Xenonauts 2 Monthly Development Update!
[p]Hello everyone - welcome to our consolidated development update for July and August, which we've rolled together because I was away on holiday at the start of last month.[/p][h3]Milestone 6[/h3][p]Let's start with the biggest news first. The initial version of Milestone 6 arrived on the Experimental branch a couple of weeks ago, and since then we've been working hard on patching and improving it in response to community bug reports / feedback. Milestone 6 is another major update for the game, and will be the penultimate update for Xenonauts 2 before we leave Early Access.[/p][p]Progress has generally been good since the initial Experimental build. We're continuing to release a steady stream of new content and bugfixes for Milestone 6, but there's still quite a few gameplay issues to work through before we can release it onto the standard branches for everyone to play. We're therefore expecting a late October release.[/p][p]If anyone is interested in trying out the new content and giving us feedback (particularly if you play the highest or lowest difficulty settings), please feel free to hop over to the Experimental branch and give the new update a play, However, please be aware that Experimental builds haven't been tested as thoroughly as the public versions of the game and tend to contain more bugs![/p][h3]Game Assets / Content[/h3][p]The final public release of Milestone 6 will contain all the remaining content in our roadmap, except the Mod Tools (which are slated for Milestone 7). Most of this work is now either completed, or very close to it. In addition to everything covered in our previous monthly updates, we now have:[/p]
- [p]All the research art and research text in the game.[/p]
- [p]The updated Air Combat UI fully implemented (barring a few last polishing tweaks).[/p]
- [p]The ending cinematic completed in video form (so we just need to implement it in the game).[/p]