Milestone 6.13.0 Released! (Experimental)
[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Balance Changes:[/p]
- [p]Xenonaut Shields were previously a bit overpowered as they blocked all damage in the frontal 180-degree arc of the carrying soldier. They now only offer 100% protection in the frontal 90-degree arc, and the protection now linearly drops off from 100% down to a minimum of 20% as the angle approaches the edges of the frontal 180-degree arc.[/p]
- [p]Various visual updates to the new ARES model to reintroduce the engine glow and heat haze etc.[/p]
- [p]Soviet Town terror sites now have Alenium Bombs like the Western Town maps do.[/p]
- [p]Updated the "wingover" icon in the air combat interface.[/p]
- [p]Fixed a crash that could occur at end of turn in the tactical combat on the Soviet Town biome.[/p]
- [p]Fixed a crash clicking the supporter regions / supporter icons on the Geoscape if you loaded an old save from 6.10.0.[/p]
- [p]Fixed a crash during the tutorial.[/p]
- [p]Fixed the Cleaners getting stuck while moving into position in the tutorial.[/p]
- [p]Fixed the ARES weapons being invisible.[/p]
- [p]Fixed the MARS tracks flickering during the fire animation, and if the vehicle moved more than one tile.[/p]
- [p]Fixed fire / smoke effects sometimes spawning in the very corner of the map, rather than their intended tile.[/p]
- [p]Another attempted fix for the camera sometimes incorrectly snapping to a moving unit after you've manually taken control of the camera (which should stop any attempted camera tracking).[/p]