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  3. Milestone 7.4.0 Released! (Experimental)

Milestone 7.4.0 Released! (Experimental)

[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Gameplay Changes:[/p]
  • [p]Time Unit modifiers (with the exception of weight penalties) now affect weapon TU fire costs. This means that the Vanguard Armour now simply extends the move range of soldiers, rather than permitting them to fire additional shots (as was originally intended). Conversely, the MARS Heavy Armour now only reduces the move range of the vehicle and does not reduce the number of shots it can fire.[/p]
  • [p]Aliens in Terror Sites now start using Fusion weapons at roughly the same time that they appear within UFOs (previously they were getting them later, and some species not at all).[/p]
  • [p]Mantids with the upgraded Symbiote launcher weapon should now be more common in late-game missions, as there was a few mission types where they were mostly using standard Plasma / Fusion weapons instead.[/p]
  • [p]Further improvements have been made to tactical mission load times.[/p]
  • [p]Updated the appearance of the "tutorial notification" UI popups (e.g. how to use doors, etc) so they have proper close button and checkbox art.[/p]
  • [p]The game will now notify the player if a unit is unable to reach the target tile because it is unable to climb (i.e. it's a vehicle, or is using a Shield or Colossus armour).[/p]
  • [p]Some more updates to the non-English translations.[/p]
[p]Bugfixes:[/p]
  • [p]Fixed a memory leak in the tactical combat.[/p]
  • [p]Fixed another crash that could occur in the AI turn of a tactical mission.[/p]
  • [p]Fixed AI units not wanting to open doors if smoke tiles existed in a mission.[/p]
  • [p]Finally fixed the rare bug where combat shields would sometimes not visually disappear when destroyed - this was occuring if the shield was destroyed by overwatch fire in response to the soldier having thrown a grenade.[/p]
  • [p]Fixed the Vanguard armour not actually giving a TU increase.[/p]
  • [p]Fixed Colossus armour incorrectly zeroing out Reflexes rather than halving it.[/p]
  • [p]Fixed the Probe UFO not having the correct visual appearance in the air combat.[/p]
  • [p]Fixed some palm trees not displaying on the lowest camera level.[/p]
  • [p](Hopefully) fixed a number of issues with dynamic text showing error text in non-English languages.[/p]
  • [p]Fixed a bug in the AI's "turn towards danger" calculation.[/p]
  • [p]Fixed some minor issues with roof destruction frill rotation on the Endgame part 1 mission.[/p]
  • [p]Fixed inconsistent naming on the alien Data Cube objects in the UOO Sabotage mission briefing.[/p]