Milestone 6.12.0 Released! (Experimental)
[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]We decided not to release 6.11.0 last night due to discovering another serious bug during our testing, so we fixed that and skipped straight to 6.12.0.[/p][p]Changes:[/p]
- [p]Added a new combat maneuver for the Gemini interceptor: the wingover (which is effectively an instant 180-degree spin).[/p]
- [p]Gemini now plays a little "teleport" visual effect when it performs any combat maneuver, as it performs them all instantly.[/p]
- [p]Added updated 3d visuals for the advanced MARS weapons. The upgraded rocket pods now have unique visuals that reflect the upgraded rockets too.[/p]
- [p]Slightly updated the air combat UI so it's more obvious which of the aircraft infopanels on the right is currently selected.[/p]
- [p]Added some new sound effects to the air combat cannon weapons.[/p]
- [p]Upgraded vehicle armour now has scaling Hardness values in the same way infantry armour does, which should make vehicles much more resilient in the mid / late game.[/p]
- [p]Melee units are now more aggressive. This should make Reapers more likely to aggressively close, rather than passively milling around.[/p]
- [p]Improved the way that the AI handles burst fire weapons, which fixes various instances where Sebillians and enemy Sentry Guns would not fire their weapons despite having a relatively good shot available.[/p]
- [p]Fixed a crash that would occur at the end of a combat mission if you loaded a save during that mission.[/p]
- [p]Fixed a crash that could occur if a terror site spawned in certain locations on the Geoscape.[/p]
- [p]Fixed a bug where killing Infiltrators would not reduce the daily Doomsday gain.[/p]
- [p]Fixed an issue where if a unit was given an attack order when moving, it would sometimes run back to the start of their move instead of attacking.[/p]
- [p]Fixed an issue where Psyons would sometimes shoot Xenonauts dead immediately after Mind Controlling them.[/p]
- [p]Fixed the aircraft weapon tooltip incorrectly displaying a "0" value for all missile Turn Rates.[/p]
- [p]Fixed a small timing issue at the end of the ending cinematic.[/p]
- [p]Fixed the MARS / ARES and the Mentarch movement animations sometimes taking too long to finish playing the movement sound and begin the next action.[/p]
- [p]Fixed some mis-set translation strings for the Chinese translations.[/p]