Milestone 7.7.0 Released! (Experimental)
[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Gameplay Changes:[/p]
- [p]Combat Shields now have a 0.5x Reflex Modifier (previously this was incorrectly set to 1x).[/p]
- [p]The Campaign Name field when starting a new game will now accept non-Latin characters.[/p]
- [p]Fixed a frequent AI hang during the alien turn in tactical missions.[/p]
- [p]Fixed alien units incorrectlly choosing to rotate away from known Xenonauts at the end of their turn.[/p]
- [p]Fixed the reinforcement spawners on the UOO Bridge Assault mission spawning the reinforcements onto the wrong set of pads, making it seem like destroying the spawners didn't actually stop the reinforcements.[/p]
- [p]Removed the "10 starting infiltrators" campaign setting, as it did not appear to work correctly.[/p]
- [p]Fixed a couple more places where error data was being shown on tooltips.[/p]
- [p]Fixed a bug with a specific industrial wall tile continuing to block vision when destroyed.[/p]