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  3. Milestone 6.2.0 Released! (Experimental)

Milestone 6.2.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Changes:[/p]
  • [p]Dragonfly dropship now actually carries 10 soldiers as intended (in 6.1.0 it still carried 12 due to an error).[/p]
  • [p]Reduced damage on Defender UFO weapon by 20%[/p]
  • [p]Set some of the lower-tier Cleaners in the Cleaner Base to have ballistic Rifles, rather than Accelerated Rifles[/p]
  • [p]Added a few more units to non-Sebillian versions of the first Terror Site (as it now occurs later than in Milestone 5)[/p]
  • [p]Soldiers on the post-mission debrief screen are now ordered based on their position in the strike team (previously it was random).[/p]
  • [p]Non-Xenonaut units no longer play a sound when crouching, as it could be quite irritating hearing all the noises during the AI turn.[/p]
[p]Bugfixes:[/p]
  • [p]Fixed Gauss Weapons breaking and crashing / having no ammo after the Gauss Weapon Upgrade project was completed.[/p]
  • [p]Fixed a crash on the Armory screen.[/p]
  • [p]Fixed a crash during the AI turn that could occur when carrying an unconscious soldier.[/p]
  • [p]Fixed an issue where trying to "launch" an airborne dropship at a mission site threw an "actors in wrong state" error.[/p]
  • [p]Fixed an issue where terrain objects covered by the first tile of visible shroud were not hiding correctly.[/p]
  • [p]Fixed the Servitor model double-rendering.[/p]
  • [p]Fixed the post-mission debrief screen showing "Killed in Action" if a soldier was actually "Missing in Action".[/p]
  • [p]Fixed a number of issues with maps.[/p]