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  3. Milestone 6.25.0 STABLE Released!

Milestone 6.25.0 STABLE Released!

[p]This update contains the first round of stability fixes for Milestone 6. Please continue to report any issues that you encounter and we'll do our best to fix them![/p][p]These hotfixes can sometimes break tactical mission saves, so if you experience unexpected crashes playing an existing tactical save immediately after the update please try restarting the mission by loading the pre-mission strategy save.[/p][p]Gameplay Changes:[/p]
  • [p]We've added a fallback trigger for the "endless war" system. This spawns endless waves of Battleships so people can continue to play the strategy layer for as long as they want, but in some cases it was not triggering correctly. We think we've fixed that bug, but it's a serious enough issue we've set up a fallback trigger that activates "endless war" at day 500 if it hasn't already been activated.[/p]
  • [p]As it's now possible to capture an Eternal without first completing the UOO Bridge Assault mission, completing the UOO Bridge Assault mission is now required to unlock the Operation Endgame research project.[/p]
  • [p]We've made some optimisations to the AI turn, which should mean processing civilian actions should be faster.[/p]
[p]Bugfixes:[/p]
  • [p]Fixed an AI hang that could occur on the alien turn.[/p]
  • [p]Fixed a crash that could occur if you tried to close an open door that was touching an interactive object like a Cleaner data desk.[/p]
  • [p]Fixed a crash that could occur if you unassigned the target rescue soldiers from the dropship on the Rescue Soldiers mission using the assignment dropdown, which previous fixes had not dealt with.[/p]
  • [p]Fixed the tactical map randomisation being broken (it had started marking the wrong map as "played" after a tactical mission).[/p]
  • [p]Hopefully fixed the issue where the post-Phase 4 event sequence that is supposed to eventually unlock endless waves of Battleships can get broken.[/p]
  • [p]Fixed the bug where certain Project Available pop-ups that were not triggered by completing a research project (e.g. Corpse Analysis, MARS Rebuild, etc) would show a pop-up taking you to the research screen even though they only contained engineering projects.[/p]
  • [p]Fixed a rounding issue that could cause the player to be unable to recruit a Geoscape Supporter despite seemingly having exactly the right amount of Operations Points to do so.[/p]
  • [p]Fixed some z-fighting with the Pegasus dropship interior walls.[/p]
  • [p]Hopefully fixed the issue where the shot crosshair would sometimes become offset when hovering over enemy Sentry Guns.[/p]
  • [p]Removed Lock Time from various aircraft weapon tooltips, as it's not used in most cases and would show error text in the other cases.[/p]