Milestone 6.20.0 Released! (Experimental)
[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]This update fixes most of the remaining issues blocking the Milestone 6 public release, but there are still problems with the Abductor UFO outer hull not hiding properly that we need to fix. Hopefully we can finish that up tomorrow and release another quick hotfix, but there's no point holding back this batch of fixes while we wait.[/p][p][/p][p]Balancing:[/p]
- [p]ENDGAME part 1 reinforcement timer increased by 1 turn, and four extra alien Praetorian-ranked aliens added to the mission. There's also now dedicated spawn points for the enemy noncombatants, so they always spawn inside buildings.[/p]
- [p]Fixed Sentry Guns being automatically assigned to ENDGAME / UOO mission strike teams, and crashing the game if you actually tried to bring them on the mission.[/p]
- [p]Fixed various display issues for the multi-level UFOs in the tactical combat (except the Abductor, which we're still looking into).[/p]
- [p]Fixed the game completion achievement not always correctly unlocking after you win the campaign.[/p]
- [p]Fixed the engineering screen UI resizing itself when you add the MARS / ARES rebuild projects to the queue.[/p]
- [p]Fixed the default soldier arrangement for the Pegasus dropship spawning a couple of soldiers inside diagonal wall tiles.[/p]
- [p]Fixed the roof tiles on the ENDGAME part 1 mission not being properly destructible.[/p]
- [p]Fixed some of the walls in the UOO Sabotage mission not visually updating their appearance when destroyed, and still looking undamaged.[/p]
- [p]Fixed the vehicle Heavy Reinforced Armour incorrectly being called the Heavy Ceramite Armour.[/p]
- [p]Fixed the ENDGAME part 1 intro incorrectly referring to the Pegasus.[/p]