Release Candidate 7.18.0 Released! (Experimental)
[p]This update is also only accessible by switching to our Experimental branches (instructions on how to do so here).[/p][p]As we're so close to release these test builds are no longer "experimental" builds with lots of extra logging, and are instead the standard release builds that people will actually be playing post-launch (as we need to ensure there's no unique bugs lurking in them).[/p][p]Gameplay Changes:[/p]
- [p]We've introduced a new toggle on the New Campaign screen called "Extended Mode" that disables the UFO Delegation system when activated (and in future may contain additional tweaks). It has become obvious that UFO Delegation should not be tucked away as a normal difficulty setting, because it's much more like Iron Man mode - an important decision that players need to be clearly prompted to consider at the start of a campaign, for which there's no "correct" choice.[/p]
- [p]Fixed massive performance issues when crushing hay tiles.[/p]
- [p]Fixed performance issues when moving soldiers equipped with the Sentinel System (which grants 360-degree vision).[/p]
- [p]Fixed the destroyed state of the thick triangular building walls on Endgame part 1 showing as just black tiles. Destroying them now reveals sandy purple areas.[/p]
- [p]Fixed the ATLAS Base / Xenonaut Base blast door walls having a sideface that renders completely black in the release builds.[/p]