p][/p][p]We have been in charge of the soundtracks for the main Victoria 3 game and Melodies for the Masses, as well as for many other Paradox games. But working on this music pack has been a really special ride for us.

When we heard what this music pack was supposed to be about, we were really excited. Instead of writing music tied to specific gameplay content, we were able to write music much more freely alongside the overarching theme of „Songs of the Homeland“. So, first, we had to find answers to some pretty important questions: How can „Homeland“ sound, and what would be our approach for this theme? And how can we fit that into the existing soundtrack of Victoria 3?
[/p][p]We looked at artists and composers from the era of romanticism and how they depicted their country, their homeland. There are a few outstanding examples in the musical repertoire from that time that are a musical interpretation of the composer‘s „Homeland“. Think for example of Smetana‘s wonderful symphonic poem „Má Vlast“ (My Fatherland), musically picturing many aspects of his home region Bohemia. Many musical compositions of the romantic era are themed around nature, the countryside, landmarks, legends and history, or wandering [/p][p]through your homeland. We also looked for inspiration in such typical romantic themes and tried to translate this into music that fits for Victoria 3. We are really thankful that our lovely partners at Paradox trusted us with a lot of creative freedom for this soundtrack!
[/p][p]The song titles of this album might spark your imagination already, and we hope that, when listening to the music, you can as well hear the first rays of sunshine glancing over the mountain summits in „A New Day Awakens“, a wild boat ride on the river in „Approaching Tempest“, or the world and nature slowly coming to rest at nightfall in „Evening Lights“.[/p][p][/p][p][/p][p]Of course, this is still music written for the game, so it has to fit to the musical framework of the existing music in Victoria 3. The musical spectrum in Victoria 3 goes from string quartet pieces to symphonic music, usually with some kind of „soundtrack-classical“ vibe. We did not want to focus fully on one end of the spectrum, and rather decided to split the music for this soundtrack in two parts: one part of the music is composed for full symphonic orchestra, and the other compositions are for a smaller chamber ensemble. That allowed us to work with musical colours of different ensemble sizes and keep the variety of the soundtrack as big as possible.
[/p][p]The first raw versions of music for soundtracks are usually crafted on the computer using virtual instruments. Sometimes this can even end up to be production of choice for the final versions. But for this soundtrack, and with this musical direction, it was clear from the start that the music will only truly come to life if real musicians perform it!
[/p][p]For this project, we had the honor to work with the amazing team and musicians from FILMHarmonic Orchestra Prague under the baton of Adam Klemens again. We had recorded our music for Melodies for the Masses (and other Paradox soundtracks!) with them, too. They truly are some of the best musicians in the world when it comes to performing and recording both soundtracks and concert music! So it only made sense to pack our bags and travel to Prague again to record with the orchestra! A really nice chance to see the real-life inspiration for Smetana’s „Ma Vlast“, too! :)[/p][p][/p][p][/p][p]We hope you enjoy listening to this soundtrack as much as we enjoyed writing and recording it. And maybe you can even hear something in our music that means „Homeland“ for you, too!
[/p][p]If you like our music, feel free to follow us on our Audinity YouTube channel. You can also find more behind-the-scenes videos and music from our other work for Paradox there!
[/p][p]Thank you for listening to our music![/p][p][/p][p]Best regards,[/p][p]Yannick and Robin from Audinity[/p][p][/p][hr][/hr][p][/p][p]Thank you so much Robin and Yannick! It was lovely to work with you again and the result is wonderful![/p][p][/p][p]Next time we will see you is next week, not for a dev diary, but for the start of the Anniversary week for Victoria 3’s 3rd Anniversary! [/p][p][/p][p]We hope to see you then, and that you enjoy what we have in store for you starting on Monday![/p][p][/p][p]* Please note this release is Update 1.11, named “Chamomile’, with the music pack being the only additions in this update.[/p]

Hotfix 1.10.6 is now LIVE! - Not for Problem Reports!

[p]Salutations Victorians!
[/p][p]Lo and behold we did do one more hotfix! Aimed at primarily fixing the reported wages issue and monopolies not working correctly.
[/p][p]Otherwise, I hope I don’t jinx it again, we shouldn’t have more hotfixes on the horizon but will see you soon!
[/p][p]Check out the full patchnotes below. Checksum is `43af`.
[/p][p]As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.10 with any fixed issues!
[/p][p]The following changes have been made to the game compared to 1.10.5:[/p][h2]Bugfixes[/h2]
  • [p]Fixed a bug where buildings would periodically reset their wages back to baseline, most noticeable as all buildings paying out the same wage at the start of the game[/p]
  • [p]Fixed a bug where construction of buildings monopolized by companies could be blocked by incorrect validation of who holds the monopoly[/p]
  • [p]Fixed a bug where autonomous construction could sometimes be blocked by the economy of scale factor overriding other, more critical factors such as whether there is actually workforce available in the state[/p]
  • [p]Fixed a bug where the ai_evaluate_autonomous_construction console command was partially printing data for government construction, resulting in incorrect values
    [/p]
[p]Previous Patchnotes[/p][p]1.10.0 | 1.10.1 | 1.10.2 | 1.10.3 | 1.10.4 | 1.10.5[/p]

Hotfix 1.10.5 is now LIVE! - Not for Problem Reports!

[p]Good day Victorians! [/p][p][/p][p]This hotfix features some fixes to Austria content, to primary culture being not as liked as a minority culture and Hungary has been told to stop becoming best friend with Transylvania when they are at war,
[/p][p]Please note, this is our last planned hotfix for this update. Any further reported bugs, balance issues or other components will aim to be fixed in a later update, unless something truly game destroying appears! (By writing this I hope I do not will it into being)
[/p][p]Check out the full patchnotes below. Checksum is `3087`.
[/p][p]As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.10 with any fixed issues!
[/p][p]The following changes have been made to the game compared to 1.10.4:[/p][h2]AI[/h2]
  • [p]Fixed a bug where the AI would construct barracks/naval bases in some cases where they did not actually consider the construction affordable[/p]
  • [p]The AI is now much more willing to invest in construction sectors when they have insufficient construction capacity to drain their investment pool[/p]
  • [p]Fixed a bug where the AI would never use movement suppression or bolstering due to wrongly assigned priority[/p]
  • [p]Fixed a bug where AI spending on government construction could be blocked by wanting to disband units that could not be disbanded due to civil war[/p]
  • [p]AI Austria will now avoid enacting the United States of Greater Austria for as long as Franz Josef is Kaiser[/p]
  • [p]Fixed an issue where the AI would repeatedly activate and deactivate authority-costing spending items such as Consumption Taxes and Charters[/p]
  • [p]Made the AI more willing to try and ditch old-fashioned laws such as Traditionalism when they get to a certain level of tech[/p]
[h2]Balance[/h2]
  • [p]Incorporation speed is now slower for non-Homeland states, but increases with the Centralization line of society techs[/p]
  • [p]Farmers now pay Land Tax instead of Poll Tax, so long as they are employed in a building that uses arable land[/p]
  • [p]Reduced the requirement for the Age of Metternich Journal Entry's Policing and Home Affairs institutions to investment level 2[/p]
[h2]Content[/h2]
  • [p]Revised the failure requirements for the Federal Solution Journal Entry for Austria to only fail if a revolution or secession is taking place in Austria's core regions[/p]
  • [p]Hungary is now forbidden from signing the union with Transylvania whilst at war or committed to a diplomatic play[/p]
[h2]Modding[/h2]
  • [p]Added a trigger to political movement civil war data for whether specific IGs can join the civil war when it rises up or not[/p]
[h2]Bugfixes[/h2]
  • [p]Fixed a bug where a very accepted minority (>100 Acceptance) could override the primary culture's homeland bias[/p]
  • [p]Fixed a bug where capitalists were not receiving any dividends from certain company ownership structures[/p]
  • [p]Fixed an issue where Aristocrats/Capitalists would sometimes start with much lower Wealth than their income could afford due to their final wealth being calculated before final dividends were properly determined[/p]
  • [p]Fixed a bug where timed modifiers applied to Journal Entries would never actually time out[/p]
  • [p]Fixed an issue where the game could freeze when closing the Power Bloc principles window.[/p]
  • [p]Added a cooldown to the The Reckoning event for Serbia[/p]
  • [p]Fixed an issue where Austria could be annexed by Italy during Italian Unification if it was in the process of forming the United States of Greater Austria[/p]
  • [p]Fixed a crash to desktop that could occur when a secession failed and it was cleaning up a secession state that did not exist anymore[/p]
  • [p]Fixed an issue that caused almost all Unrecognized Nations in Africa outside of the Great Lakes to start with Isolationism when they should have Mercantilism instead[/p]
  • [p]Wounded Soldiers and War Widows will no longer be enslaved when they are ejected from the barracks (It would try and merge them with the largest pop which if you had slavery, are most likely slaves)[/p]
  • [p]Fixed an issue where Austria could be made a subject of Romania through the Unite the Principalities Journal Entry[/p]
  • [p]Dependents being merged into a different pop will try and merge into something sensible and not suddenly become aristocrats of a different culture/religion[/p]
  • [p]Fixed an issue where the German-led Austrian Aristocracy would occasionally join cultural minority movement secessions[/p]
  • [p]Fixed an edge case where Croatia could not be detected by the United States of Greater Austria[/p]
  • [p]Fixed front names being shown incorrectly for non-participants[/p]
  • [p]Fixed an issue where some subject flags would continue showing up despite the No Subject Flags gamerule being active[/p]
  • [p]Korean Clergy are now still appropriately traditionally dressed when Korea adopts westernized fashion
    [/p]
[p]Previous Patchnotes[/p][p]1.10.0 | 1.10.1 | 1.10.2 | 1.10.3 | 1.10.4[/p]

Hotfix 1.10.4 is now LIVE! - Not for Problem Reports!

[p]Ahoy Victorians, a small hotfix today fixing the issue where aristocrats were very very poor and a bug with on_election_campaign_end not being called.
[/p][p]Check out the full patchnotes below. Checksum is `6093`.
[/p][p]As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.10 with any fixed issues!
[/p][p]The following changes have been made to the game compared to 1.10.3:[/p][h2]Bugfixes[/h2]
  • [p]Fixed a bug that applies subsistence farm penalty multiplier when calculating starting wage so the poor hardworking aristocrats don't starve[/p]
  • [p]Fixed a bug with on_election_campaign_end not being called[/p][p][/p]
[p]Previous Patchnotes[/p][p]1.10.0 | 1.10.1 | 1.10.2 | 1.10.3[/p]