Milestone 6.8.0 Released (Experimental)!
[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Changes:[/p]
- [p]Biters, Zombies and Reapers should now spawn with 0% Time Units, which means they can't "reaction fire" melee attack a Xenonaut soldier on the turn they spawn (most obvious on the Biters, which frequently spawn next to a Xenonaut).[/p]
- [p]Made the keybindings for the tactical combat "Soldier Rotate" and "Interact With " editable, as currently both are bound to RMB.[/p]
- [p]Fixed a crash related to the Cyberdrones.[/p]
- [p]Fixed an AI hang that could occur after an AI unit fell from a collapsed floor.[/p]
- [p]Fixed an AI hang that could occur if two enemy units got stuck on the same tile.[/p]
- [p]Fixed being unable to build Advanced Gauss Weapons after running the engineering upgrade project (only existing weapons were being upgraded, not future ones).[/p]