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  3. Milestone 7.1.0 Released! (Experimental)

Milestone 7.1.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Balance / Gameplay Changes:[/p]
  • [p]The light variant of Xenonaut armour now grants roughly 65% of the armour of the Heavy Armour variant (except for the basic Tactical Armour), rather than 50% as in previous versions.[/p]
  • [p]Reverted Combat Shields to 100% effectiveness on Veteran and Commander difficulties.[/p]
    • [p]This change was originally made to address how powerful the shield & pistol combo was when given to the entire team. After some more testing, we decided that it wasn't quite overpowered enough to warrant a second shield nerf (after Milestone 6 reduced their side protection), so we've returned to the previous values.[/p]
  • [p]Cost of the Identify Recruits strategic operation reduced to 35 OP, and cooldown reduced to 1 day. In a future patch we'll set this operation up to decrease in cost by 1 OP per day, so you effectively retain your free monthly soldier pool refresh but also have the opportunity to refresh more often if you spend OP to do so.[/p]
  • [p]Colossus should now be able to place items it cannot use in its Primary / Secondary slot into its backpack.[/p]
  • [p]Set up the Secondary soldier inventory slot to display grey when the Colossus Power Fist is equipped in it, indicating that it cannot be unequipped.[/p]
  • [p]Added a slight visual trail to alien Symbiotes when they are being shot at you.[/p]
[p]Bugfixes:[/p]
  • [p]Fixed the game crashing when trying to load a tactical autosave.[/p]
  • [p]Fixed two different crashes that could occur at the end of a tactical battle.[/p]
  • [p]Fixed another way of getting the Rescue Soldiers preview soldiers stuck in your dropship if you cancelled the mission preparations, which would cause a crash when you tried to use the dropship.[/p]
  • [p]Fixed LMGs not having both burst fire modes.[/p]
  • [p]Fixed certain Research projects (like Laser Weapons) incorrectly showing a quantity number after their title.[/p]
  • [p]Fixed there being a minor dark flicker on the Geoscape after a dropship reaches a mission site.[/p]