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  3. Milestone 6.23.2 Released! (Experimental)

Milestone 6.23.2 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]This build fixes some more bugs found by the community over the weekend, and some found by our own testing. We'll probably do some further testing tomorrow to ensure these fixes haven't created any new bugs, and if we're happy with the stability we'll then launch it onto the public branches.[/p][p]Gameplay Changes:[/p]
  • [p]Slightly adjusted the crews loadouts of the Abduction sites at about day 190 and 250. These both previously used a mix of plasma and fusion weapons. The first site now uses entirely plasma (as it's too early for fusion weapons), and the second site now uses entirely fusion (as it's too late for plasma).[/p]
[p]Bugfixes:[/p]
  • [p]Fixed a crash that could occur after losing a base defence mission.[/p]
  • [p]Fixed an issue where Servitors would be invisible until damaged.[/p]
  • [p]Fixed an issue where the Cyberdrone frontal shield 3d model would be missing, even if the shield was still intact.[/p]
  • [p]Fixed a bug where the UFO hull would not be hidden if the UFO door was opened during the alien turn, but would then immediately disappear as soon as you moved a soldier during your own turn.[/p]
  • [p]Fixed an issue where the game would sometimes show a 100% hit chance with a grenade but then that grenade path would always fail.[/p]
  • [p]Fixed healed HP being removed when transitioning from ENDGAME part 1 to part 2.[/p]
  • [p]Fixed a minor issue with part of the the Singularity Core model clipping through the floor.[/p]
  • [p]Improved the visuals for the damaged states of the various alien base wall screens.[/p]