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  3. Milestone 5.17.0 Released! (Experimental)

Milestone 5.17.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

We're aware of a number of other bugs in the current version and we're working on patching them as soon as possible.

[h3]Gameplay Changes:[/h3]
  • Added artwork for the Waveform Analysis and UOO-1 Analysis research projects.
  • Strategic Operations buttons now correctly go into the cooldown state immediately after being used.
  • All Geoscape timers now display "1 day" rather than "0 days" when the timer goes below 24 hours.

[h3]Bugfixes:[/h3]
  • Fixed an issue where the UOO-1 Bridge Assault mission would not unlock correctly if you did not complete the UOO-1 Sabotage mission quickly enough. This may not fix games where you are already past that point - if you have a save from before day 283 (which was the cut-off point) then I'd roll back to that and do the Sabotage mission immediately!
  • Fixed a crash that would occur at end of turn if a Reaper zombified a civilian who was crouching (as zombies are not permitted to crouch).
  • Fixed certain alien base double blast doors autoclosing after units move through them.
  • Fixed the external walls of the UOO-1 Bridge Assault mission being indestructible.
  • Fixed air combat autoresolve treating fuel inconsistently with manual air combat, and forcing planes to retreat in some circumstances where they could fight in the manual combat.
  • Fixed the shroud drawing over fire and the human laboratory tubes.
  • Fixed a couple of texture errors on the human Fusion Pistol and Fusion LMG weapons.
  • Fixed a visual issue on the Arid cliffs.