Release Candidate 7.17.0 Released! (Experimental)
[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here).[/p][p]As we're so close to release these test builds are no longer "experimental" builds with lots of extra logging, and are instead the standard release builds that people will actually be playing post-launch (as we need to ensure there's no unique bugs lurking in them).[/p][p]Gameplay Changes:[/p]
- [p]On the VIP Extraction missions, the VIP will now create a body item if stunned or killed. This means you can physically pick him up and carry him to the extract area to win the mission if you accidentally stun him during the battle (for now his body looks like a Cleaner Agent, but we'll patch that as soon as the correct artwork arrives).[/p]
- [p]Added various tooltips to the Supporter panel to better explain the system.[/p]
- [p]Added some extra safeguards to prevent the game from crashing if the save process fails (usually due to the player having insufficient hard drive space or the folder being locked). The game should now continue and display a notification saying "the game is unable to save!" in all versions of the game.[/p]
- [p]Fixed a crash that could occur on the Rescue Soldier pre-mission screen if you unassigned one of the "on mission" soldiers, and then tried to re-sort the soldier list when picking a replacement soldier for that slot.[/p]
- [p]Fixed a couple of ways that the air combat section of the tutorial could get softlocked.[/p]
- [p]Fixed the air combat camera zoom being "jumpy".[/p]
- [p]Fixed the "Light Radius" stat line on the Flare tooltip showing error text.[/p]
- [p]Fixed the dropship / unassigned tabs on the side of the Armory "assigments" menu (in the bottom left) having visually similar active / inactive states, and the fixed the icons turning white when a different tab was activated.[/p]
- [p]Fixed the floors on the Endgame part 1 buildings not always being correctly destructible.[/p]
- [p]Fixed the interior doorway tiles on the farm industrial sheds being offset by 1 tile in some cases.[/p]
- [p]Fixed the dockyard sea wall tiles showing a section of wall below the water when partially shrouded.[/p]
- [p]Fixed the soldier role name tooltip drawing over the soldier role icon when hovering the mouse over the soldier minitabs at the top of the tactical UI.[/p]
- [p]Fixed a text misalignment issue on the Reflexes line of the vehicle Xenopedia projects.[/p]