Milestone 7.14.0 Released! (Experimental)
[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain![/p][p]Gameplay Changes:[/p]
- [p]Added a settings option for locking the mouse cursor to the gameplay window (unless alt+tabbed). This setting is on by default.[/p]
- [p]Commander difficulty no longer prevents the player from using Air Combat autoresolve, as the autoresolve rarely outperforms human players and this was making the Commander experience more repetitive rather than more difficult.[/p]
- [p]Engineering upgrade projects now have more informative descriptions that provide specific numbers for what is being upgraded.[/p]
- [p]Engineering weapon upgrade projects will now show the stats tooltip for both the upgraded and unupgraded weapon.[/p]
- [p]Sniper Rifle cheapest fire mode reduced in cost from 52% TU to 48%, but Accuracy of that fire mode has been reduced from 100 to 80. This is is an overall buff to the Sniper Rifle, as it permits the weapon to be fired twice in a turn if a soldier has enough Accuracy to make effective use of the cheaper fire mode.[/p]
- [p]Upgrading weapons now always add ~15% to their damage. Upgraded Gauss weapons now do slightly more damage, and a few of the upgraded Fusion weapons have had their damage numbers slightly tweaked upwards or downwards to better fit the rule.[/p]
- [p]Tier 1 Psyon terror sites (about day 180) now have one fewer Cyberdrone in them on Veteran difficulty and above.[/p]
- [p]Fixed a crash that would occur after running the Laboratory / Workshop upgrade engineering project.[/p]
- [p]Fixed an AI hang that could occur if the alien mind controlled an armed civilian.[/p]
- [p]Fixed a crash that would happen if the game tried to load a particular VIP Extraction map in the Arid biome.[/p]
- [p]Fixed visual errors on water tiles and other lowered ground tiles on night missions.[/p]
- [p]Fixed the Servitor enemy not showing the crosshatch obstruction shader.[/p]
- [p]Fixed various commercial kitchen props in the Western Town restaurant not having proper destruction states.[/p]
- [p]Fixed the helmet for the upgraded Guardian armour always appearing, even when using the light variant.[/p]
- [p]More map / terrain fixes.[/p]