Milestone 5.7.0 Released! (Experimental)
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
I would not recommend starting a new campaign playthrough on this update, as I'll be releasing a more significant balance update later this week that will require starting a new campaign to see the changes. If you're thinking about starting a new playthrough, probably best just to wait for that one!
[h2]Bugfixes:[/h2]
[h2]Gameplay Changes - Strategy:[/h2]
[h2]Gameplay Changes - Tactical:[/h2]
I would not recommend starting a new campaign playthrough on this update, as I'll be releasing a more significant balance update later this week that will require starting a new campaign to see the changes. If you're thinking about starting a new playthrough, probably best just to wait for that one!
[h2]Bugfixes:[/h2]
- Fixed another example of the 90% loading hang / crash bug, again linked to specific jungle maps.
- Fixed another example of the AI turn hang, this time related to Symbiotes spawning on tiles with other units.
- If you hover over a soldier minitab at the top of the tactical UI, pressing C to crouch will now correctly cause the selected soldier to crouch (not the one you're hovering over).
[h2]Gameplay Changes - Strategy:[/h2]
- Soviet Union region bonus is now a -25% Upkeep reduction (down from -30%)
- North America region bonus is now +10 Soldier Starting Experience (up from +5)
- Failing a terror site now causes -35 Panic, not -20 Panic
[h2]Gameplay Changes - Tactical:[/h2]
- Wraith cloaking is now inactive by default, and activates if the Wraith takes damage. The defence bonus per tile has increased to 3 per tile (from 1.5 per tile). This should make Wraiths a bit easier to deal with - but more importantly, it should now be possible to distinguish between different ranks of Wraith on the battlefield.
- The Cyberdrone weapon is once again a direct-fire weapon rather than an arc weapon, which means it will lose accuracy if fired through smoke. The weapon is also now not capable of performing reaction fire.
- All thrown grenades now have -2 tiles of range.
- Smoke grenades of all types now generate a substantially larger cloud of smoke.
- Fixed Cleaners attacking civilians on the Rescue Soldiers mission.
- Added updated movement sounds and attack sounds for the Symbiote.