Milestone 6.7.0 Released (Experimental)!
[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Changes:[/p]
- [p]Alien autopsy research projects now autocomplete once Xenobiology has been researched.[/p]
- [p]Capturing The General alive on the ATLAS Base mission now only grants +100 Operations Points on research (down from +150).[/p]
- [p]Colossus Armour now makes the wearer immune to suppression.[/p]
- [p]Colossus Armour now has a new secondary melee weapon available called the Power Fist. For now, you'll have to manually equip this and the animations / art are placeholders (and it won't appear in existing campaigns), but it's effectively a free Energy Knife that doesn't weigh anything.[/p]
- [p]Basic Cyberdrone now only fires 2 shots (down from 3), but damage increased to 50 per shot (from 40). Heavy Cyberdrone still fires 3 shots.[/p]
- [p]Fixed a crash that would occur on the UOO Sabotage mission when the reinforcements started spawning.[/p]
- [p]Fixed the Reaper Zombies incorrectly spawning a new Reaper every turn once they time out.[/p]
- [p]Fixed some issues with the camera focus when firing shots at long range.[/p]
- [p]Fixed vehicles always being illuminated on night missions, and the corner tiles on the ATLAS mission being visible even without line-of-sight.[/p]
- [p]More assorted map fixes.[/p]